Mouse "Our projects have no chance of overlapping then. I'm an equal fan of squad based combat with a good squad, and deathmatching, and stealth FPS. There's nothing quite like a successful attack operated by 15 of your good online friends and pwning the enemy team-- but at the same time, there's nothing like single-handedly pwning 15 other people in a frantic online deathmatch . It's all good!"
Yeah! In the words of my taxi driver *puts on strong west country accent* "I knows wat yer sayyin" lol I guess I'm more of a selfish player, I like to do it all myself
Thats not to say I won't add a squad based mode for later versions, especially when I eventually do an online multiplayer mode
It just isn't high on my list of priorities
"Screenies look great. I agree the view could do with being tilted down a bit, and being higher up a bit, but not too much-- good visibility is imperitive."
Thank you! Yes I agree with you, its v important to have the best visibility of the surroundings possible, I'll fiddle around with it alot until I'm happy
"It's also gotta slant up when you're going up slopes ala Halo or else the view is chopped."
I'm downloading the PC Demo of Halo again now to remind myself just how this works, and also how the views switch between first and third person etc to get some ideas. I had it a while ago but my memory's fuzzy
"Don't be frustrated, every day can't bring a revelation!"
Yeah, you're right of course, thanks
Hopefully today will be more positive, although I can only do a few hours this evening.
Raven "How the game plays online will completely depend on the pace, style and setup of the gameplay modes."
Yes, when I do add it, I'm v aware that a good online multiplayer balance is quite a task. I'll use the website and existing userbase to add ideas, playtest etc.
"i fell asleep mate, just as well cause i was really in need of a kip, about to crash again cause i've got work in a few hours.
was trying to get the picture ... i swear Microsoft REALLY like making this close to impossible"
Yeah don't worry about it. I tried to do something similar a while back and in the end I resorted to using a package to extract the video into separtate images, one for each frame... 10s of thousands of images filled my hard-drive and the pc slowed to a halt for hours
Got the screens eventually, but it was hardly worth it lol
MikeS "Wow Everwhat, looking really good."
Thank you
"The buggy looks really sweet, and I hope you can get your physics worked out. I'd recommend talking to Walaber(if you haven't already) and even WOLF for physics help."
Thanks
Yeah I was desperate to ask Walaber a question earlier, but he's on holiday for a week I think. I'll have a look through WOLF's Tokamak stuff and see whether I can get that to do what I want, if not I'll just wait and ask Walaber.
"Erm, if you've really got the time I recommend "Physics for Game Developers" ,eally a good book(Although it's C++, the principles can be applied to DBP easily)."
Thanks I'll have a look for it when I have some free time
"As far as the camera angle for the car goes, I agree with you and mouse. Pitch down and raise shall do quite nicely."
Yes I'll work on that today.
"Keep up the awesome work."
Thank you
I'm really trying to get this project finished, It'll be my first complete DB Game in over 2 years!
The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me