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AppGameKit Classic Chat / Announcement - TGC/AGK Competition - Educational Maths game!

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baxslash
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Posted: 25th Apr 2013 14:55 Edited at: 25th Apr 2013 15:27
Create an Educational Maths game
We want you to create an educational maths game aimed at a specific age range / learning stage.

As an example of the kind of game we are thinking of here is Math Bingo

We want you to create a fun and engaging game. Don't worry if your art skills aren't up to much, the emphasis here is totally on gameplay.

Deadline
31st May 2013

Prize/s
The winner and any other outstanding entries will be published by TGC on iOS, Android and possibly other platforms for a revenue share of 50% and artwork will be spruced up by a TGC artist for release.

Edit: Another important point is that the game needs to be designed to work cross-platform so try not to use too many platform specific game elements!

Edit 2: This competition is open to tier 1 and tier 2 users.


this.mess = abs(sin(times#))
Ched80
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Posted: 25th Apr 2013 20:01
Sounds like a great competition!

Any reason it's limited to maths? Or could it be expanded to other subjects such as English, history, physics, etc.

BatVink
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Posted: 26th Apr 2013 12:25
For anyone looking at UK-based games, you'll need to know what the requirements are at Key stages 1 and 2. If you can can say your game fits the national learning framework, you're already ahead of the game...

http://www.education.gov.uk/schools/teachingandlearning/curriculum/primary/b00199044/mathematics

Hodgey
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Posted: 26th Apr 2013 14:05
I wish I had time for this one bax but sadly, life is too demanding.


Good luck to all who enter!

Jimmanator
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Posted: 26th Apr 2013 18:27
Can you submit multiple entries
=PRoF=
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Posted: 26th Apr 2013 19:15
This is me, throwing my hat in the ring so to speak

Markus
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Posted: 26th Apr 2013 23:42
hmm, i have a idea but i don't know if i can make it finished.
long ago i mythical alien math
you can add/subtract/divide/multiply without numbers.
alien have no numbers but they can calculate.
Caps On!
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Posted: 27th Apr 2013 22:12
Can the game be created so that it can support multiple grade levels. For example, have a level that involves addition, another subtraction, another multiplication, and so forth all the way up to solving equations or geometry problems?

Truth, Justice, and the Programmer's Way!
Mamute
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Posted: 2nd May 2013 19:25
Hi,

Does it have to be a BOARD style of game or can it be something else ?

Cheers.

|MaMUtE|
baxslash
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Posted: 2nd May 2013 20:17
It can be any style of game as long as it's educational.


this.mess = abs(sin(times#))
Mamute
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Posted: 3rd May 2013 00:29
Thanks Bax,

Is there a target age ?

Cheers.

|MaMUtE|
baxslash
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Posted: 3rd May 2013 00:35
Nope, just give a rough idea of age range or (for extra points) a key stage of learning. Actually if you come up with something really cool that we think will really engage people in learning maths then being really specific about key stages is not so important.

I think if you have a game that clearly targets a learning stage and does something clever with it we will definitely be impressed.


this.mess = abs(sin(times#))
MarcoBruti
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Posted: 4th May 2013 15:42
Hi,
at present I am involved in writing a book about "how to learn Javascript, CSS and HTML5 by game programming". So this year I have not yet used AGK. BTW, I disclose for free an educational math game written some years ago in Visual Basic 6, of course for Windows and DirectX. The subject is the multiplication tables that children learn at the first years for primay school, e.g. 7x8=56, 5x4=20.
For each round, there is a question e.g. 7x8=?, and some UFOs trying to land, each carrying an answer. Only one answer is correct, the others are wrong. The child moves a gun using the arrow keys and space bar to fire. If the wrong UFO is hit, nothing happens. If the UFO carrying the right answer is hit, you earn some points. There are 3 lives, and many levels. For each level, the landing speed of the UFO is increased or the number of UFOs are increased.
If someone is interested, he could use for free and without any compensation for me in case he will win the prize , the game concept, trying to develop something similar or I hope better for AGK. I would be glad to have only a mention of Marco Bruti in the acknowledgments. Attached there is the exe. If someone is interested , I will send him privately the source.

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iviauricius
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Posted: 5th May 2013 08:22
Will small and simple games be accepted as well? I'm making a flash card type game.
baxslash
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Posted: 5th May 2013 10:27
Any entry will be accepted. How much it scores will be based on how good it is. Lack of content does not necessarily make it a bad game. If you have an idea just run with it and see how it goes

Post your complete entries here (code not required at this stage).


this.mess = abs(sin(times#))
Markus
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Posted: 7th May 2013 00:03 Edited at: 12th May 2013 19:06
My WIP...

+ - x :
small 1x1

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_Pauli_
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Posted: 7th May 2013 09:42
This competition sounds interesting, don't know if I can find the time though.
I have a few questions:

1) Are international entries allowed or is this for UK participants only?

2) Can we submit entries made with the trial version of the AppGameKit?

3) Can we present a project via the AppGameKit Showcase sub-forum and just link to it here?

baxslash
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Posted: 7th May 2013 11:31
Looks good Markus

_Pauli_, good to see you
1) Yes
2) Yes
3) Yes

Good luck guys, can't wait to see more entries!


this.mess = abs(sin(times#))
DVader
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Posted: 9th May 2013 22:36
I have been quite busy with Minecraft and FPS creator of late. Not done much AppGameKit stuff. This looks interesting, although I have no idea what I could do. I also feel a bit late to attempt something, the deadline looms already in my eyes I'll try to think of a game concept but am struggling atm. What age range is it aimed at btw? Although my maths skills are not great lol.

baxslash
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Posted: 9th May 2013 22:40
Any age range DVader, it would be great to get an entry from you too


this.mess = abs(sin(times#))
Markus
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Posted: 12th May 2013 13:36 Edited at: 16th May 2013 12:52
today, i update my screenshot, now with watching eyes.

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The Zoq2
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Posted: 14th May 2013 00:30
I think I have a pretty good idea for a game for this...

Unlike most other educational games, I want to focus on a "bit" higher stage of maths. Around the level that im studying in school right now.

The idea is that you are part of a spaceship where the main computer has failed and all calculations will have to be made by hand. So instead of pointing at something to shoot at it, you will have to make the calculations of where the enemies will be in the future, and try to intercept there paths with your weapons. And instead of saying warp here, you have to make the calculations to get there.

I don't know if I will have enough time to finish it thouhg since we have a lot of things to do in school this month. But hopefully i'll get something done
=PRoF=
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Posted: 14th May 2013 21:43
@Markus:
That's looking good I wish my entry was looking as complete. Mine isn't even playable yet with just over 2 weeks left

Naphier
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Posted: 15th May 2013 20:39
FYI Google I/O just announced that they'll have a big update for Google Apps for Education
A little more info here:
http://www.theverge.com/2013/5/15/4333896/google-takes-on-apple-in-schools-with-google-play-for-education

Would be a great place to ensure better visibility for these apps once done.

Markus
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Posted: 23rd May 2013 10:50 Edited at: 30th May 2013 12:27
30.05
next playable pc exe.

over ~10 seconds latency they do misbehave

download at google drive:
https://docs.google.com/file/d/0B942ivL2fTGcYWlSS21GZWFITVk/edit?usp=sharing
LodiJoe
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Posted: 31st May 2013 02:04

Here is my entry for the Math Contest:
http://elemware.x10.mx/RocketMathEntry.zip
LittlePIC
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Posted: 31st May 2013 05:29
Well forgot all about this little comp but wanted to submit something anyway. Pretty poor effort so be gentle with the comments

Aimed at 7-8 year old's. Simple division as at this age only just starting to get the grasp of division.

Aimed for 'memory recall' of the sum so no icons/sprites to count off

Basic play:
Sum is displayed along the top of the screen. You must select the answer(s) below(with the correct colour of the sum)

Put cursor over smilie face as a 'hint' to the answer(s)

Score on timer so the longer selecting the answer(s) the more points you loose.


FB icon was to upload your score and time taken to achieve - not implemented

Didn't get around to splash screen with settings (i.e music loop,set difficulity,etc)
Plenty of more ideas I had with this little app but will have to wait for now

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LittlePIC
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Posted: 31st May 2013 09:18
Screen shot

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baxslash
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Posted: 31st May 2013 11:08
Great! Thanks guys and good luck


this.mess = abs(sin(times#))
_Pauli_
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Posted: 31st May 2013 12:18
I will upload my entry this evening, is this still in time for the competition?? I hope so, the rules say the deadline is 31st May, and in my timezone (0 hours offset from the server time) this is still about 12 hours... Just want to make sure

baxslash
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Posted: 31st May 2013 12:50
_Pauli_ that's fine. Look forward to seeing it


this.mess = abs(sin(times#))
Scary Little Rabbit
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Posted: 31st May 2013 20:37
time trouble. hope, I catch this train.

ticket to the mind

note: I tested it on 4 computers right now, but it runs only on mine. it is 108.11 build, I saw 108.12 only now.

error #1:
"too many stars, too many stares. disembody."
WIP: NOVGO! | free fonts for your AGKs
3d point in space
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Posted: 31st May 2013 20:49 Edited at: 31st May 2013 20:53
Well I did something real fast. Its not exactly a game but it helps people with stats. It was very fast and I don\'t know if I will win because I made this today. It probably wont have a chance but I guess that is ok.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

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Scary Little Rabbit
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Posted: 31st May 2013 21:32
Markus, good stuff.

LodiJoe, app works fine.

LittlePIC,
Quote: "Aimed at 7-8 year old's. Simple division as at this age only just starting to get the grasp of division."
your app gives me 7 / 3 = 2 somehow.

3d point in space, WolframAlpha for stats, is not?

error #1:
"too many stars, too many stares. disembody."
WIP: NOVGO! | free fonts for your AGKs
Cliff Mellangard 3DEGS
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Posted: 31st May 2013 21:45
Nice entrys everyone
To bad that i have my hands full with vans and my Little time killer

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Scary Little Rabbit
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Posted: 31st May 2013 22:12
screens of my baby

error #1:
"too many stars, too many stares. disembody."
WIP: NOVGO! | free fonts for your AGKs
_Pauli_
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Posted: 31st May 2013 22:53 Edited at: 31st May 2013 22:55
Ok, here is my entry:

Ninja Maths Dojo


This game should teach how to learn the basic math calculations like add, subtract, multiply and divide while playing a fun and motivating game. The game is made for mobile devices but also works on desktop PCs.

Instructions:
- Slice objects by swiping across the screen
- Slice enough objects to get the correct solution to the equation
- Press on the clock if you think you have the correct solution before the time ends
- You get 100 points for the correct answer plus a bonus for the left over time
- You lose 100 points for a wrong answer

Development:
The game is made in Visual C++ 2010 Express using AppGameKit Tier 2 Trial. I made most graphics in Paint.net.
I did not have much time so there are many things to be improved (code-wise and artwork). There are also a few bugs that need to be fixed.

Known issues & improvements:
- There are problems with complicated calculations (mostly multiply and divide)
- Sometimes there appear not enough objects to slice
- The bonus system does not really work because of a wrong calculation, but should be not to difficult to fix
- There should be various types of objects to slice like fruits, balls, etc.
- There is no real goal to reach, the game goes on forever
- A level system should be implemented
- There should be difficulty settings like time limits, number complexity, etc.

So that's it for now. Have fun with it. With a little more time I could improve on this game a lot, so I hope who ever judges this can see the potential.

Good luck to everyone

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3d point in space
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Posted: 1st Jun 2013 00:11 Edited at: 1st Jun 2013 00:27
Yea i just want him to judge something, its better then nothing almost.
well as good as nothing. stats is not aimed at that age. I just wanted this app for a stats class that I was taking

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
=PRoF=
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Posted: 1st Jun 2013 00:36
I'm not apparently very good at working to deadlines, I'm afraid my entry is no where near finished enough to be submitted

Good luck to those who have managed to get something finished in time

3d point in space
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Posted: 1st Jun 2013 01:00
=PROF= just hand what you have in even though it is not working. They need something to judge.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
Scary Little Rabbit
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Posted: 1st Jun 2013 07:55
WIP thread

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Scary Little Rabbit
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Posted: 1st Jun 2013 15:24 Edited at: 1st Jun 2013 15:25
MarcoBruti, I missed your game.
it works good, but when I closed app by clicking X on window's header, I received error
Quote: "Run-time error '-2005530516 (8876086c)':
Automation error"


error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
baxslash
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Posted: 2nd Jun 2013 23:35
I've been busy over the weekend but we will be judging the entries and I'll let you all know the results as soon as possible. Thanks!


this.mess = abs(sin(times#))
_Pauli_
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Posted: 1st Jul 2013 16:42
When can we expect the results for this competition?

I know TGC is very busy these days, but I was expecting the results in the Newsletters of June or July...

baxslash
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Posted: 1st Jul 2013 16:45
I've made my own judgements but unfortunately the final decision is down to Rick. I'll see if I can "kickstart" him


this.mess = abs(sin(times#))
JakeWible
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Posted: 12th Jul 2013 12:48 Edited at: 12th Jul 2013 14:26
<SPAM>

I'm a spammer
_Pauli_
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Posted: 23rd Jul 2013 13:38
So this competition is dead it seems...

What a pity for those (like me) who put some effort into completing an entry for this. Should be a lesson for future TGC competitions.

baxslash
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Posted: 23rd Jul 2013 15:00
_Pauli_, the last I left it with TGC was that Rick would have a look at the entries and go from there. Unfortunately I think the team have been too busy with the Kickstarter campaign.

I will give him a nudge and see what is happening... I was very impressed with all the entries.


this.mess = abs(sin(times#))
RickV
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Posted: 23rd Jul 2013 18:35
Hi,

It's still on my list. I WILL respond next week. Sorry for the delay.

Rick

Financial Director
TGC Team
_Pauli_
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Posted: 24th Jul 2013 09:25
Ok, thanks. Just have been waiting for an official response for about two months now. Excuse me for sounding so impatient...

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