Melan's farm tower disappeared so I assumed everything had gone.
@Yoda
That sounds pretty cool but very different from what we've been discussing. Certainly would beat letting people teleport directly to their base, that kills a lot of the game and people just stay hidden in their own bases.
I don't like the idea of people teleporting around on battle days though. I like the idea of castles being far apart, so we have to plan out a route and build camps along the way before reaching the castle and attacking it. We could even end up building roads between towns to make the travel faster, and maybe use them for trade but they would be prime targets for ambushes. There's loads more strategy involved that way, you might for example plant a huge dense forest next to your base so that it's hard to get through and full of monsters; or booby trap routes you think the enemy might take.
Man, I wish you couldn't carry 500 tonnes of items in MC, that really takes away a lot of the logistics of it. Is there a way to reduce the inventory capacity and give pigs with saddles some inventory capacity? That would be amazing.
Are we going to have a unified theme for the server? Like mediaeval or modern day or post-apocalyptic or ancient Greece or whatever? Or are we going to free-ball it?