Quote: "No, I don't think it does. I had to rewrite huge swaths of code some time ago (and I admit it was beta 8 I think - it may have been fixed) because I used names to start with ("logo=loadimage()" etc) but then later changed to integers. When I code, I make groups of sprites (one set of the menu, one for backgrounds etc) and generally start each new one with a new 1000 interval, so the first group starts at 1, the second at 1000, the third at 2000 etc.
I noticed problems when I got to 22000 (or 23000, I forget which) as it kept saying images were already loaded. It would appear this is the number that the IDE assignments start at when you use variable names instead of integers to assign stuff (i.e. if you use "logo=loadimage()" then logo will be image 22000), and it wasn't cross referencing the ones I had later used.
I also had issue with music that wasn't named as a variable which if I remember correctly was because the variable name of the music ("titletune" etc) was being used in a function and I had to declare it as global or it didn't work - I think that one is fixed.
As a rule though, I only use integers now and I've had no issues at all. "
Thanks for the input
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I know i didt answer Before i belive ?
But i have bin buzzy Writing our own auto id and delete all command for van b and my Project.
I got so upset with the random app crash and our Project use alot of media that gets switched during runtime.
I have so far only finished it all for sounds and images and already have the crashes bin decreased alot so far.
subimages,sprites and objects left and then will we see if they stop completely?
There where some errors in my code also on the way where we created new auto ids while not deleting old ones and as delete all Always crashed so do i belive we got an high number on auto ids?
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz