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Work in Progress / Snowball Fight *DEMO* (was platform engine)

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walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 14th Feb 2004 15:34 Edited at: 15th Feb 2004 01:52
here's a new demo of my snowball fight game I've been working on.

FEATURES:
* Fully lightmapped level (with a single object!)
* Falling snow weather system
* Bone-animated character
* All DBPro collision!
* Based on a very customizable engine
* You can huck snowballs around!

here's a few screenshots:

http://walaber.dbspot.com/sbf/demo2_01.jpg
http://walaber.dbspot.com/sbf/demo2_02.jpg
http://walaber.dbspot.com/sbf/demo2_03.jpg

http://walaber.dbspot.com/sbf/demo2_04.jpg
http://walaber.dbspot.com/sbf/demo2_05.jpg
http://walaber.dbspot.com/sbf/demo2_06.jpg
(it looks a lot better in motion I promise )

DOWNLOAD LINK:
http://walaber.dbspot.com/sbf/SBF_DEMO_2.exe

again, if you would be so kind, post your basic system specs + the contents of the results.txt file that is generated when you quit.

CONTROLS

* Arrow keys to move
* SPACE to jump
* CTRL to throw snowballs

* "w" for wide camera (default)
* "f" for follow camera

* "q" to quit and generate results.txt file


ANY comments/criticism/questions welcome!!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 14th Feb 2004 16:13 Edited at: 14th Feb 2004 16:56
STATS
Playing Time:61.7729988098
Average FPS:107.975975037
(i did play for much longer, but the 1st 3 times i pressed escape instead of q!!!)

it looks amazing! brillaint job with the models reminds me of a snowball fight i had last month when we had snow in the uk

only a couple of points:
o really, really, really needs to be able to run backwards
o the dude seemed to move abit to fast, that made him abit hard to control
o You can jump off the balcony and over the edge
o give the camera some collision, eg. if it hits a wall don't let it go through because otherwise you see inside the model and it isn't very pretty
o When run into a wall, for instance the fence around the balcony, your snowballs go much further thatn if you were standing still

but this should make a great game soon!!

edit- forgot my specs
pentium 4 1.2ghz
25gmb ram
geforce 2 ti


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walaber
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Location: Los Angeles, CA
Posted: 14th Feb 2004 16:36
thanks for the comments!

The camera and control system are not the system that will be in the final game. The final game will have a cool automatic camera that zooms in and out appropriately. the current camera code was just whipped up in about 30 minutes to give a general idea.

the control scheme will be like Power Stone or Super Mario 64, where pressinf left moves the character left in regards to the camera angle. up=away from camera, down=toward camera, left=left, right=right.

Perhaps he does run too quick... all of that will hopefully be balanced out later!

right now running = throw snowballs farther... this could use a little tweaking.

what did you think of the snow weather system? right now it's running separately from the main loop, locked at 30 fps. I can make it fall faster, add more snow, add wind, change the fps to make it smoother etc.

Go Go Gadget DBPRO!

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suni
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Posted: 14th Feb 2004 16:51
Very good!!!!

STATS
Playing Time:109.549003601
Average FPS:78.5675811768
with pentium4 1,6 ghz 256 mb ram gef4mx 440 64 mb
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 14th Feb 2004 16:55
the snow is great! hows it done exactly? plains/sprites...? not sure what you mean by having it running separately from the main loop though


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AluminumPork
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Posted: 14th Feb 2004 17:02
That pretty sweet. I do agree with Red_Eye though, I think he runs a bit too fast, which makes him a little hard to control in the wide camera angle. But he's much easier to control in the follow view. Anyways, can't wait till you release this one!

Here's what I got:

STATS
Playing Time:135.23399353
Average FPS:112.567848206


My system stats are in my sig.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD

walaber
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Location: Los Angeles, CA
Posted: 14th Feb 2004 17:33
The game runs at sync rate 0, with all movements synched to the timer() to make the game run the same speed on all systems. The snow routines are also synched up, but are locked to run no faster than 30fps. So basically the main game is updated as fast as your computer can handle it, but the snow-falling code is only updated at 30 fps.

of course if the whole program drops below 30fps, everything will be updated every game loop.

looks like the fps are pretty good so far! I think this means that a solid 60fps is very attainable on most systems capable of running DBPro apps. I will also include an options screen where you can adjust the amount of snow, how detailed it is, etc.

Red_Eye@ the snow system is just small plains that are aligned to the camera. the demo has 250 snowflakes at any given time, but the system is currently set up handle up to 500. if you set it to 500 with fast-falling snow, it looks like a blizzard

Go Go Gadget DBPRO!

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PowerFang
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Location: Australia (But currently in the USA)
Posted: 14th Feb 2004 17:41
Nice work.

things i noticed:

* If you move and throw snow balls his legs dont move
* If he goes under the porch hes still as bright as outside
* Be nice if that trampoline worked

Quite fun though and i know the above is polish and your working on functionality.


STATS
Playing Time:109.431999207
Average FPS:112.307189941

p4 3ghz, 512mb ram, 64mb GF3
walaber
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Location: Los Angeles, CA
Posted: 14th Feb 2004 17:50
yup, the throwing animation is kind of lame right now.

i should at least make 2 versions, one for running, and one for standing... I suppose it would be better to make some kind of animation blending system, but I think that's beyond the scope of this project.

hopefully I will be able to add some cool realtime lighting to the game like you mentioned, so when you are in a shadow, the player gets darker too!

Go Go Gadget DBPRO!

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MikeS
Retired Moderator
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Posted: 14th Feb 2004 20:15
STATS
Playing Time:89.6190032959
Average FPS:131.411865234

Suggustions:
New ground texture, that has some snow on it.
Better animations(I know you're working on them)
Controls are a little too fluid(Character moves to fast)

This is an excellent start of a game I must say. Keep up the good work.



A book? I hate book. Book is stupid.
Flashing Blade
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Location: United Kingdom
Posted: 14th Feb 2004 22:15
Looking very nice.

It would be good if holding down fire filled a powerbar and when released the snowball fired distance according to power - like grenades in the Worms games.

STATS:
Playing Time:146.61000061
Average FPS:69.4700241089

SYSTEM SPEC:
1.2 Duron, 512mb RAM, Geforce FX 5200 128 MB
walaber
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Location: Los Angeles, CA
Posted: 15th Feb 2004 01:49 Edited at: 15th Feb 2004 01:53
Yellow@ - yeah, once I get the engine squared away, I'll add snow to the current level. And hopefully make at least one more level too. Plus both levels will have a daytime and nighttime version (this level looks cool at night because the lights on the house are lit up).

Flashingblade@ that's a really good idea, I think I'll try implementing something like that once I get the current bugs all ironed out!

keep those comments rolling in

Go Go Gadget DBPRO!

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Kwiki Mart
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Posted: 15th Feb 2004 04:27
Good looking game. It needs some point to playing but Im sure thats later.

STATS
Playing Time:87.3789978027
Average FPS:183.201919556

AMD Athlon 64 3200+(2Ghz)
ATI Radeon 9600 128Mb
512 Mb Ram
1600 Mhz front side bus

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Zone Chicken
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Posted: 15th Feb 2004 06:53
STATS
Playing Time:234.98399353
Average FPS:155.185043335

Intel P4 1.6ghz
GeForce FX 5600 Ultra 128mb
512 DDR PC2100
walaber
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Location: Los Angeles, CA
Posted: 15th Feb 2004 09:33
I made some nice updates to the engine today.

1) I found some bugs in the collision system, now it's updated and rock solid
2) fixed the problems with jumping and throwing snowballs at the same time
3) completely re-wrote the control scheme, so it's more like a console game (think Power Stone etc)

these updates are *NOT* in the demo... I'm going to keep working on the game, and will update the demo when I have something closer to a full game!

any more comments welcome!!

Go Go Gadget DBPRO!

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walaber
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Posted: 15th Feb 2004 14:33 Edited at: 15th Feb 2004 14:34
I added a 2nd player to the system to see how much of a performance hit is involved. while I was at it, I made it so you could toggle which player you are moving around, and added a little code so you could hit each other with snowballs.

and it was so fun hitting myself with snowballs, I forgot to check the impact on performance!! here's a little video:

http://walaber.dbspot.com/sbf/SBF_Preview.avi


DBPro is too fun, I just wasted my whole weekend


[edit] just checked the performance hit... approx 180fps before, approx 130 after. not bad, could probably use some optimization!!

Go Go Gadget DBPRO!

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stann65
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Posted: 15th Feb 2004 15:26
i like the game completely apart from the camera's they keep going off yur guy when you go into the corners.

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walaber
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Posted: 15th Feb 2004 15:52
yeah, the camera code in the demo is "hypre-active", I made it that way so you could see the level from all possible angles, and get an idea of the graphic quality.

the final version will have a completely different camera system.

Go Go Gadget DBPRO!

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ReD_eYe
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Posted: 15th Feb 2004 17:55
haha, love the .avi!


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Dennuz666 v2
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Posted: 15th Feb 2004 18:12
I like it, very smooth.

STATS
Playing Time:48.0489997864
Average FPS:72.4468765259

AMD Duron 1.2 / 368Mb / ATI Radeon AIW 7500

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Wik
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Posted: 16th Feb 2004 02:52
STATS
Playing Time:159.32800293
Average FPS:177.985031128


Also, (don't know if it's been reported already) you can jump, from the porch, to the smaller roof..onto the big roof and jump into the abyss. funnily, it drops you back on the porch.


walaber
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Posted: 16th Feb 2004 05:16
yeah I set the jump pretty high so you could get up on the roof and play around. right now if you fall out of the level, it just puts you back at the start position

in the final game the collision will be much improved, and you won't be able to jump out of the level

thanks for the comments everyone!!!

next I'm going to work on the UI... I have some good ideas for the menu system

Go Go Gadget DBPRO!

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Wik
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Posted: 16th Feb 2004 19:33
It was fun hurling snowballs off the top of the chimney


walaber
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Posted: 17th Feb 2004 11:54
thanks for the comments!

I'm now working on the user interface... and in the process building my own (albiet simple) menu system, similar in usage to RobK's Blue GUI system.

it's actually pretty cool...

once I get the menu system complete, I think I'll get to work on the 2-player mechanics, as well as adding power-ups, etc.

either that or take a break and do some more modelling for the 2nd level... I still have to make some more characters too

anyone have any cool ideas for power-ups?

Go Go Gadget DBPRO!

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suni
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Posted: 17th Feb 2004 12:12
speed up, slow down, bullet time, double jump, reduced snowballs, snowman!!!!!!!!!!!!!!!!!!!!!The snow man is a monster that you can build up with powerups!!!
hexGEAR
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Posted: 17th Feb 2004 12:50
looking good (from the avi), i'll give you my stats when i get home and play the game... is it gonna be only a 2 player game or your gonna add some enemy a.i.

as for suggestions, suni sums them up, and if your up for it... you gotta get a snowmobile in there, for bigger stages offcourse...

ReD_eYe
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Posted: 17th Feb 2004 13:56
powerup- rock
you know when people get a rock and cover it with abit of snow so it looks harmelss? devastating


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walaber
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Posted: 17th Feb 2004 14:40
suni - doublejump!! i like that one a lot!! also "speed up"... maybe it would allow you to throw snowballs twice as fast or something, and you could run like 120%...

hexgear@ let me know what you think, keeping in mind I have fixed a few of the issues since the release (as mentioned in my posts above). A snowmobile would be SO COOL but it's just a different game if you add vehicles and big levels

the game is supposed to be 2 player, where you can see the entire level at once without your player becoming too small to control. of course when the players are closer together, the camera will zoom in to show the action

I'll probably add some relatively simple AI to the final product so you can play by yourself if you want. but the game will certainly be more fun with 2 people! these kind of games always are.

Red_Eye - yeah, I think the "rock" is probably mandatory, as it is a part of almost every real snowball fight

any other ideas?

Go Go Gadget DBPRO!

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Hamish McHaggis
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Posted: 17th Feb 2004 16:30 Edited at: 17th Feb 2004 16:31
Cool.

STATS
Playing Time:131.559997559
Average FPS:197.567657471

One thing that confuses me is how he is having a snowball fight with no snow on the ground :S.

Do you bite your thumb at me sir?
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ReD_eYe
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Posted: 17th Feb 2004 18:04
Quote: "One thing that confuses me is how he is having a snowball fight with no snow on the ground :S."


its always about those tiny details with you isn't it


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walaber
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Posted: 17th Feb 2004 18:45
hahaha.. picky picky!!!

i promise to add some snow to the level before i release the final game


maybe.

if a few more people give me comments.

Go Go Gadget DBPRO!

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Juso
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Posted: 17th Feb 2004 18:55 Edited at: 17th Feb 2004 18:58
It doesnt do anything at all but crashes after one second

no results.txt file

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AnDrEy
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Posted: 17th Feb 2004 19:42
It was much better than the platform demo, but my one big dissapointmant wasd the collision- I could walk through EVERY object on the snowball demo apart from up the steps and not through a single one in the platform demo- apart from that good work!
hexGEAR
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Posted: 17th Feb 2004 19:47
STATS
Playing Time:88.1790008545
Average FPS:34.8382263184

hmm, pretty low compared to everyone else but i guess that's just 'cus i have a low spec laptop very playable though... only downfall has been mentioned above but i guess ur working on that

laptop specs:

P4 1.7ghz
256 MB Ram
Nvidia GF2 16MB

Phaelax
DBPro Master
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Posted: 18th Feb 2004 00:42
guy runs way too fast. and i can jump off the map. also i stood on the chimney.

165 fps

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walaber
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Posted: 18th Feb 2004 02:44
as mentioned above, the collision problems have been COMPLETELY fixed and will be in the next demo. the collision problems only appear at framerates below 50 or so. it's now fixed to work on ANY framerate, even unplayable ones!

AnDrEy - the new demo has much more going on, so you probably got a really slow framerate compared to the first demo, and thus the collision problems appeared. don't worry the next demo this will NOT happen.


I agree he runs too fast. is already fixed here.

you can jump off the map because I set his jump power too high on purpose, so you can jump up on the roof and mess around

Juso - Not sure why the program could be crashing... have you had trouble with any other DBPro games? specifically ones written with patch 5.2?

Go Go Gadget DBPRO!

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Juso
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Posted: 18th Feb 2004 10:42
walaber: I use patch 4, but can it influence to your exe ?
AnDrEy
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Posted: 18th Feb 2004 14:55 Edited at: 18th Feb 2004 14:57
@walaber I have a very high fps (compared to prev. demo) and hes uncontrollable in wide cam but collision dont work (apart that he doesnt fall down through the roof)- my specs Althlon 1800+ Ge-Force 2 64 meg (hope to improve that) 762 megs ram dx 9.0b hmm... and 56k modem
hexGEAR
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Posted: 18th Feb 2004 15:35
walaber:

are you using a time factor to control all your variables? i'd suggest you do. It would be best so you can create a simple function or option allowing players change it's value (time factor), making it higher or lower to stabelise gameplay speeds regardless of which computer is running it...

walaber
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Posted: 18th Feb 2004 18:21
Hexgear - yeah the entire system is timer() synched. the guy runs that fast on EVERY system. I can fix the speed of the character with a single change to a text file, i don't even need to re-compile, it's all handled by external files. I just had it set to fast, that's all.

AnDrEy - please give me the contents of the "results.txt" file that is generated when you quit the game (you MUST quit by pressing the "q" key)...

but either way, the collision is already fixed and will be better in the next version... you simply CANT wals through objects in with the improvements I made.

Juso - do you have Direct X 9.0b? if not the game WILL NOT work. any game made with update 5.0 and on needs Direct X 9.0b, from what I know.

Go Go Gadget DBPRO!

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Kwiki Mart
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Posted: 19th Feb 2004 01:31 Edited at: 19th Feb 2004 01:32
wow I closed the Seti@home I was running in the background and gained 21fps

STATS
Playing Time:23.5160007477
Average FPS:198.970901489

AMD Athlon 64 3200+, 512 Megs of Ram, ATI Radeon 9600 128MB, 160GB HD
Lost in Thought
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Posted: 19th Feb 2004 03:19
STATS
Playing Time:199.535003662
Average FPS:170.431243896

Cool game everyone else has already mentioned everything though ....
except make the trampoline work Good Job.

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orv
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Posted: 21st Feb 2004 22:44
STATS
Playing Time:530.955993652
Average FPS:127.02747345

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Rpg Cyco
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Posted: 21st Feb 2004 22:52
Nice work walaber!

STATS
Playing Time:44.6100006104
Average FPS:116.229545593

l8ter

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Overdroid
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Posted: 22nd Feb 2004 01:56
I have DirectX 9.0b and the game wouldn't start for me. I restarted my computer and got the same result. All of my other DBP programs are functional. Weird. It looks cool and I'd really like to try it.

Here is some useless information:

This program has performed an illegal operation and will be shut down:

ENGINE caused an invalid page fault in
module <unknown> at 0000:00000038.
Registers:
EAX=f1a4772b CS=015f EIP=00000038 EFLGS=00010217
EBX=01070e40 SS=0167 ESP=00f4f758 EBP=00f4f758
ECX=00000000 DS=0167 ESI=0040c6d2 FS=471f
EDX=00f4fd00 ES=0167 EDI=00f4fbb8 GS=0000
Bytes at CS:EIP:
9a 00 5d 05 65 04 70 00 05 00 75 d1 4d f8 00 f0
Stack dump:
01a22970 00f4f76c 01a27298 00402829 00f4fdac 00f4fdac 00403231 00000000 00000000 00540000 575c3a43 4f444e49 545c5357 5c504d45 7062645c 61746164

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walaber
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Posted: 29th Feb 2004 12:05
Overdroid@ hmmm... that's a strange one. not sure what to tell you... what kind of video card do you have?

p.s. thanks to everyone for testing my game! I'm still working on the project, it's coming along nicely!!

Go Go Gadget DBPRO!

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Overdroid
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Posted: 29th Feb 2004 13:49
I have a Geforce MX 420. Not exactly state of the art, but I think it should work.

Your screenshots look really good though.

"If you want an audience, start a fight."
- Gaelic Proverb
walaber
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Posted: 29th Feb 2004 15:06
hmmm... anyone else tried my program with this videocard?

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Shlomi_Nahari
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Posted: 29th Feb 2004 21:46
the terrain is really nice .
walaber
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Posted: 1st Mar 2004 09:50
thanks for the comments!!

did a little work on the game today, mostly cleaning up the code, and adding a simple menu system (not completely functional yet).

here's a few screenshots:

http://walaber.dbspot.com/sbf/mainmenu01.jpg
http://walaber.dbspot.com/sbf/levelselect01.jpg

any ideas for a cool 3D background for the menus?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB

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