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AppGameKit/AppGameKit Studio Showcase / [ WIP ][ Tier 1 ] Eat drink slay - Dungeon crawler

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nz0
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Posted: 14th Aug 2013 00:57
Van B
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Posted: 14th Aug 2013 10:42
Hehe, that hobo is setting fire to the player with a torch - in case anyone was wondering what the heck was going on there!

I am the one who knocks...
Cliff Mellangard 3DEGS
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Posted: 14th Aug 2013 18:56 Edited at: 14th Aug 2013 18:56
I have forgoten to show the stats screen van also made!
And as you can see do we have an memblock fx that pixelates the background when you die or open the stats screen.

And van i get some app crashes when pressing it sometimes ?
But it seams like the other in game app crashes are gone for now ?
Its pretty weird as i simply experimented to try to find an solution.
And made the entire game event take Place inside an large function instead with an loop there?

I used an loop inside the main file that called an function Before to run the game event.

The more weird stuff is that i even tryed an gosub with the game loop inside and got constant app crashes then ???????

Agk forces you to do some weird solutions some times?



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baxslash
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Posted: 14th Aug 2013 19:00
Lush GFX guys! Very nice

"Here I am trying to do some good for the world..." - Fluffy Rabbit
3d point in space
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Posted: 16th Aug 2013 23:22
cliff i actually have not played with your editor. If you say it is the same as what I did I think I might of reapeated work that you did. Oh well I guess it don't hurt to have several methods of making 3d editors. I am having the problem of longer load times for bigger maps. Maybe I have a slow computer. I should look at your editor, but I think that I would be looking at something simular to what I have currently.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
Cliff Mellangard 3DEGS
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Posted: 17th Aug 2013 00:03 Edited at: 17th Aug 2013 00:09
No its not the same! but we Think the same with an 2d editor creating 3d Worlds
No work is repeated as we Always learn wathever we code.
I create my maps grid cell by grid cell and its very fast on mobiles so far?

With this do i mean

x=1 y=1 // do all objects World segemnts that belongs to this cell
x=2 y=1 // do all objects World segemnts that belongs to this cell

The first and old version had to read the map file and loop thru it many times to create the levels that where slow.


------------------------------------------------------------------
Here is an update on vans and my updates lately.
All sounds are temporary until we find or buy better ones.


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Grumpy Jedi
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Posted: 17th Aug 2013 09:30
Quote: "I wonder if van and i ever finish this ?
We are two crazy dudes that like to add things constantly and seam to never finish."


Quote: "Make sure you finish it.. that's important!"


I second that, it would be a shame not to finish something you've clearly put that much work into.

Looks great, keep going!
Digital Awakening
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Posted: 17th Aug 2013 12:15
Quote: "And as you can see do we have an memblock fx that pixelates the background when you die or open the stats screen."


That looks cool. I would like to see it in action

Cliff Mellangard 3DEGS
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Posted: 24th Aug 2013 10:10
Thanks guys
Sorry for the late reply but when i got back from vacation so did i get to know that they will shut down the factory where i work.
I have worked there for 19 years and pretty much have my hands full to search for new work or startup my Company.
But at least i have 6 months full pay and work there during the time.
But the game will suffer a bit from my part during this time.
But as a side not so is van buzzy like a bee and doing great progress on the shoopkeeper part and you will be amazed with wath we are up to there

Iam a happy camper with the talented van b at my side

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Zwarteziel
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Posted: 28th Aug 2013 22:31
I hope things work out for you Cliff... it must be difficult for you and your loved ones to come back from vacation and hear such news. Good luck with the game as well in the mean time. You and Van B are very skilled coders, so I'm sure you'll be able to finish it some day. (and with your skills, you might even start a career in game-development)
pedrolbs
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Posted: 3rd Sep 2013 20:20
It's nice to see how your "ray casting dream" advanced so much and came to fruition in such a nice way Cliff

It's extremely sad to read you got caught in that situation with your job, I wish you all the best in your new quest to find a new road of opportunities. Just hang on in there Sir! You clearly have the talent you need to face something like this.

Cheers!
Cliff Mellangard 3DEGS
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Posted: 4th Sep 2013 20:14
Thanks zero Town but i Think iam to old to get started in the bizz as iam 39 years old now
Its more or less trying to find new work Before the current one ends in 19 feb 2014.
At least its good to have payed work until then.
But it sucks to not now where the next pennies will come after that and makes me unfocused on the game Project.

Thanks pedrolbs.
I Think iam even using one of your pathfinding codes for the game
slightly modified to fit the game.
I actually have got one offer from an store that sell aurdinos,raspberrys,cubieboards and hackberrys etc.
They wanted me to maybe help them develop there brand by making some robotics and mini computer Projects to show there Products.
But this is extremely unsure as it whas from mouth to mouth and not written down.

thanks everyone for your intrest.

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Van B
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Posted: 9th Sep 2013 00:41 Edited at: 9th Sep 2013 00:43
One of the 4 shopkeepers, grandma



It's just a case of dragging the shelves up and down, tapping an item, then tapping BUY or SELL. Unfortunately a bug has crept in somehow, but will get an update to you as soon as Cliff.

I am the one who knocks...

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Cliff Mellangard 3DEGS
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Posted: 9th Sep 2013 00:49 Edited at: 9th Sep 2013 00:57
No worries as i have had alot to do with my extra work for a Swedish reseller of arduinos and rasperry pies etc.
Iam going to do some experiments for them during the time iam waiting for my work to end early next year and maybe get some fulltime work there instead?
Anyone intrested in my side work can check the blog that they recently started.
My Projects will be up there.
http://info.sweetpeas.se/
Iam working on my first robot for them and got all the hardware for free

ps....
That looks awesome van

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Lucas Tiridath
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Posted: 9th Sep 2013 09:51
This is looking great! So if pennicilin costs -989g, does that mean they'll give me 989g to take it off their hands??

Van B
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Posted: 9th Sep 2013 10:02
Cheers! - yeah the pricing is a bit screwy, probably caused by it giving major health benefits, like removing all disease - and the negative poison setting is making the price negative. Really we need to figure out a better pricing system , or just set the prices manually ourselves, but damn that's a lot of prices to set.

I am the one who knocks...
Van B
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Posted: 22nd Oct 2013 20:27 Edited at: 22nd Oct 2013 20:31
Seems like ages since I posted any updates.

The plan is to wrap up the demo for the end of the month, hopefully before then. I've got lots of loose ends to tie up first, then it'll be good to go.

Added lots and lots, and lots and lots, and lots of cool stuff - most of which Cliff hasn't even seen yet!

Like...

Axe throwing ogres, slime blobs that spit - enemies can be set to throw or fire at the player.

Insect particles... Moths, Bees, and Spiders - you can find a jar of spiders and release them all over the floor. Spiders and moths spawn from crates and barrels randomly. Bee's will annoy enemies, keep them at bay, that sort of thing.

Treasure, some nice items to find laying around and sell, the usual fare, necklaces, statues, gold stuff.

Tools, like a map reveal, stop watch... and some fun items that I won't go into.

Fruit machine... in the shop there's a one-armed bandit gambling machine, 3 reels, fully working - pays out money but get 2 or 3 chests and you get a prize. It's so slick, I can't help having a gamble every time I visit the shop.

Books. K, I never read game instructions really, and don't imagine that many people do... so I thought I'd make it a little more interesting. There is a quick key guide when you press F1, but the actual instructions are a book that the player starts with, they can even sell their guidebook if they want . But, I got to test out my book idea, and it works great. It uses scaling and rotation to mimic a page folding left and right when turning, and can take a TXT file and show it as a 3D book. So, there will be some reading material - thinking about throwing in some copyright expired short stories, some Edgar Allan Poe for example...



When you use a book, the screen pixelates and fades to dark as the book opens and lifts up to reading level. Tap a page to turn it, pretty cool if I do say so myself. The scaling and rotation trick works really well - I'd go as far to say that it works better than a bone animated mesh.

I am the one who knocks...

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Cliff Mellangard 3DEGS
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Posted: 22nd Oct 2013 21:47
The book looks cool van
Very interesting to see all the stuff you have bin adding when coding on it for your self the last month
I have a hard time lately to get time over to work on the game ,but will do the usual bug bashing as soon as I get the new code.
As soon as I have found a new fulltime work so can I probably put some more time on the game again.
Its simply to hard to get the energy to work on it when job searching drains the will power from you

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Cliff Mellangard 3DEGS
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Posted: 24th Dec 2013 15:41
Iam only bumping this so its not locked for the pending Christmas holidays demo release.

I have fixed a ton of errors and bugs in the code that have bin fixed.

Keep your eyes pealed on this space for the next demo.

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Digital Awakening
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Posted: 24th Dec 2013 18:24
If you get it out by the weekend I got time to download and test it

Cliff Mellangard 3DEGS
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Posted: 17th Feb 2014 22:30
Van wrote me that he will send me the latest changes he made this Friday.
So we should be able to release another demo late this week I hope.
I have had my hands full with the closing of the factory where I work but should have more time from Thursday, and then until I find new work to put on eat drink slay.
He have reworked large parts of the shop that not even I know wath it is so it should be a huge surprise

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Cliff Mellangard 3DEGS
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Posted: 4th Mar 2014 01:43 Edited at: 5th Mar 2014 00:03
So finally have the two snails managed to give you guys another demo update
Let us know about all errors you find.
There is a lot of fixes and new stuff and still a lot left to do.
We have started to add a chest in the shop where you can store weapons/items that you want to share with your other 2 characters if you want.
Also fixed projectile enemies so they work now.




http://www.indiedb.com/games/eat-drink-slay/downloads/alpha-2-release

Cursor keys: Turn left and right and move forward and back
Z: Sidestep left
X: Sidestep right
C: Use item/weapon
V: Light/Out candle
B: Grab/Drop candle
Spc: Take items
M: Map
I: Inventory
F1: Help
1-3: Weapon slot

Click the status bars at the top left to pause and spend XP points, yellow XP bar flashes when you have points to spend.

Just drag items around with the inventory, bows use the first arrows in the inventory, so decide what arrows to use by putting them in order. Drag food and drink onto the mouth to eat or drink it all. Drag an item onto the eyes to see if I've bothered to add a description for the item. Drag an item outside of the inventory to discard it. To use a key, just equip it and walk into the door that it unlocks, no need to use the keys.

Remember to read that user guide, get it from the inventory and press C to read it.

Game will save when you exit a dungeon or the shop, there will be crahes, but at least your character progress will be saved when you escape.

Edited.............
delete the demo here so we can keep track on downloads thru indidb.

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Digital Awakening
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Posted: 4th Mar 2014 14:12
The game looks really nice and also quite solid now

Van B
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Posted: 4th Mar 2014 16:33
It is!, I haven't seen a bad crash that I didn't deserve for a while, it's very stable right now, and probably getting close to completion. I'm gonna concentrate on content for a while, new levels, items, maybe a new enemy or level texture or two

It's getting there, that's for sure. I think the chest is something that the game sorely needed, and we didn't even know how much until we added it. Now it's more like how I imagined originally, trying to get as many items from a level as you can, complete armour sets, hoard ammo and food, planning for your next character. I think the chest pulls the game together, more than anything else we've added recently.

I am the one who knocks...
Cliff Mellangard 3DEGS
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Posted: 4th Mar 2014 18:07 Edited at: 4th Mar 2014 19:21
Quote: "The game looks really nice and also quite solid now"

Thanks da
Anyone else then van and I would probably have a lot faster progress

But I am such an total tech geek that I do so many other projects while I code this game

Some of my current projects iam doing while making this game.
My first ever 3d printer iam building from scratch.


My portable raspberry pi touch computer.


Iam such an nerd and I love it

Quote: "It is!, I haven't seen a bad crash that I didn't deserve for a while, it's very stable right now, and probably getting close to completion. I'm gonna concentrate on content for a while, new levels, items, maybe a new enemy or level texture or two"

Thelast run thru I did solved a lot of our crashes
Sounds good with some more media

Iam going to go thru the code and clean it some more and fix a few small snags here and there.
And try to fix a few speed issues.

Quote: "It's getting there, that's for sure. I think the chest is something that the game sorely needed, and we didn't even know how much until we added it. Now it's more like how I imagined originally, trying to get as many items from a level as you can, complete armour sets, hoard ammo and food, planning for your next character. I think the chest pulls the game together, more than anything else we've added recently."

The chest gives the game an extra dimension.

ps.................
The boot loader you made van is super cool

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Cliff Mellangard 3DEGS
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Posted: 4th Mar 2014 19:22 Edited at: 4th Mar 2014 23:59
Added our game to indi db
But van! wath should we call our game making team ?


http://www.indiedb.com/games/eat-drink-slay


http://www.indiedb.com/games/eat-drink-slay/downloads/alpha-2-release

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Van B
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Posted: 5th Mar 2014 13:53
Good question... maybe some people can suggest a good name for us, I'm kinda stumped - we have unusual surnames so it's not ideal.

'Vangard'

Like a bastardisation of Vanguard and parts of our surnames...


Not great, but it kinda fits, a little at least - I mean we are kinda pushing AGKv1 to it's limits, we have been using it from the start, and if we weren't tough then we'd have given up long ago!

We could just nab the name of the engine, 'Space Kitten Games'

'Eat Code Sleep' (probably the most accurate name for us)

I am the one who knocks...
Cliff Mellangard 3DEGS
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Posted: 5th Mar 2014 16:33
We only nead to make sure that the name is not taken?

Maybe we should be space kitten digital?

We nead to think about it ?

Give me a few days or maybe someone have a good name?

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Cliff Mellangard 3DEGS
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Posted: 5th Mar 2014 16:38 Edited at: 5th Mar 2014 16:46
Is this someone you know about van ?

My name is Vincent Dondaine, I am the Bulkypix COO and co-founder. I saw Eat Drink Slay on IndieDB and found it brillant, it reminded me my good old Amiga and PC time in the 90's!


You can check some of games we released : Bardbarian, joe Dever's Lone WolfType:Rider (App of the Week), Meltdown, Dead Effect, AntiSquad, Pretentious Game or mythic game like Another World : 20th Anniversary with Eric Chahi.
We are really interested in Indie games as it's where the creativity, innovation and fun are.


They want to publish our game ?
But with our pace do I not now when our game will be finished?

Edited.........
Now are I scared
http://www.bulkypix.com/
I really don't have that much experience of deals with companys like this?
Is this something you could handle van?

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Van B
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Posted: 5th Mar 2014 16:59 Edited at: 5th Mar 2014 17:02
Hmmm, never heard of them.

Some of those games do ring a bell though, I'm sure that Bardbarian is on Steam... if they can get EDS onto Steam (somehow) then hell-fricken-yes!
Greenlight sucks anyway, it'll probably be different by the time EDS is done.
I think we should play it by ear, keep them informed of updates and progress then see if they're still up for it when were closer to completion.

As for the name, I'm not sure we need the digital part - like why not just 'Space Kitten', and we have a little cat with a space helmet on - more like those indie developers with cool names that stick in the mind - like Team Meat, Double-Fine etc.

I am the one who knocks...
Digital Awakening
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Posted: 5th Mar 2014 22:48
I haven't heard of them either. However, Reiner Knizia is the most famous board game designer in the world (his name is on the Razzia game). Meltdown is available on OUYA, it was featured on one of their newsletters or something. You should check what they can help you with. Also check out some of their games and do some googling on them.

Cliff Mellangard 3DEGS
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Posted: 5th Mar 2014 23:00
Ok van I have fixed the page and its called team space kitten now
I couldt change the profile id as that would break all links.

http://www.indiedb.com/members/gamersheaven74

I will email you the passwords and such so you can update with articles and new images when you nead
This is a team page for you and me

Quote: "I haven't heard of them either. However, Reiner Knizia is the most famous board game designer in the world (his name is on the Razzia game). Meltdown is available on OUYA, it was featured on one of their newsletters or something. You should check what they can help you with. Also check out some of their games and do some googling on them."

This publisher seams to be a indi publishing team that have some top titles but are in the smaller league if compared to gameloft and the other large ones.

But this could be a good thing.
But van and I have a few months left before we feel its ready for a release I belive?
Then can we contact them.

But I also got contacted by that guy that had this system for getting kids to help out more in real life by giving them digital benefits in our game.
I told him to wait until I talked to van and we had a long path left in developing the game I told him.

I don't know van if you are intrested?
Van could I also borrow some of your images for my nexus competition entry?
Only 2-3 textures and maybe an sprite

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Van B
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Posted: 5th Mar 2014 23:17
Of course - but be ready for some stiff competition!

I'll drop you an email tomorrow, full of man flu right now :/

I am the one who knocks...
Cliff Mellangard 3DEGS
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Posted: 5th Mar 2014 23:19
crapp van are you also entering

I will beat you! I shall beat you!



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Van B
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Posted: 5th Mar 2014 23:29
Hell, Easter Bunny and probably half the AppGameKit Soothsayers here are entering - we're both screwed!

Let me know if you need anything in particular.

BTW the 3D printer build is looking superb, must save money to get myself setup with one. I'll get onto making a logo, now that we have a name

I am the one who knocks...
Cliff Mellangard 3DEGS
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Posted: 8th Mar 2014 10:27
Found a first mini review and feedback of our game

http://www.alphabetagamer.com/eat-drink-slay-alpha-download/

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Digital Awakening
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Posted: 8th Mar 2014 16:09
Do you guys have any plans to bring this to OUYA? With AGK2 back on track and hopefully the OUYA update coming soon, I think it could be a good idea. However, you need to make everything work without mouse/touch.

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Posted: 8th Mar 2014 16:31
Just downloaded alpha 2 off indie db. Ninja with nun-chucks, very cool.

I think game pad controls would be good even for the windows version but I'm more interested in touch screen controls, wretched on-screen joysticks or something more cunning? I'd love to play this on my tablet.

Van B
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Posted: 8th Mar 2014 20:44
Yup, we'll definitely add joypad support, although the inventory screen might be a bit of a challenge, I'm sure we can come up with something so the whole game can be played with a controller.

The plan is to support iCade sticks and controllers as well, but those have a very very awkward way of working - using 2 keystrokes, one for a button pressed, and another for it not being pressed. This get's around the limits of a normal keyboard bus, but programming for it is just that bit trickier.

I am the one who knocks...
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 9th Mar 2014 14:42
Van and I will probably release this on all platforms as long as we think its fun

Van and I are very alike when it come to developing I belive

No fun to code no game

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Posted: 15th Mar 2014 19:49
I made a small roadtrip article about our game at indidb

http://www.indiedb.com/games/eat-drink-slay/news/project-boot-sequence-start-to-current

I love these articles my self so why not have one our self.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Posted: 16th Mar 2014 12:00
Van I found this awesome game in the pipeline also
I think its something you would love on your android phone

http://www.indiedb.com/games/partial-quest/videos

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 4th Apr 2014 18:49
I have finished my 3d printer now so we can do some fun goodies like characters or badges if we would put this game on indigo or kickstarter

So van if you have some nice models of our game or want a eat drink slay badge send me 3d files in stl format

Only some small fixes and adjustments to get it perfect.

Next time will I probably not build one from scratch and buy a kit instead



That bad English is me ! Yes that's me

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Chris Tate
DBPro Master
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Location: London, England
Posted: 4th Apr 2014 19:37
Exciting stuff.

Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 28th Apr 2014 13:23
Only a slight update.

Iam going thru the latest ninja and samurai stuff van sent me a while back.
Fixing a bunch of issues and trying to remove some old stuff that is left that we abandoned.

I will also send these files to van soon as I added a force texture command so its easier to test them.
And going thru a bunch of stuff.
we also nead to make a apk to get some beta tests.

I will try to do this as fast as possible but iam also working on a new 3d printer design and soon also have some work so I get some more money.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Posted: 28th Apr 2014 14:29
Vans new cool artwork.


Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 11th May 2014 14:25
A mall update to waths happening with eat drink slay.
The slow progress is simply that iam trying to optimize the code as we get extreme slowdowns on larger screens and iam going thru all our code and doing the find van made with his game for the nexus competition.

Ok, major MAJOR speed increase on Android, it's running at a consistent 60fps, same detail as the PC version, no slowdown, it's a damn miracle is what it is...

Well maybe not a miracle, but I found that changing a sprites size with the SETSPRITESIZE command is incredibly slow. For example the 32 pickup sprites that used 'SIZE took about 70 times longer to process than the whole particle system with 256 sprites. Changed it to SETSPRITESCALE and set the size to 1x1 so I can just set the scale to set the size, and that dropped to about 1/10th the cycles that the particle system uses. My faith in AppGameKit is restored!

So I spent a lot of time adding detail levels that are pretty much redundant now

Should have the new version up tonight.


And there is a whole lot of code to go thru.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
The Daddy
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Location: Essex
Posted: 14th May 2014 21:46
Guys looking great!

I have a problem with it though...i am good at the eating and real good at the drinking...almost professional! But the slaying...not so good LOL!

www.bitmanip.com
All the juicy you could ever dream of!
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 16th May 2014 00:05 Edited at: 16th May 2014 00:15
Heard anything new from the publisher?

I was looking around and found these:

http://www.pocketgamer.biz/interview/19985/bulkypixs-dondaine-on-why-it-only-takes-a-10-publishing-cut/
http://features.en.softonic.com/interview-bulkypix-talks-business

They are definitely not unheard of. I wonder how well their games are doing on iOS because many are not doing so great on Android.

Cliff Mellangard 3DEGS
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Posted: 16th May 2014 15:26
thanks daddy
Iam currently working hard when I have the time over to work on the game with some large improvements.

Da I told them that we are to early to commit to a publisher as van and I simply dev this game when we think its fun and it takes ages for us to finish it

But In better words to them that we thought it where to early and wants to stay in touch with them when its closer to finished.
I think its a publisher to go with

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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