Quote: "Why not have the option to continuously update during debug?"
I considered it but wasn't sure that sending every variable 60 times per second would be good for the wireless network, or the IDE, and it could be hard to read the value if it is changing so much. I might experiment with it in the future.
Quote: "I don't have Windows Firewall active, or any firewall for that matter. I'm not sure why a firewall would cause a problem debugging on the local machine anyway?"
There aren't many methods to communicate between processes, and since mobile devices were going to use network connections to do it it made sense to use the same for the local player. I've attached a new AGKBroadcaster.exe file, place it in AGK/Tier 1/Compiler and let me know if it changes anything.
Quote: "Linux distribution help file is missing, the link refers to a non existing android page."
Fixed, thanks.
Quote: " It appears the IDE does not allow you to use a Package Name of > 50 characters"
I increased it to 100 characters but forgot to mention it in the change log.
Quote: "Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones contained in the provisional profile."
Ah, it looks like including the push notification entitlement in the app requires it also be in the provisioning profile, I'll make it optional in the next update, for now you should be able to add push notifications to the profile without actually using them, but let me know what happens.
Quote: "the stop broadcast button does not work occasionally though."
Can you be more specific about what happens when it doesn't work, does the IDE continue the "broadcasting" progress bar in the bottom right? If you hold the top of the screen for 5 seconds on the broadcasted app and it returns to the receive page does it say "unconnected" or something else?
Quote: "My sprites no longer display in my scissor window area, just blank grey images in this area now"
Can you send me a small example of this?