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AppGameKit Classic Chat / One click deploy to Android (web version)

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Clonkex
Forum Vice President
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Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 6th Aug 2013 09:53 Edited at: 6th Aug 2013 09:59
Quote: "On 4.x you use the program switcher, simply swipe the apps you wish to close sideways."


My OCD prevents me leaving them open anyway I have to close them via the task manager ("program switcher") the instant I press home

EDIT: Haha in this case I mean Obsessive Compulsive Disorder

Razael
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Location: Austria
Posted: 17th Aug 2013 14:39
i just got agc v1 via kickstarter and tried to make an apk. But the Device screen (samsung galaxy s3 mini) turns black for a couple of sec and closes the app.

Why does it not work?
Is it possible that the kickstarter Version of AppGameKit 1.07 is not working (on the first threadpage i read you need 108.12)
The Zoq2
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Location: Linköping, Sweden
Posted: 18th Aug 2013 00:47
In that case AppGameKit V107 probably wont work in that case, instead you need to go to your download section and download the latest beta version

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Ancient Lady
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Posted: 19th Aug 2013 03:42 Edited at: 19th Aug 2013 03:44
Razael, are you trying to work in Tier 1 or Tier 2?

If in Tier 2, the templates for v1076 are not correct. This page has working v1076 Tier 2 templates.

The symptoms you describe sound like the app starts (the black screen) and then fails and aborts.

Did you put your media files (and they byte code file if working in Tier 1) in the <androidprojpath>/assets/media directory?

Are any files that you load into your project named exactly the same (case is very important) for the actual file as the name being loaded in your app?

EDIT: If you want any of the social media stuff or 3D, then you need to install the latest v108 beta (17). You can install both versions at the same time as long as they are in separate installation directories. But you can only have one AppGameKit IDE open at a time.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 19th Aug 2013 14:55
Just posting to say that I finally tried this with RTA. And it works great both with my Galaxy S2 and my Ouya

=PRoF=
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Location: Milton Keynes, UK
Posted: 19th Aug 2013 17:07
Is there any news about push notifications and In app purchases using this APK creator yet? (I'm in no crazy rush for these features, but I would like to include them both in projects at some point)

@Ancient Lady:
I'm fairly sure there is an option to tick/untick to allow you to open more than one instance of the AppGameKit editor. I was most frustrated by this (I often have similar named files in all my projects) and now each project I open, opens in it's own AppGameKit Editor

(Just looked, its Settings -> Environment -> General settings
and uncheck the "Use already running instance...")

Ancient Lady
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Posted: 19th Aug 2013 19:24
=PRoF=, thanks for the tip. This might help some of the testing I do for bugs (I check to see which version it shows up in and previously had to close the IDE to open another version).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
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Location: St Petersburg, Florida
Posted: 1st Sep 2013 21:42
Finally got the opportunity to try this out for an alpha build today. Works so much easier than Eclipse.
Now if you guys could just add an option to shut off the undesirable "keep awake" feature then I'd be rollin'
Thanks!

Markus
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Posted: 2nd Sep 2013 09:34
for the local version i like to see checkboxes for the
app permissions because some combinations are not good for selling in app store.
MarcoBruti
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Posted: 2nd Sep 2013 11:16
Quote: "alpha build today"

what do you mean for alpha build? Is there any AGKv2 alpha build out? I know that Paul is on holidays
Naphier
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Posted: 2nd Sep 2013 17:50
Alpha build of my game.

Scary Little Rabbit
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Location: Chelyabinsk, Russian Federation.
Posted: 4th Sep 2013 23:22
Quote: "Failed to open keystore, is the password correct?"
same as I paste here. what's wrong?

I tried one time successfully but my connection lost, and now I just see this message for any keystores that I try. other input data stay changeless.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Scary Little Rabbit
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Posted: 7th Sep 2013 07:58
TGC or somebody can you help me and show the way?

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Mobiius
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Posted: 7th Sep 2013 15:21
Quote: "(We do not record this so you must remember it to use your keystore file!)"


Scary Little Rabbit
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Posted: 7th Sep 2013 18:06
Mobiius, not so easy. I said:
Quote: "for any keystores"

pass it correctly.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Paul Johnston
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Posted: 9th Sep 2013 15:26
only thing I can think of is some special character in your password is not working, a space perhaps?
Scary Little Rabbit
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Posted: 9th Sep 2013 20:31
Quote: "some special character"

I tried 123456 or QWERTY too.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
DVader
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Posted: 12th Sep 2013 15:59
Tried this to test out an app on a mates phone. Worked great no problems! Way easier than the old method! Much more like it

Scary Little Rabbit
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Posted: 13th Sep 2013 21:01
Paul Johnston, I just recorded this: http://www.youtube.com/watch?v=J4z9g4ngJoE. same situation in other browsers like Google Chrome etc.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Naphier
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Posted: 13th Sep 2013 21:10
That looks fun!
Have you tried this with manually typing in your password and not using all caps?
I've never used the online keystore generator, so there may be a bug with it, but lots of people are having an OK time.
Do you have Eclipse and JRE/JDK set up on your machine? You may just want to do that to make a keystore, though I agree, you should be able to do it in this online thing.

Scary Little Rabbit
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Posted: 13th Sep 2013 23:02
Quote: "Have you tried this with manually typing in your password and not using all caps?"
yep, in many variations. I copy/paste it in this video to show that password remains the same all the time.
Quote: "Do you have Eclipse and JRE/JDK set up on your machine?"
nope.
Quote: "you should be able to do it in this online thing."
indeed.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Naphier
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Posted: 13th Sep 2013 23:13
Well out of curiosity, I just tried making a keystore online with this and then got an APK with no problem. Not sure if the APK actually works as it was just a test.
Did you rename your BYC file to "bytecode.byc"?

I was using Chrome if that helps.
I wonder if there is some sort of communication issue between the server and your ISP.
Just out of further curiosity, what is the size of you game and what is the size of the keystore that you generated?
Mine is 2.10KB.

If you want to upload it here and give me the password for it then I can try it from here to see if the keystore file is the issue or if it is something else.

Scary Little Rabbit
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Posted: 14th Sep 2013 08:32
Quote: "Did you rename your BYC file to "bytecode.byc"?"
nope. is it important?
Quote: "what is the size of you game"
249 097 bytes is size of media.zip. 6 590 002 bytes - media folder unzipped.
Quote: "what is the size of the keystore that you generated?"
2 145 bytes ~ 2.1 KB. it can be recognized from my video.

Quote: "If you want to upload it here and give me the password for it"
I attached keystore file from video, password is the same: MYPASS

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs

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Ancient Lady
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Posted: 14th Sep 2013 17:30
Quote: "nope. is it important?"

Absolutely. It is actually required, otherwise the interpreter doesn't know what to look for.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
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Posted: 14th Sep 2013 17:40
Yup. It's not the keystore file. I just tested and it is fine.
Must be the name of the bytecode file...

@Paul - could you add that note to the page if it is indeed a requirement (as it seems to be)? Thanks!

Ancient Lady
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Posted: 14th Sep 2013 17:43
Renaming the byte code file from your AppGameKit compilation to 'bytecode.byc' has been a requirement for creating the non-Windows Tier 1 apps from the very beginning of AGK.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
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Posted: 14th Sep 2013 17:44
Ya I know, but I'm thinking that someone who's never gone through the APK building process and is going straight to this online builder may not know that.

Scary Little Rabbit
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Posted: 14th Sep 2013 18:05
Quote: "Absolutely. It is actually required, otherwise the interpreter doesn't know what to look for."
OK, I remember. thank you.
Quote: "Must be the name of the bytecode file..."
I renamed that file, but nothing is changed. the same message received.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
Naphier
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Posted: 14th Sep 2013 18:27
Your keystore file worked for my project.
So I can only assume it is something to do with your project files.
Final things to check:
Are you certain it is a ZIP file?
Read the file in a text/hex editor and look at the header, the first 2 letters should be PK.
Are your files in the ZIP file contained in a directory named "media"?
Not sure if this is the problem, but that's the way my zip file is.

Last, maybe there is some miscommunication between your machine and the server.

I'm attaching the media.zip file I just used to make an APK. I used your keystore.
Give it a try on your end. If it doesn't work then I have to assume there is something between your machine and the server causing the issue.

Here's a screenshot of what I put into the form


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Scary Little Rabbit
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Posted: 14th Sep 2013 20:11
Quote: "Give it a try on your end."
it works fine. great!

so trouble is in my media.zip.

Quote: "Are you certain it is a ZIP file?

Are your files in the ZIP file contained in a directory named "media"?"
answer is yes for both questions.

looks like there is another my mistake: as I found out, if media folder contains files or folders with cyrillic characters in their names - as mine - then that ugly misguiding message shows.

so problem is solved.

Naphier, thank you a lot for your timely helping.

error #1:
"too many stars, too many stares. disembody."
WIP: MIND!! | free fonts for your AGKs
mindsclay
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Posted: 2nd Oct 2013 19:25 Edited at: 2nd Oct 2013 19:29
In case no one else has tried with success, I have used the online APK service and deployed through Google Play Console, became a tester, downloaded the app to my Nook, and beta tested it. The process seems to be working well... except that I had to pay for my own app.

I did nothing special like rename anything. Merely zipped up the media folder, created the keystore through the APK service, basically followed the directions. (I am actually surprised that it worked without any issues)

www.mindsclay.com
lucifermagus.mindsclay.com (not working with Firefox)
Ancient Lady
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Posted: 2nd Oct 2013 19:41
I believe that a few people have successfully used this.

It worked pretty much exactly as it should. The mistake most often made is to zip the contents of the media directory, but not the directory itself.

Congratulations and good luck with your app. Don't forget to make a post in the AppGameKit Showcase forum about it.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Zubby1970
AGK Backer
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Playing: AGK Studio Always
Posted: 5th Oct 2013 20:25
i have one app that compiles in this perfect and another one that says i must zip the whole media file which i am doing, anyone else had this problem has light been shed on it?

There can only be one
Ancient Lady
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Posted: 5th Oct 2013 23:48
Did your zip file have the actual media directory or just the contents of the directory?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Rickynzx
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Posted: 6th Oct 2013 01:32
I have used this a couple of times and deployed to google play store and amazon app store with no problems.

Rickynzx
Zubby1970
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Posted: 12th Oct 2013 01:49
i Keep getting an error, it tells me all my files must be in the media folder within the zip , but the weird thing is , that they are? any ideas

There can only be one
Zubby1970
AGK Backer
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Posted: 12th Oct 2013 01:51
hi

There can only be one
Zubby1970
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Posted: 12th Oct 2013 01:53
my zip file has the media directory, ive done it with one of my apps no probs but the other app is a no go

There can only be one
Ancient Lady
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Posted: 12th Oct 2013 06:53
The the zip file have the contents of the media directory or the actual media directory?

It needs to have the media directory as the top level thing in the zip file, not just the contents.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
RobInWeert
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Posted: 27th Oct 2013 18:24
This is a great step forwards and it worked well for the apk running on my Nexus 7. Tried the same package on my Galaxy S2 and noticed that the screen rotation was forced into landscape orientation. Tried it several times changing the orientation settings on the one-step page but it didn't make any difference.

I tried again using the manual Eclipse/interpreter_android_prebuilt route and the orientation issue on the S2 was solved.
Naphier
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Posted: 27th Oct 2013 21:01
Cool, when did they put the landscape and portrait in?
I found when building the app that I had to alter the manifest to only allow "sensorPortait" to stick it in portrait mode. Not sure what the manifest setting is for landscape (probably sensorLandscape...)

Ched80
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Posted: 23rd Nov 2013 21:54
I keep getting the Parse error.

I've zipped the media directory, renamed the .byc file to "bytecode.byc" - but no luck.

I'm running android 4.1 (Jellybean) and bwee was written in v108-19 Tier 1.

download my apk here.

Ancient Lady
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Posted: 23rd Nov 2013 22:12
Are you getting the Parse error when you upload to the site or when you try to run the apk?

Is the site is generating the apk?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Ched80
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Posted: 23rd Nov 2013 22:29
Hi AL,

The upload works and I get the apk from the site (i uploaded the apk to Mediafire and provided the link above), but when i put apk on my phone and try to install it - then i get the parse error.

Ancient Lady
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Posted: 24th Nov 2013 05:06
The error is on installation?

What version of Android is your phone? This is the first time I've heard of anyone having an installation issue from the one click Android site. (I haven't downloaded and tried to install your apk. I try to avoid doing that with other people's apks just for testing purposes.)

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
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Posted: 24th Nov 2013 07:45
Your APK file appears to be corrupt. If you rename it .ZIP and open it in winRAR or another program you'll see gibberish instead of the usual metadata and such that APKs should produce.

So the question becomes: is it a problem in the actual creation of the APK or does it happen after it is downloaded to your computer. I know I've seen some general Android users report the same problem with APKs they build through Eclipse, and some have stated it was a conflict with their antivirus software that'd mess with the contents of the package after it was built. I'd suggest trying on another computer or virtual machine (or maybe even booting to Safe Mode with Networking so no other processes are running) to use the one-click builder, then while still on that isolated instance upload it somewhere and test again.
Ched80
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Posted: 24th Nov 2013 09:50
Ok I followed xCEpt's advice and re-created the apk from a different machine and it all went smoothly this time.

The original apk was uploaded using Win7, but this version was uploaded using Win8 - the files were identical.

So it's probably just something strange with my Win7 system that's corrupting the apk after I download the apk from the TGC site.

Anyway - it works, i'm happy - so thanks for your help

SolusHunter
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Posted: 6th Dec 2013 13:29 Edited at: 6th Dec 2013 13:56
Is the online APK builder broken this morning (6th Dec)? I've tried building two apps (same way I always do) and in both cases the browser downloaded a zero byte file?!

AGK 108 b19

AGK 108 (Backed v2)
Windows 8.1 x64 - 8Gb RAM
AMD Radeon HD 7950 3Gb
JeffWall
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Posted: 7th Dec 2013 22:45
I have a hard time believing its one click. Maybe 6. I mean you do have terms of service agreement to click through. =P

http://www.google.com
JeffWall
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Posted: 7th Dec 2013 22:46
I have a hard time believing its one click. Maybe 6. I mean you do have terms of service agreement to click through. =P

http://www.google.com

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