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AppGameKit Classic Chat / One click deploy to Android (web version)

Author
Message
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 8th Dec 2013 13:58 Edited at: 8th Dec 2013 14:03
Quote: "
I have a hard time believing its one click. Maybe 6. I mean you do have terms of service agreement to click through. =P
"


Quote: "
I have a hard time believing its one click. Maybe 6. I mean you do have terms of service agreement to click through. =P
"


I guess that depends on how many times you "click" the button.




ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 10th Dec 2013 06:53
I am having the same problem as solusHunter. It is producing empty .apk files.

Grayvyn
16
Years of Service
User Offline
Joined: 30th Oct 2008
Location: Southern California
Posted: 14th Dec 2013 05:06
This is giving me 0kb .apk file as well on 2 different machines that used to work back in late November.

SpaceDustman
11
Years of Service
User Offline
Joined: 17th Jan 2013
Location:
Posted: 15th Dec 2013 15:59
I am trying to upload my new game using your tool and everything seems to be ok. However, the downloaded APK have no size (0bytes). There is no error message, and not warning. My application is entitled "Alien Plague". Do you any idea of why this may happens? Any suggestion?

Thanks for all the help and for this tool... Eclipse was getting me mad!

Best regards,

Free time developer.
SpaceDustman
11
Years of Service
User Offline
Joined: 17th Jan 2013
Location:
Posted: 15th Dec 2013 16:08
I got 0kb APK... somthing is not working?

Free time developer.
lilpissywilly
AGK Developer
14
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 15th Dec 2013 19:10
Seems to have been going on for a while. Sad there's no official word on this. And by sad I mean crap

My hovercraft is full of eels
SpaceDustman
11
Years of Service
User Offline
Joined: 17th Jan 2013
Location:
Posted: 16th Dec 2013 03:39
How can we address the AppGameKit team to solve the 0kb APK problema? I thought it was a very nice idea...

Thanks a lot!

Free time developer.
mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 16th Dec 2013 09:10
..that's why I'd very much like an offline APK generation option with the (still outstanding) final release version of AppGameKit V1 before they concentrate completely onto AppGameKit V2.

Funnell7
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 16th Dec 2013 10:42
Quote: "..that's why I'd very much like an offline APK generation option "


There is... via Eclipse... I know alot of people are put off using Eclipse, but trust me, if you can invest 2-3hrs for the first set up (just follow the exiting guide to the T), then it takes literarely 1-2 mins for all subsequent builds. You also get full control over your manifest file which I don't belive you can currently do with the 1 click option?
TDavid
11
Years of Service
User Offline
Joined: 7th Feb 2013
Location:
Posted: 20th Dec 2013 12:15
There's a tutorial in the android section but reading through the topic, it seems like it's not up to date.

I've also found a guide in the help files. Does it still work with beta 19?

Anyway, it would be nice if TGC could fix the web service.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 31st Dec 2013 21:02
So is there going to be any official word on why the 'one click deploy' has stopped working? This is SO frustrating!

0kb APK generated. I was really hoping to be able to install my cool little physics demo to show off to friends this evening. Alas one-click deploy is broken! And this was reported on the 6th of December! What is going on?

I'm SO disappointed right now. Thanks TGC.

Razael
11
Years of Service
User Offline
Joined: 11th Aug 2013
Location: Austria
Posted: 1st Jan 2014 19:44
Hope you may fix it soon!

It's very useful
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 2nd Jan 2014 12:59
We're aware of this issue. Paul is back today and I'll asking him to jump on it!

Rick

Financial Director
TGC Team
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Jan 2014 19:46
I've identified the problem, I'm working with our server provider to get it fixed. For some reason the 32 bit libs required to compile the APK are not being found.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 2nd Jan 2014 21:20
ok, seems it will be fixed soon

AGK 108 B19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 3rd Jan 2014 15:37
It should work now
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 3rd Jan 2014 17:38
thank you paul

AGK 108 B19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Jan 2014 17:44
something else to look at paul and I know its been mentioned before....

it would be nice if the android agk player could resume a previous uploaded game at launch instead of sending the files every time if nothing has changed.

I thought it was an awesome idea... and it would be helpful if you needed to close the app, restart it again and just load your previous bytecode file. <as an option>

DennisW
16
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 3rd Jan 2014 18:13
Sorry you had to come back to all the problems at least you know you where missed Thanks Paul!!!

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
AGK Community Tester
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Jan 2014 18:27
Thanks Paul. Nicely timed for me as I will give it a try this weekend if I have time.

Lavaflyer
12
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 4th Jan 2014 07:42
Hay Tgc, is their any reason the billing permission isn't included in one-click deploy? (many thanks for fixing btw) because my next app update is going to add iap's and I've been slowly stumbling my way through eclipse (I'm almost their. Then I saw you fixed this but soon realized the billing permission isn't included. Is there any way you could add a check box on the webpage for this permission to be included in your generated apk or just include it by default? Thanks!
Lavaflyer
12
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 6th Jan 2014 18:08
Paul.. any word on this, I know your busy, I just wanted to ask about the possibility of this "checkbox" (see previous post). For some reason every time I create an apk through eclipse and try out my in app billing (even after creating iap's through google's dev center) it crashes. And since eclipse is java with cygwin and all that-- I'm only used to c++ debugging. So long story short I haven't found out why it's crashing Thanks as always
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 6th Jan 2014 18:15
To use in app billing you would also need to have your public key in the AGKHelper.java source code, so the online version does not support this
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 3rd Feb 2014 20:15
I'm getting a 'Package name contains invalid characters, must be A-Z . and underscore only' error when trying to create an updated APK file.

The package name I'm using is: com.teamdefiant.td_02_arrgh and has worked in the past.
The app name I'm using is Arrgh.

Has something changed to prevent this working, or am I being an idiot somehow?

Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 3rd Feb 2014 21:48 Edited at: 4th Feb 2014 21:34
@Mobiius
i believe values are not allowed
edit: yes i mean numbers, i remember i want use numbers and i can not^^

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 4th Feb 2014 17:21
But the package name is a requirement for google play??

=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 4th Feb 2014 18:15
@Mobiius:
I think Markus meant that you can't use numbers. (A to Z and underscore only)

Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 4th Feb 2014 22:17
But you can use them in google play, as my current game has them in. My update needs to have the same package name or I cannot use this new file as an update. Wonder if I can edit the package name after 1 click APKing??

Santman
13
Years of Service
User Offline
Joined: 15th Sep 2011
Location: Inverness
Posted: 14th Mar 2014 00:45
Has someone been updating this service? It now seems to have an option to choose AppGameKit V2 in the process????
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 14th Mar 2014 07:39
Yes, Paul has updated this. It's all in the devlog thread.

Mika
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location: South of France
Posted: 23rd Mar 2014 20:25
Hi,

Some issues the online .apk generator as it seems that some examples provided with AppGameKit can work both on tablet and phone when the IDE compilation/broadcast system is used but not when the same application is compiled in .apk file (including signature as I've got a key.keystore file) with the online tool.

For instance, the 3D example provided with the last AppGameKit 1.08 works perfectly in IDE compilation/broadcast mode on my devices but not under the form of .apk file. In this form, the first text (i.e. "Loading Metro Theatre Scene") is displayed then the application becomes black and the devices get back to their "home" screens.

I tested both 1.08 and 2.0 compilation modes, but it does not solve anything, the issue is always the same.

One other interresting point is that the virtual joystick seems to be well supported with the online V2.0 compilation option but not with the V1.08 one.
I tested a modified version of the input/joystick example with inclusion of a virtual joystick to be able to manipulate the box as well on my pc (with the keyboard) than on my devices (with the virtual joystick).
In compilation/broadcast mode, no issue, all is working fine.
In V1.08 online compilation mode, the virtual joystick is not displayed on the devices, so no possible manipulation of the box.
In V2.0 online compilation mode, the virtual joystick is perfectly displayed and operational (same behavior than in compilation/broadcast mode).

Regarding the devices I use, they are the following:
- PC: Packard Bell EasyNote DT 85 LapTop, Core Duo Centrino 2, W7 32 bits, 4GO RAM, NVidia graphic card
- Phone: Wiko Cink+, Android 4.1.1, Kernel 3.4.0
- Tablet: Asus Transformer TF101, Android 4.0.3

Best regards

Michel

Michel
Clonkex
Forum Vice President
14
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Mar 2014 23:30
If anyone's having issues with the online one-click-deploy apk generator, I suggest you try out this offline one. It's made be easter bunny and seems very good, though I haven't tried it myself. In fact, I would suggest it's worth trying even if you can use the online one - may be better

Mika
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location: South of France
Posted: 24th Mar 2014 15:24
Many thanks Clonkex,

It works very well with the offline tool you linked in your message.
Only some issues regarding the release signature process as I had to remove the "%JAVA_HOME%" statement in the "sign.cmd" file available in the APKs repository.

So when the tool is correctly installed and parameterised
2 files are generated one xxx.apk and one xxx.Aligned.apk.
The tool message indicates that the Aligned file should be used to be uploaded but this files seesm to be not signed and so not installable. The installable file is the xxx.apk one.

Hoping, this tool will be updated to include the features of the AppGameKit V2 as I guess it wotks only with AppGameKit V1.08.

Best regards

Michel

Michel
easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Mar 2014 22:56
Hi Mika,

Not sure what the problem might be with the signing, I never really spent much time on that feature.
I'm assuming that you're compiling it in Release mode. For testing purposes (or installing on a local device), it's best to use Debug mode.
When you want to upload it to Google Play, you will of course need Release mode.

To fix the problem, try this:
Are you certain the JAVA_HOME environment variable exists?
Try doing this:
1. Press Win+R (open Run dialog)
2. type 'cmd' (without quotes) and hit enter
3. type 'JAVA_HOME/bin/jarsigner" (without the quotes)
4. What is the output?
If it runs the jarsigner program, then JAVA_HOME and JDK are installed properly. If it can't find the directory/program, the You'll either need to install JDK, or set the JAVA_HOME variable
If JDK is installed properly, try this:
1. Drop one of your APKs on verify.cmd
2. RightClick->select all
3. Right Click again (this copies the output to the clipboard)
4. Paste the output back here so I can look at it

Mika
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location: South of France
Posted: 25th Mar 2014 19:55
Hi Easter Bunny,

Many thanks for your tool and response.

I found a way to build and sign a release version of the APK file.
I just had to modify the sign.cmd file and remove %JAVA_HOME%\bin from the command

Before the file contained the following and was not executed:
- "%JAVA_HOME%/bin/jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore %1 %2 %3"

After modification, the file contains the following and is correctly executed:
- "jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore %1 %2 %3"

I guess the installation is correct as, at the end, all the building and signing process is working.

However, please find below the copy/paste of the error I obtain when I run "%JAVA_HOME%/bin/jarsigner" (sorry it is in french:
- "'C:\Program' n'est pas reconnu en tant que commande interne
ou externe, un programme exécutable ou un fichier de commandes."
The matters seems to come frome the fact there is space in the "c:\Program File\xxx" and so the command is not recognised.
But without the %JAVA_HOME%\bin all is working fine.

Regarding verification process, I had to do the same and remove "%JAVA_HOME\bin" from the verify.cmd command file.
So there is the verification result:
- " [CertPath not validated: Path does not chain with any of the trust anchors
]

sm 154817 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh42.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 17116 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh43.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 187410 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh43.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 21676 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh44.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 232555 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh44.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 17116 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh45.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 142567 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh45.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 26581 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh46.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 92126 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh46.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 36516 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh47.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 319736 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh47.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 36516 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh48.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 319736 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh48.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 49148 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh49.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 163499 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh49.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 31431 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh5.1.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 282326 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh5.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 49142 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh50.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 100970 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh50.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 18665 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh6.1.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 190101 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh6.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 35395 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh7.1.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 180560 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh7.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 14978 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh8.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 48341 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh8.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 10971 Fri Oct 26 16:38:54 CEST 2012 assets/media/mesh9.0.jpg

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 212010 Mon Mar 24 15:10:26 CET 2014 assets/media/mesh9.obj

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 291 Mon Mar 24 15:10:26 CET 2014 assets/media/pixel.ps

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 381 Mon Mar 24 15:10:26 CET 2014 assets/media/vertex.vs

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 956 Mon Mar 24 15:10:26 CET 2014 res/layout/facebookmain.xml

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 956 Mon Mar 24 15:10:26 CET 2014 res/layout/main.xml

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 3704 Mon Mar 24 15:10:26 CET 2014 AndroidManifest.xml

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 1660 Mon Mar 24 15:10:24 CET 2014 resources.arsc

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 4676 Mon Mar 24 15:10:24 CET 2014 res/drawable-hdpi/icon.png

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 1913 Mon Mar 24 15:10:24 CET 2014 res/drawable-ldpi/icon.png

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 3412 Mon Mar 24 15:10:24 CET 2014 res/drawable-mdpi/icon.png

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 333208 Mon Mar 24 15:10:22 CET 2014 classes.dex

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 3190408 Sat Sep 07 02:21:26 CEST 2013 lib/armeabi/libandroid_player.so

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 3097064 Sat Sep 07 02:21:30 CEST 2013 lib/armeabi-v7a/libandroid_player.so


X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]

sm 3790256 Sat Sep 07 02:21:34 CEST 2013 lib/x86/libandroid_player.so

X.509, CN=MYTHIC MIKE, O=PU, L=MASSILIA, C=FR
[certificate is valid from 22/03/14 20:06 to 07/08/41 21:06]
[CertPath not validated: Path does not chain with any of the trust anchors
]


s = signature was verified
m = entry is listed in manifest
k = at least one certificate was found in keystore
i = at least one certificate was found in identity scope

jar verified.

Warning:
This jar contains entries whose certificate chain is not validated.
This jar contains signatures that does not include a timestamp. Without a timest
amp, users may not be able to validate this jar after the signer certificate's e
xpiration date (2041-08-07) or after any future revocation date.

C:\Applications\The Game Creators\AGK\APK_Installer_Automayte2.1\APKs>pause
Appuyez sur une touche pour continuer...


Regarding JAVA_HOME it is initiated and contains then following:
- "JAVA_HOME=C:\Program Files\Java\jdk1.7.0_51"

Many thanks again for your help and comments.

Michel

Michel
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 25th Mar 2014 23:36
Cool, glad it's working for you.
If anybody else has trouble, you can still sign the APK manually. Just make a release build and sign the xxx.APK (not xxx.Aligned.APK)

micky4fun
11
Years of Service
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Joined: 15th Sep 2013
Location: uk essex
Posted: 13th Apr 2014 02:34
Hi ,

I am still having trouble using the web one click deploy , is there a chance of someone doing a youtube video on how to use this
as all I seem to get is Invalid media zip file, you must right click on the media folder and zip it up, not just its contents

hear is the zip file I am using to upload as the media folder 3rd box down on web page
its only a simple test program

thanks
mick

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mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 13th Apr 2014 07:09
hi micky4fun,

I had a quick look at your attached file and the first thing I noticed was that the name of your file wasn't called "media.zip" as you archived using RAR as well as calling it "aaa"; I believe that the only format currently supported is ZIP. The second thing I noticed was that you seem to have another file that is called "media.rar" (again not a ZIP file) as one of the items of the parent archive; again this will probably be a problem.

The ZIP archive that is required is of your media folder complete with your media (sounds, pictures, and bytecode file).

The easiest way I've created this was to have this media folder highlighted in Windows Explorer, and then use Right-Click -> Sent to -> Compressed (zipped) folder.

Having said all the above, it may be better to consider using easter bunny's wonderful offline APK builder as mentioned in the above posts.

cheers.

micky4fun
11
Years of Service
User Offline
Joined: 15th Sep 2013
Location: uk essex
Posted: 13th Apr 2014 20:28 Edited at: 14th Apr 2014 01:12
Hi all

Thanks for quick reply mr_d , ok I will try and use winzip and see how it goes , had a quick go of bunny's offline version , but got a error at the end FAILED no more imformation available , I have java installed , so something I am doing wrong , but I wont worry to much yet , jumping the gun a bit , I aint even written a game yet so worry about that then , can still use AppGameKit player for time being , can see it being quite a buzz though getting a stand alone APK file

thanks again
mick

ps , just got bunny's offline version working , I did a youtube search on how to set JAVA_HOME on windows pc , now works

thanks again all I need is to get something up and running!!
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Apr 2014 15:43 Edited at: 17th Apr 2014 15:44
It doesn't matter what the zip file is called, as long as it is a zip file, and it contains the media folder.

Simply right click on your media folder, select send to > compressed (zipped) folder.

Job done.

jlahtinen
15
Years of Service
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Joined: 26th Oct 2009
Location: Finland
Posted: 1st May 2014 13:42
"Failed to open keystore, is the password correct?
jarsigner error: java.lang.IllegalArgumentException: MALFORMED"

I get this error whether I submit the keystore file & password or not.

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
jlahtinen
15
Years of Service
User Offline
Joined: 26th Oct 2009
Location: Finland
Posted: 1st May 2014 17:42
Nevermind, it works again.

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
CyberGamer
AGK Gold Backer
12
Years of Service
User Offline
Joined: 11th May 2012
Location:
Posted: 6th May 2014 10:41
Are we still expected to compile apk's ONLINE?

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3
Windows 8.1 Pro
easter bunny
12
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 6th May 2014 11:13
Try my tool Automayte (link in my sig)


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
CyberGamer
AGK Gold Backer
12
Years of Service
User Offline
Joined: 11th May 2012
Location:
Posted: 6th May 2014 11:17 Edited at: 6th May 2014 11:19
Thanks easter bunny but I cant get it to work.

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3
Windows 8.1 Pro
CyberGamer
AGK Gold Backer
12
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Joined: 11th May 2012
Location:
Posted: 6th May 2014 11:18 Edited at: 6th May 2014 11:18
sorry double post

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3
Windows 8.1 Pro
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 6th May 2014 12:01
Mind doing the steps I asked jlahtinen to do in the most recent post?

Quote: "Run APKbuilder.exe
Put in the details
Hit build
DON'T hit ok at the next dialog
Go to \DATA\tmp
run cmd.cmd
type "compile debug" (WITH the quotes)
Right Click -> Select all
Right click again (will copy output to clipboard)
Come back here and paste the output"



Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
CyberGamer
AGK Gold Backer
12
Years of Service
User Offline
Joined: 11th May 2012
Location:
Posted: 7th May 2014 08:34
Thanks easter bunny ,it seems it cant find the jdk path,to be honest I have just about had it with java.

Thanks anyway.

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3
Windows 8.1 Pro
easter bunny
12
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 7th May 2014 09:36
That should be easy enough to fix. This post should help you


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Felis Astrum
12
Years of Service
User Offline
Joined: 27th Sep 2012
Location: Melbourne
Posted: 22nd May 2014 09:49
This message started coming up last night:

Failed to open keystore, is the password correct?
jarsigner error: java.lang.IllegalArgumentException: MALFORMED

I'm not using the keystore section. Anyone else or just me?

I had a go at Easter Bunny's tool, but I guess XP/VS 10.0/C++2010 isn't sufficient.

I bring cats for all.

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