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AppGameKit/AppGameKit Studio Showcase / Pixelstein for android..... something metal slug wolfenstein mashup in one.

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fubarpk
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Posted: 29th Jan 2019 21:24 Edited at: 29th Jan 2019 21:25
Looking great Cliff

love the new art, blink sure has a great style of art and I love the gore.

Careful of too much gore tho I think google play has strict rules depending on what classification of game
Personally I try and keep family friendly and gain a larger potential audience. Bit hard to make a 3d shooter
family friendly and fun but just a thought most like gore and becareful of classifications
fubar
Cliff Mellangard 3DEGS
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Posted: 30th Jan 2019 11:32 Edited at: 30th Jan 2019 11:33
You do see blinkok that he is your scientist i modded a bit
Your aliens and scientist looks great ingame.

Fubpark i have already got a teen rating as i shoot things in it
But i might nead to remove the red from blinkoks 4 enemy sprites he made ?
But no big thing so far

Thanks for the feedback.
I have some more time to do art,updates and promo stuff after i ended my freelance contract.
But i work alot over here in sweden also.

Here is the new slide db logo.

They have some weird sizes on browser icons ?

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Cliff Mellangard 3DEGS
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Posted: 3rd Feb 2019 23:54
new trailer for more final huge 2.7 update.
Alot of work and a bit tired actually.
Some more beta testing before uploading.
Cliff Mellangard 3DEGS
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Posted: 8th Feb 2019 16:39
free download keys sent to the 4 that helped alot with beta testing and art for this
blikok
garbenjamin
cybermind
fubpark

if i forgot someone let me know
The key is only activ during the weekend.
blink0k
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Posted: 8th Feb 2019 22:49
Thanks Cliff!
Cliff Mellangard 3DEGS
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Posted: 10th Feb 2019 18:03
Thanks i made my first pixelstein sale also and got a tip this weekend
Got really good respone on the last update..
on indi sites and groups.
Cliff Mellangard 3DEGS
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Posted: 12th Feb 2019 12:51
New hud and android button layout for next update.

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Cliff Mellangard 3DEGS
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Posted: 17th Feb 2019 20:09
3.0 is now live on itch io and google play.

Thank you….
Cliff Mellangard 3DEGS
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Scary Little Rabbit
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Posted: 19th Feb 2019 16:59
Cliff Mellangard 3DEGS, hello there! I've bought the game on itch.io today — I have to say the version 3.0 for Linux is unplayable. there is something wrong with mouse input.
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: Fears of Mars
Cliff Mellangard 3DEGS
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Posted: 19th Feb 2019 19:30 Edited at: 19th Feb 2019 19:32
Thats weird?
I have Linux players that tested it for me where it works????

But it where on older version of agk.

They more had issues with the player it self neaded files installed to work properly.

Iam going to try to investigate this some more…


Do you have a viedo or something where i could see the issue?
Cliff Mellangard 3DEGS
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Posted: 19th Feb 2019 19:58
Ok i think i found the error in unity forums
Some versions of Linux seam to return erratic coord data ..
I only have to re write some small bits...

Will upload a version to test tonight or tomorrow.
Cliff Mellangard 3DEGS
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Posted: 19th Feb 2019 22:13 Edited at: 19th Feb 2019 22:15
Rabbit test 3.2 that i uploaded if its better.
press tab during gameplay to adjust betwen 3 settings of turn speed.
its saved in the data file so nead to adjust everytime

Russia and usa is the biggest suppoorters of the game on android with each 17 % of the downloads ( 34% )
Scary Little Rabbit
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Posted: 21st Feb 2019 13:21 Edited at: 21st Feb 2019 13:22
Cliff Mellangard 3DEGS wrote: "Rabbit test 3.2 that i uploaded if its better."
much better but still bad. also there is a GUI bug on a display with 5:4 aspect ratio.

I've recorded a short video — https://www.youtube.com/watch?v=-aKjMLLvpro
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: Fears of Mars
Cliff Mellangard 3DEGS
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Posted: 21st Feb 2019 17:25
Thanks thats great
I watched the video and se directly that its probably a issue with the irrattic Linux cord bug
Now do i have something to work with..

The gui bug is more or less that i use set scissor 0,0,0,0 and only used a black sprite to make it loook right at the bottom.
Never thought of the older displays so this is great…

will try to have a update tonight or tomorrow.

Will also add in some classic keyboard only controls


arrow keys to turn left/right

up/down to fire main and secondary and shift for use…


Thanks and keep the video up so i can loook at it...


I have alot of work at the factory so iam a bit tired but should have something done by friday night.
Cliff Mellangard 3DEGS
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Posted: 21st Feb 2019 21:14
rabbit there is a new version to test up for Linux where i now use vsync instead and mouse speed can be set from 2.0 to 32 with the tab key ingame.
Also fixed the error on squared monitors.

Let me know if there still is problems or this one works?

If its ok so will i optimize it some more and make it an official update.
Captain Ouais
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Posted: 21st Feb 2019 21:51
woaw tons of work there
I will try this
I do what i do !!!
Cliff Mellangard 3DEGS
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Posted: 21st Feb 2019 23:40
Iam doing a update this weekend to fix a few issues on computers

But yes it have bin reworked alot.
Scary Little Rabbit
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Posted: 23rd Feb 2019 17:11
Cliff Mellangard 3DEGS wrote: " rabbit there is a new version to test up for Linux where i now use vsync instead and mouse speed can be set from 2.0 to 32 with the tab key ingame."

it is better but I suppose you use some specific damping technique above raw input or something. it feels quite irritating. and as for me "2" as value for stepping multiplier for mouse speed is not good (2, 4, 8, 16, 32). I have recorded another video for you where at the end I show some extremely simple mouse input technique on top of AGK's 3D-FirstPersonExample example which I like a much more as a player — https://www.youtube.com/watch?v=OgHCcoaa7a8
Cliff Mellangard 3DEGS wrote: "Also fixed the error on squared monitors."

time ago games did not have widescreen support and now it's the opposite
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: Fears of Mars
Scary Little Rabbit
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Posted: 23rd Feb 2019 17:24
the code is
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: Fears of Mars
Cliff Mellangard 3DEGS
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Posted: 25th Feb 2019 00:22
I will look in to it tomorrow.
Made a update before i read the post over here

You are the first that dont like the mouse input so i havent noticed it before
Cliff Mellangard 3DEGS
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Posted: 25th Feb 2019 00:32
Iam uploading a ( 3,3 rabbit ) you can test soon if its better?

Uses your code.

It feels a bit fast?
Scary Little Rabbit
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Posted: 25th Feb 2019 09:32
Quote: " Iam uploading a ( 3,3 rabbit ) you can test soon if its better?

Uses your code."

I feel myself special. nope, it is not better. it is worse actually.
Quote: "It feels a bit fast?"

surprisingly fast. I even cannot believe it is the same code. are you sure you do not apply some additional camera rotation elsewhere? maybe some variables are integer and there is a rounding error somewhere because of a cast to integer type? and also do you apply you 2-32 mouse speed multiplier as inputScaleMouse#?
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: Fears of Mars
Cliff Mellangard 3DEGS
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Posted: 25th Feb 2019 13:21 Edited at: 25th Feb 2019 13:25
Rabbit test 3.4 where i now use a modified scalar from 0.5 to 1.5 should fit better…
0.5 / 0.75 / 1.0 / 1.25 / 1.5 is the new values.

No i dont use any extra code
But the engine have bin optimized alot and runs at optimal speed mostly…

Do you have same problems on 30 fps?

Could be some issue where it renders everything a bit high on 60 fps?
I dont have it but only a thought.


I found myself using 0.5.

no worries i want it to work on as many hardware as possible.
Cliff Mellangard 3DEGS
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Posted: 27th Feb 2019 12:38
Cliff Mellangard 3DEGS
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Cliff Mellangard 3DEGS
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Posted: 10th Mar 2019 08:20
Waiting for approval on pixelstein for amazon.

Then would i at least have released the game on
google play
itch io
amazon
Cliff Mellangard 3DEGS
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blink0k
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Posted: 6th May 2019 23:04
Congratz Cliff. Awesome result!
Cliff Mellangard 3DEGS
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Captain Ouais
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Posted: 8th May 2019 12:36
work pays

Good job

I do what i do !!!
fubarpk
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Posted: 8th May 2019 20:15
That's great Cliff Congrats
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Cliff Mellangard 3DEGS
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Posted: 9th May 2019 13:37 Edited at: 9th May 2019 13:37

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2D Analyst
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Posted: 16th May 2019 04:21 Edited at: 16th May 2019 04:42
I mentioned I was going try to this game out a few months ago and I finally did a few minutes ago. First, the game is very polish and graphics art style is superb. I tried a few games people made using AppGameKit and Pixelstein is the most polished game released using AppGameKit in my opinion.

Now, the control for touch screen was good but have you considered allowing user to swipe screen for turning? Single tap anywhere for shooting? I think it will ma ke it more optimize for mobile devices.

I'm glad to see great games created with AppGameKit!
Cliff Mellangard 3DEGS
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Posted: 16th May 2019 17:05
Thanks 2d analyst its nice to hear
I worked on and off for a while with pixelstein during a year but belive the last 4 months made it wath it is today…
It where when i purchased a large stock of assets for it and blinkok made some very nice artwork for it.
Its always good to return to old games and rework at some points so maybe i add in more controller options.
Cheers.

Be sure to review it if you like it at the app store.
2D Analyst
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Posted: 17th May 2019 04:16
Absolutely, I will rate it for sure. Is Pixelstein a hybrid of both 2D and 3D? I noticed the environment is definitely 3D, but the enemies and objects are 2D? I think with 3D it's easier to move camera for the world, whereas 2D it'll be based on tiles. Was it mostly you who worked on the game or did it involved a team?
Cliff Mellangard 3DEGS
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Posted: 18th May 2019 06:29
The enemies are 3d planes and gives the game a uniqe look i like with a retro feel.
The editors and game engine and everything around it is coded entirely by me and play8bitars is a one man team so far.

But it would be nothing without all help from comunity members to solve problems and the list would be to long to list here..
Feedback and help with code snippets is a huge part of creating the game and pixelstein would never happen without a great agk comunity and its members.

Cliff Mellangard 3DEGS
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Posted: 13th Aug 2019 11:52 Edited at: 13th Aug 2019 12:00
Updated the game with agk studio to support vulkan and latest api demands if anyone wants to try it.
As soon as i know its working ok will i update it on amazon as well.


ps..…..

submitted the same version to amazon as well so hope studio dont mess it up
Cliff Mellangard 3DEGS
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Posted: 7th Sep 2019 05:12
Still so boring to read google app store reviews like this…..

I give 1 star but if you make it run better on a samsung frame will i give it 5 stars

Samsung frame is a mobile with 1 GHz single core cpu and about 256 mb internal memory running android 4.1.

They dont even bother to look and see that there is a settings page where they can set draw distance and sett all kind of things on and off for better performance.
I cant publish a app with lowest settings as default.
When the majority of the 4700 + downloads are using more modern phones with android 6 and higher.
JLMoondog
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Posted: 8th Sep 2019 00:50
I've gotten allot of 1 star reviewers saying they can't run the game so of course it's 1 star! It's like look buddy, it's not my fault you have an old crappy phone.

It's like trying to run Destiny 2 on a Commodore and giving it a 1 star review because I can't get it to run...I mean seriously, the developer needs to take in consideration every platform ever created and make sure their game runs flawless no matter what!
Cliff Mellangard 3DEGS
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Posted: 8th Sep 2019 21:59
Iam making a final super duper thingy to make it run on even crapp phones and its final and then i dont care
Iam making splitt compression on all grafix so i can force the game to use less gpu memory on old phones.
gui
walls
entitys
can now separately be controlled to load a rezised smaller image etc.
Update will be done in about 1-2 weeks and would be fun to release when the game reaches 5000+ downloads on google play.
It have 4736 now
Top right numbers are the gpu memory in mb.
Captain Ouais
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Posted: 9th Sep 2019 09:24
It's a great job !!!
The character makes me think graphically speaking to Duke nukem

I do what i do !!!
Cliff Mellangard 3DEGS
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Posted: 14th Sep 2019 09:41
Thanks captain ouais
Iam working alot at my fulltime work with insane overtime hours but the new 5.0 update is coming along and will be released in about 1-2 weeks.
Cliff Mellangard 3DEGS
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Posted: 18th Sep 2019 12:30 Edited at: 18th Sep 2019 12:32
Huge update is now live with keymapping
new control selection
new game modes in a retro taste.







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Cliff Mellangard 3DEGS
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Cliff Mellangard 3DEGS
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Captain Ouais
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Posted: 23rd Sep 2019 07:23
It's Time To Kick Ass And Chew Bubblegum
I do what i do !!!
Cliff Mellangard 3DEGS
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DavidAGK
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Posted: 23rd Sep 2019 21:26
This is growing really nicely! Looks like a tonne of fun!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Cliff Mellangard 3DEGS
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Posted: 25th Sep 2019 22:07 Edited at: 25th Sep 2019 22:09
Thanks David i tryed to update it a bunch or more or less the engine for a new game idea.
So pixelstein got some of the updates

My new icon for the mobile version.

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