Quote: "Hope it plays well - last time I checked it was a bit clunky moving about - what is the control mechanism like for mobile devices?"
Everything actually plays alot better on mobile touch screens
But thats mainly because its aimed for mobiles.
Computers would benefit highly on having the turning on the mouse but we focus on finding all the small weird app crashes first.
Anyone can test it on there android device soon as we can now release an demo with the neaw one click build they have thru the web page.
Quote: "Technically, this is a fantastic piece of coding."
Thanks and its highly thanks to van b great expertise in some areas
where i fell short.
He wrote the entire script system that i never would have managed by my self
He and i are a better team then expected
Quote: "Very nice job guys. This will be a great advert for AppGameKit I think."
Thanks.
It all started by me to show that agk is pretty capable with some imagination.
You should never look at an languages shortcomings but wath you can do with wath it have
And then again as van joined we are trying to put the bar very high for our self.
Iam pretty much the boring one that halts vans progress to slowly go thru all added stuff to sort small glitches and bugs
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz