Oki, well I'll see about rendering a runtime of my Physics Editor to show you the physics outside of the game.
reason being I don't want to spoil the in-game effect.
the novelty of it will wear off very quick as you'll not notice it as much the more you see it in action;
There are 2 Physics Systems in place right now.
Standard CPU Physics, this is used for Skeletal Animation, Interaction, General World Physics.
Optimised GPU Physics, this controls the clothes, hair and fluid effects.
As I was explaining in the IRC room a few days ago, something in this engine you WILL NOT see in any other game; probably not for a long time is the interactive fluid effects.
These fluids are capable of running along ANY given surface in the game... so if someone shoots a guy infront of you, the blood will splurt backwards and drip down your character; some of it will then become part of the 'dirty' map, which means you'll have some blood stains until you can change your clothes or have a wash.
This might seem like a useless feature, but as my brother is working on AI that works with Sound, Scent, Vision and Vibration; allowing for some interesting varations on enemies, some like Dog will track you based on your smell - so something like oil will be extremely noticeable to them.
I am really looking forward to how much depth we can take this game to, rather than purely making this about graphics.
Although yeah, personally I want it to look gorgeous (who doesn't); I know that for the system specs that are being aimed at, can't possible hope to have everything I want or to the level I want it.
Currently the 800MHz/GFFX5200/256MB version looks very very different to the 2.5GHz/GF6800U/1GB version. You'd expect it to, but unfortunately having the 6800 has allowed my to let my imagination run wild.
(hense the ever growing work and ever longer progression to the next step which i feel it is ready to show)
I'll be keeping everyone updated to what i'm working on via my signature; Right now I am actually looking into recruiting members of the community to help out, some have already been contacted via email. Hopefully this won't be a case of 'Oh Raven is just hyping us up again' ... I actually give a damn about this project and want it out in the open ASAP!