David T "Looking incredible, especially the outdoor shots"
Thank you very much
"Can't wait to see driveable vehicles in there"
They're in now, kinda. See screens and details below
Chaos "Outdoor shots looking great. Waiting patiently for the updates."
Thank you
I'm trying to keep every1 as updated as possible
Jopie Dopie "have you already thought about AI for the enemy's? it looks very hard to me to program perfect AI for a deathmatch game."
My AI is quite simple, I started off with AI similar to pack-man for the indoor box levels, then add constraints dependant on if they can see/hear you, their health/ammo levels etc and built up from there. Still needs work, but its quite effective. In outdoor levels, the AI simply consists of facing towards me and flocking at the moment, which obviously needs work
"however your game looks great, can't wait to see the next demo"
Thank you! I hope to release one soon, but want to make sure its as bug free and optimised as possible this time!
Magellan Studios "just one question...when you use all those layers does it slow down the FPS(frames\second) alot?"
Yes. But not as much as I thought it would, especially on simpler levels
PS Magellan still haven't got that email from you, Re your Newcomers post?
Mouse "The landscapes look awesome. I'm also using Hamish's landscape editor for my rather different FPS project ..."
Thanks! And good luck with what you're doing, I look forward to hearing more!
Thanks for your input on using multiscape, you sound like you've come to similar conclusions to me. I still haven't experimented with multi small landscapes, but I am very tempted to try when I have time, as I suspect it would raise frame rates at you say.
"About the vehicle, it looks pretty good, I doubt anyone will tag it as a ripoff"
Thank you
I made sure when I was making it that it was far from identical. It will handle very similarly though, I love the four wheel steering, I had not come across that as a concept on land buggy style things since Halo. I wonder if the actual Peugeot its based on steers like that too?
The Hog model has been updated and textured, as you can see below.
"Everything's looking amazing as always. Keep up the good work"
Thank you again
Wow every1s being extra nice today lol
"if you take a vacation you might get hitmen on your tail !"
I tend to anyways, thats why I don't leave the house
Actually I do have a vacation planned in two weeks, but I'll strain to release a big, feature laden demo to keep the masses happy
Tapewormz "I think it looks fantastic at this point!"
Thanks
*starting to feel big headed now, someone critcise me quick)
"You should rip the arms and bones off of one of your models and set up the animations for holding the guns and fireing them and switching weapons."
YES I'd certainly like to do this. It'd be an akward fiddly job, especially as you can choose a amle/female lead and change the colour of their skin etc. but its something I've been planning to add for a while now. It'd be one of the last additions though, relatively low priority, but still very cool if I have the time
"Keep up the good work and keep having fun. DON'T GET DISCOURAGED!!!"
Thanks, I'm trying
Actually I'm feeling really positive now, from all the nice comments, plus the cool new vehicle thingy I'm playing with, see below!
Raven "Sam... about the car, i wouldn't worry;
Halo, Unreal Tournament 2004, Half-Life 2 all seem to have the same damn buggy - don't see why you can't."
Thank you
I've tried to make it a little different, but its an obvious "homage" gonna improve its control and weapon modes in various way tho
"Personally I prefered the look of the original Unreal2 buggy, if you can find the Karma test demo avi then take a look at it; cause it was never released but is different and a very nice design."
I just had a quick search and couldn't find it, if you know of a web link I'd love to check it out though, maybe I could make something similar
Let me know what you think of the textured and updated Hog below - its quite low poly but looks nice n chunky. Very aware the textures far from perfect, but it only took a short while today, I'll work on it further when I have more time
The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me