Quote: "kinda? it's got asteroids in it."
I like it.
Simple ideas can be really fun sometimes (like many classic video arcade games), and this is one of them.
Reminded me of asteroids and missile command, and the auto fire is an excellent idea to require good timing. (makes it harder then you think)
Here are the results of my first time out...
I can imagine some two hand action with the addition of a gun that is manually fired with limited rounds on screen at once.
One hand controls these and the other hand controls another gun on separate mechanics. (maybe colored differently too and way slower)
That would require a technical difficulty for those who may be coordinately challenged.
Your opposite barrels are a great challenge as it stands, so I am not saying it needs anything, just throwing out a thought.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1