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Newcomers DBPro Corner / Curved Basic [Resource for Newcomers]

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NFL
19
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Joined: 1st Jul 2005
Location:
Posted: 3rd Jul 2005 14:36
Hello Everyone

I have browsed this board for several days I have really enjoyed reading and getting advice. I think it is so cool that The Game Creators made these cool programs and awesome forum to get help or share ideas with each other. I love forums where you get quick responses to your questions like you do here. Thanks I very much appreciate it. I can tell I will very much enjoy learning as much as I can along the way great source to gain exp in making games.


I plan on buying only programs offered on this site. I have a few questions about the programs and I wanted to get advice from everyone who might have used these products. I will not buy everything right away but, I wanted to make one post about this and not several to clutter boards.



Programs

DarkBASIC Professional On-Line Version (Already ordered)
FPS Creator EA (Already ordered)
Geoscape3D (Will get soon)
Cartography Shop (Will get soon)
DarkMATTER 1, 2 and 3 (Will get soon)

Need opinions on this software?

Caligari gameSpace 1.6


Audio which of these do you use
SoundMATTER
SFXEngine
Music Maker 2005
Sound Essentials Sets
Audio Cleaning Lab

When you finish making a game what program do you use to burn game on DVD?


Thanks so much for your time
absol dude27
19
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Joined: 9th Jul 2005
Location:
Posted: 10th Jul 2005 04:26
I will be disigning a 3D game similar to runescape. I need to know what program(s) I should buy to create the game. I already have a midi editor/creator program.
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 28th Jul 2005 11:56
NFL, from that list, the only software that's really necessary to buy is either DarkBASIC Professional, or FPSC which you've already ordered. Both come with loads of media that you can create your first game with. If you're planning on doing lots of indoor levels, then I recommend buying Cartography shop to help build those levels. If anything, you can also use GameSpace to create all the other 3D things(including indoor/outdoor levels, characters, animations, etc.) that you'd ever need. I haven't used any of the other sound programs, so I can't make a good recommendation there.

Quote: "When you finish making a game what program do you use to burn game on DVD?"


Something like Roxio CD creator, or any other program like that is fine.



---------------------
absol dude27, read my above post.

--------------------
On a side note, I've just noticed that this thread always appears gray for me, so I apologize for the delayed response.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 6th Aug 2005 00:05
The links at the top of this thread, don't work.

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 6th Aug 2005 02:43
Oh my, thanks for pointing that out. They're all fixed now.

Just uploaded a tutorial on AI. I had had it for a while, and it's similar to the one I had in the newsletter, but it's still good to have.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Alexa Too
19
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Joined: 21st Sep 2005
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Posted: 21st Sep 2005 10:43
Wow! I just stumbled upon these products and this site. I have a lot of reading to do and then some money to spend. This should jumpstart me quite a bit.

Keep up the cause!
MikeS
Retired Moderator
21
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Location: United States
Posted: 3rd Oct 2005 00:47
Thanks Alexa.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Nameless
20
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 11th Oct 2005 01:58
Thank you mikes I really found some of those lessons helpful . I do however have a question. I looked at your enemy AI code and I really liked how you did it. My question is how to stop the enemy's from colliding into one and another when they chase after you. Since you use "x" as the object number for all of the enemy's I'm not sure how to set up collision between one enemy and others. Thanks in advanced
MikeS
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Posted: 12th Oct 2005 04:02
Best way would be to individually keep track of the enemies(assign numbers to them through variables or constants). You could even setup a seperate array or type to help organize the data of which enemies are which. As for enemies colliding with each other, that might be overkill on the processing power, but with some simple for-next loops, you can have them all checking for collision with each other.

If you want me to expand on this, post here,CB forums,e-mail,etc. and I'll break out some code within this week.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Nameless
20
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Location: U.S.A.
Posted: 14th Oct 2005 23:21
If you could expand on how to do collision between enemies I would really aprreciate it.
MikeS
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Location: United States
Posted: 19th Oct 2005 02:51
I'll work on it this weekend. Keep bumping this post or send me an e-mail to help remind me.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Nameless
20
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Location: U.S.A.
Posted: 22nd Oct 2005 00:05
Quote: "I'll work on it this weekend. Keep bumping this post or send me an e-mail to help remind me."


Thanks.
MikeS
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Posted: 27th Oct 2005 04:29
This weekend, for sure I'll have something nice cooked up for you.



A book? I hate book. Book is stupid.
(Formerly Yellow)
MikeS
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Posted: 30th Oct 2005 23:26
Try sticking this in your main loop



and before the main loop, replace this



with this



Made a post on the CB forums with the full revised code.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Nameless
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Location: U.S.A.
Posted: 30th Oct 2005 23:37 Edited at: 30th Oct 2005 23:37
Awesome , Thanks Mike. I don't have time to really look at it now but it looks like it's just what I need. I will look at it the next chance I get. . Thanks again.
MikeS
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Posted: 31st Oct 2005 22:36
No problem. The example should help you get where you need to get. It's a little rough, but I'm sure you can polish it up a bit. If you still need help, I'll put some more time into it in the coming weekends.



A book? I hate book. Book is stupid.
(Formerly Yellow)

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