Thanks for the kind comments and encouragement.
Quote: "make sure you get the physics exactly how you want it before building your levels"
yeah, i have experienced this, which is why i have only got a couple of levels just now, as i play with the physics. i did have 6 or 7 levels but had to redesign them every time i tweaked the physics as the main character jumps different heights and lengths.
I am still not finished with them, so only having 2 levels makes it easy to re-adjust everything.
Quote: "The jumping/physics are a little too floaty"
i have been working on this as i want it less "floaty", will get there eventually
Quote: "there seems to be a delay or 'freeze' when she gets hit by an arrow or gets hurt"
fixed this, i made the game pause for a short time so that i could see the collision detection a bit better, forgot to take out the pause before i posted the apk.
I`ll have to check out the jumping bug thought i had fixed that.
Quote: " I know how much work this involves!"
I had no idea how much work this would take, i had not tried coding anything of this size before, just silly little games. i was coding for ages before i realised that i would need a placement editor, which is a lot of work also, probably spent as much time on this to date as i have on the actual game.
When i first started i only had a couple of platforms to test the physics, but when i went to create my first level i was taken by surprise by the amount of data that i would need to code by hand, and that is when i realised that i would need to take a different approach.
I have been following your thread DavidAGK, the game looks great. I really like the placement editor. Great work.