Today has been a bug squashing day, yes there were a few so without further ado:
1) Targeting the main object within a sector - this has been fixed, before once you started targeting something else you could no longer lock back onto the space station in the starting sector
2) Audio clips volume - these were way to loud and have been adjusted to better suit the game, they will be better adjusted later on once I add in the 3d effects so ships further away will not make as much noise as those close by but thats not for this build.
3) Ships attacking space - NPC's will no longer attack the area where their quarry was and will revert to the primary mission once they have killed their target.
4) NPC's ignoring player - no longer will they just let you blast them to space dust, they will now attack back and kill you if your not careful.
5) NPC's using their AI value - we had a spate of hunters trying their hand at 'piracy' it wasnt pretty but its now been fixed. Hunters/Police go after pirates, Pirates go after people with cargo (basically anyone who has cargo), Traders go towards the space station or nearest exit, Miners go after space rocks or debris and explorers just move through an area. Traders/Miners or Explorers have the ability if required to go after cargo canisters should they be the nearest thing.
6) fixed some spelling mistakes in the data files
7) Fixed a issue with the main menu remaining on screen after leaving the menu
Also we can now scoop cargo/debris depending on what you scoop you will get something from it;
a) Escape capsules give you slaves - yeah poor people probably didnt think they would be for sale but well
b) Cargo canisters will give you a random cargo (no you cannot scan it before hand and go 'yay')
c) Debris and rocks will give you rubbish or ore and minerals
Still more to do but we are getting there once again
-EdzUp