- v2.03 has been released!
This one has some more juice:
- A security key system has been added to the Start() function.
- Dynamic Rotation/Scale support is now implemented
- A new function was added so you can set the max angle for slopes before gravity will drag you down the slope, etc...
- Another concave mode has been added. There are now 7.
- The reference manual is now included in the download packages.
- Examples have been modified slightly to show the new dynamic support at work.
- For DBPro and DBC the include file tick marks (`) for comments were removed.
You can download the demo versions from the site to see the player stand on the moving, turning, and scaling elevator platform!
-Other comments-
Many have been waiting for us to add internal functionality for various things (max slope, advanced gravity, etc...)
I'd like to point out that if you used the normal sliding collision (usually used for free-flight - RESP_SLIDE) that you can custom code ramp/gravity control and everything else using the feedback data from the DLL. You're not constrained to the limits of our helper functions.
As a collision system, it does its job and won't let you pass through geometry. We just went ahead and added a nice set of helper functions to compliment the basic collision. Many of which you could code yourself.
For instance: The RESP_SLIDE_NO_SLOPES and RESP_SLIDE_NO_GRAV are effects that could all be custom coded using the feedback system with the normal RESP_SLIDE response.
Just to give you an idea of what you can accomplish.