Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Miss Kitty Fantastico... demo and screens

Author
Message
real skwirle
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: Texas
Posted: 5th Jun 2004 06:50 Edited at: 22nd Jul 2004 13:37
Demo updated... see page 2 for details

Miss Kitty Fantastico is a cartoony game involving a kitten running around collecting goodies and avoiding monsters… based mostly off jokes from Buffy the Vampire Slayer. Originally attempted in DBC, I’m rewriting it from scratch in DBP… not even close to being complete, but I’m curious to see how playable it is.

This is only the first 6 levels (plus a pointless bonus level). Lots missing… no menu or options, missing sound effects, wonky collision, and still shaking the bugs out of several game elements like moving platforms and pushable objects. Any feedback on frame rates, playability, etc. would be appreciated!

4.8MB ZIP: http://skwirle.dbspot.com/files/MKF.zip
Thanks to Jimmy at http://www.dbspot.com for the free hosting!



Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 5th Jun 2004 08:09 Edited at: 5th Jun 2004 08:35
Wow... That's bloddy fantasitc!!

And you say that it's "not even close to being complete"... Well, i can't wait to see the finished product!!

The Graphics are just stunning ( fitting in perfectly with the cartoony style ). The Gameplay is very, very addictive if not a bit simple, and the music is perfect

I liked the way you can push over the shovels in the last level, and the crumbling tiles, and the way you have the candles, it's all just supurb...

And, to top it off, I got a frame rate of about 35 ( on 1024,768 )all the way through, which is bloddy fantastic!! ( My computer kinda sucks, and I normally dont get anything above 20 for most games made in DBC/P )

I must say, even though it's not complete, I'd have to give this game a rating of 9.5 out of 10


Just on the down side here, I noticed a few little issues,
1. When Jumping using Ctrl, I noticed that if you jump over an open tile, the kitten seems to start to fall, then end up back on the tile on the other side... You may want to have a look a that one.

2. If two of the same type monsters collide, the second will disapear into the first ( completely ) untill the first changes direction, then the second keeps going in the direction the first was goin... if that makes sence.

3.There is an infinate number of lives. Once the lives counter hits 0, there's no game over... maybe that's just for debug purposes though

4.The camera movement over-all is really good, but when moving the kitten down the screen, the camera deosn't show enough of the area below the kitten, and it is pretty hard to see what's ahead. I had to resort to moving, letting the camera catch up, moving some more, letting the camera catch up, moving... etc etc. It's not bad, and Obviously not a bug, but it get's kinda difficult to see ahead.

But, as I said, It's a damned good game! Great work

Jess.

[EDIT]
And I forgot to mention, the transition between themain level and the crypts is seemless. It is really, really effective
Also, the movement was extremely smooth too
[/EDIT]

[EDIT 2]
I just went throuh the game folder, and I noticed that you use scripts for all your levels and enemys and objects, etc etc. Very nice. I can see this game having alot of potential!
[/EDIT]


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 5th Jun 2004 08:29
Miss Kitty Fantastico is like its cool name! Fantastique!

I am impressed. You've done a great job. The animations are smooth, catchy, and flow. It's cute and all it needs is some theme music to get you into it.

The only thing I'd change is making the help tips at the beginning last a little bit longer before dissappearing.

Can't wait to see the finish if this is the testing phase!
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 5th Jun 2004 10:28
WOW

You have the whole game CODED. You just need to write more worlds. Dang that is impressive.

This game just flows, everything is solid, works fine even on my slowerthanslow computer. What sync do you have it running at?

Control=10/10-Miss Kitty responds like a Mercedes Benz
Graphics=10/10-who needs hi poly when you're stylish?
Music=8/10-that's the only thing lacking, variety, but it's still good!
Presentation=9/10-just get an intro screen and stop kitty from falling before she makes it across and you've got the next big hit to come from the DB community

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
Karlos
22
Years of Service
User Offline
Joined: 18th Nov 2002
Location: United Kingdom
Posted: 5th Jun 2004 11:31
Every once in a while something special like this gets posted.

Excellent work - look forward to the final version.

If it ain't broke - try harder.
XP Pro - Radeon 9000 Mobility- P4 3.0ish
Football management - Football Manager
real skwirle
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: Texas
Posted: 5th Jun 2004 13:32
Color me stunned , thanks for all the comments! I was bracing myself for reports of 5-10 fps and weird crashes, although those may be around the corner. But oops, ignore the control key! I should’ve disabled that… jumping does not work in the slightest.

I say not even close to complete because I’ve got a stack of game elements to finish up… moving platforms, pushable objects, a few different hazards, plus some more gimmicks like the shovels.

@ JessTicular: I hadn’t noticed the issue with the camera until you mentioned it… needs to pull back faster when Miss Kitty is moving towards the camera. That overlapping-monsters problem is on my to-do list, but I keep ignoring it… I’m not using any collision detection, sorta wrote my own oversimplified version, and it spazs with multiple randomly-moving objects.

@ Rknight: Yeah, the help pop-up only stays up if Miss Kitty stands still in the circle; I probably need to make a larger hot-zone. I can’t claim credit for the name though, Miss Kitty Fantastico actually appeared in several eps of Buffy (and she even has her own fan club, ).

@ Bear Crazy Donut: The default sync is 35 at resolution 640x480 (although screen fps() seems to lie). When I get the options menu working, I’m going to let the user adjust the sync rate along with screen resolution, in case the game runs too fast/slow.

@ Karlos: Wow, thanks!
real skwirle
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: Texas
Posted: 5th Jun 2004 13:42
JessTicular... I just noticed your second edit. Yeah, mostly because my level editor is Notepad
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Jun 2004 13:44
Very slick, jumping does seem to work, although it looks like your going to fall off but then places you back on solid ground

Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 5th Jun 2004 16:03 Edited at: 5th Jun 2004 21:38
wow ! that game look excellent !!!
Downloadin' now :

[Post Edit]
Just tried your game ( and my girl-friend too !!! )
Verdict :
- Your game is simply <<Wonderful>> <<Excellent>> <<WOW!>>
- more levels !!! more levels !!!
- I think you should add some light fx and it can really become a <<Top of the Top>> game.

finished the 6 levels ( and the bonus level too )

Can't wait to see more from your game !!!

hexGEAR
22
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 5th Jun 2004 16:30 Edited at: 5th Jun 2004 16:33
heh, don't misinterprete freddix lol

anyways the game looks v.cool! i'll download and try it when i got the time... got a very slow internet connection

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 5th Jun 2004 17:03 Edited at: 5th Jun 2004 17:04
Very Sweet! I think Freddix may have meant to say "terribly good" . I really liked the feel to it. I think that the stars when you collect stuff could possibly fade away using "set alpha mapping on". I also noticed that camera problem. Keep up the good work! You should add loads more little features like the falling spades and crumbling blocks , like moving blocks maybe? You could also add multiple levels of blocks maybe, but don't overcomplicate it, I like the simplicity of it at the moment.

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 5th Jun 2004 17:08
@hexgear
Quote: "heh, don't misinterprete freddix lol"

heh ? What do you want to tell with that ???

I found his game really excellent ( I love that kind of games )
the game is playable except some small bugs when you use run key, the cat go through the tombs or walls ...
for example, in bonus level if you turn up and immediatly use run, you go directly on the case on top ... without falling in the hole ...

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 5th Jun 2004 17:18
Quote: "heh ? What do you want to tell with that ???"


Look at this phrase...

Quote: "wow ! that game look terrible !!!"


Now look up the meaning of "terrible" .

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
LoKiDeCaT
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United States
Posted: 5th Jun 2004 19:37
Looks fant-abulous.

Download now, for checkin' out later!

Loki D'Cat - Modeller, Composer, Animator
Nerdsoft Creations
Richard Davey
Retired Moderator
22
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 5th Jun 2004 19:43
Superb! and it doesn't matter that I'm a die-hard Buffy fan either - this is just a great little game. The starting levels are a bit easy, but it leads you into it well. I only wish you had built more of it! The later levels were great. Some interesting "bugs" though:

When you go into the rooms to get the candles, you can press jump and walk around the walls

When you jump over a chasm, it seems to play an animation of the cat falling away into space before landing on the other side

Constant frame rate of around 40 fps.

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
hexGEAR
22
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 5th Jun 2004 20:59 Edited at: 5th Jun 2004 20:59
Freddix:
Quote: "heh ? What do you want to tell with that ???"

i just said that people shouldn't misunderstand you when you said "terrible", i'm sure you actually meant to say "terribly good" or something like that...

Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 5th Jun 2004 21:37 Edited at: 5th Jun 2004 21:39
@Hamish McHaggis & HexGear :
Sorry ... In france "Terrible" has 2 meaning .... terrific and excellent ... 2 opposites ... I wanted to tell "Excellent" of course

I've just modified the word so no one can misunderstand

PS to author : I tried it in 1024x768 and frame rate was too high ... game run too faster at this display size.

Cavex
21
Years of Service
User Offline
Joined: 6th Feb 2003
Location:
Posted: 5th Jun 2004 22:52
What a good game I can't wait until we have harder level. On the bounse level when you died our all blocks ment to come back? If they are they don't!!! I can't wait to see more.
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 5th Jun 2004 23:43
Quote: "Sorry ... In france "Terrible" has 2 meaning .... terrific and excellent ... 2 opposites ... I wanted to tell "Excellent" of course "


Lol, terrific and excellent both mean the same thing . You probably wanted to say it means "terrible" and "excellent". Anyway, I shouldn't nit-pick, your far better at english than I am at french .

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jun 2004 00:27
i loved the DB version, and i'm glad to see you've kept with it; and even extended the gameplay.
hopefully get to try it later when i finally have some time free.

Yarbles
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Toronto
Posted: 6th Jun 2004 00:45
Great work!!

This game is like a cross between Tito and Cemetary Cat.. Nice job of building upon the ideas in this community!

I only wish there was some more intensity to the gameplay on later levels.. better AI for the enemies and more challenging puzzles in the level layout would really be nice.

MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 6th Jun 2004 01:27
Wow, this is amazing. I just love these styles of games and you've done a great job with it.

I also admire the graphical style of the game.

I can't wait for a full version, keep it up!



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 6th Jun 2004 01:43
This is good enough to eat.
Well good enough to be published, the end product should be submitted to a publisher, I for one would part cash to play this game.
good luck
real skwirle
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: Texas
Posted: 6th Jun 2004 03:33
Thanks everyone for the encouragement, suggestions, and especially finding these bugs!

Harder levels and some puzzle elements are on the way; I intentionally wanted to start off slow, introducing a new feature or such to each level. I might revise that to move along a bit faster and get to the challenging stuff sooner.

@ Freddix, et al… I figured from the context that “terrible� was like saying “bad� in the US, which also means good. Oops, running at 1024x768 still needs work; I adjust the animations and such based on resolution, but have only really tested at 640x480 and 800x600… mainly because I have a sad slow little PC.

@ Yarbles: You found me out… heavily influenced by those two games, especially Tito. And I’m even more impressed with other people’s work around here now that I’m finally grasping how many hours (months, years) go into game development

Thanks all! Okay, back to work for me… hope to have more soon!
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 6th Jun 2004 05:41
I remember playing the DBC version of this game, it was really impressive! nice to see you've made the switch to DBPro- your timing couldn't be better, there will be some important updates / bugfixed coming in the next few months.

can't wait to see this game develop even more!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
the desktops
21
Years of Service
User Offline
Joined: 9th Oct 2003
Location:
Posted: 6th Jun 2004 06:03
Excellent screenshots! I hope to see a demo of the game.

DGP 2
The awesome DarkGamePlayer 2.
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 6th Jun 2004 09:03
Quote: "I hope to see a demo of the game"


*Cough*...

Look at the first post = Demo

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th Jun 2004 11:02 Edited at: 6th Jun 2004 11:07
Very Cool. I like it except I can't see parts of the menu. It is out of the screen. I don't think my computer like 640 by 480. But the game is awesome

[edit] Yes I just found out how to change resolution I can see the whole screen now but I get 75 FPS and everything moves really fast. It is even more fun like this lol.

"People don't fail ..... they stop trying." Specs. P4 2.8GHz 800 FSB | 512MB DDR333
GeForce FX 5200 AGP 256MB | Windows XP Pro Full
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Jun 2004 06:22
just played it and gotta say... i'm sorely disappointed
why?

because you've omited all of the original DB levels
i thought they were much better, like pushing the coffin to get through a shed and rescuing the kittie kats.

that said the engine is much smoother now and definately more than playable now
dbp has made the world of difference here; just hope you have alot more planned in terms of level design and features, cause this now has alot of potencial ^_^

HZence
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 7th Jun 2004 06:31
I almost got addicted, then the game ended.


Team EOD :: Programmer/Storyboard Assistant
Jimmy
21
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 7th Jun 2004 08:19
Same here HZence... I starting weeping..

----
This is my Kung Fu and it is strong.
http://www.dbspot.com/ - Free website hosting. Fast and reliable... probably.
Dennuz666 v2
20
Years of Service
User Offline
Joined: 21st Jan 2004
Location: Netherlands
Posted: 7th Jun 2004 10:42
This rocks! I even forgot working on my own project. Good job. I love the cat!!!

Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 7th Jun 2004 18:05
Indeed, this rules! It's inspiring...

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 7th Jun 2004 21:43
Yep, have to agree. Great game.

My only bad comments have already mentioned:

1) When you do a big jump over a hole it looks like you falling but then you are placed correctly on other side. Just looks silly.

2) Jumping off edge of map and walking around edges.

Love the cat. Love the great animations of the crumbling floors. Love the way you push the shovels to make a path.

I really should get on and write a game myself.


Boo!
billy777
21
Years of Service
User Offline
Joined: 9th Jan 2003
Location:
Posted: 8th Jun 2004 05:36
Great Game!
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 8th Jun 2004 17:33
cool game!

i played all 6 levels and the bonus level

just one question...did you model the "kitty"? if so, is it okay if i use your "kitty" in my game? (i would of course put you in the credits... )


Formerly known as "DarkWing Duck"
TheOneRing
21
Years of Service
User Offline
Joined: 28th Aug 2003
Location: Right here.
Posted: 8th Jun 2004 18:03
Simply put, I love it. Very nice so far. I can honestly see you makeing a few dollars as a shareware product, and turning a few heads. I can also see me paying for it!

Keep up the great work!

Visit http://www.mighty-atom.com/d-zone for the DBData plugin.
Dgamer
22
Years of Service
User Offline
Joined: 30th Sep 2002
Location:
Posted: 9th Jun 2004 01:21
Nice game. Im not sure but I think this is what most people consider as shareware quality

The statement below is true
The statement above is false
real skwirle
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: Texas
Posted: 9th Jun 2004 02:32
This is just the beginning, there is still a lot more to come. But I’m going to keep my mouth shut until I have the download to prove it.

The game is/will be free. Just doing this for frustration… um, I mean fun. Probably going to release the source code after I get a bigger chunk finished, since I usually lurk and have never actually posted anything useful here before.

Magellan: What are you going to do with my kitty?!? Sure, you can use the model. Done in 3DS Max 2.5, and I also have a couple other versions (one bipedal). I’ll email you later.
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 9th Jun 2004 15:54 Edited at: 9th Jun 2004 15:55
*no animals have been harmed in the making of this game*

it's going to be the main character of a game(an dwill not be harmed )


Formerly known as "DarkWing Duck"
Everwhat Studios
20
Years of Service
User Offline
Joined: 28th Apr 2004
Location: UK
Posted: 9th Jun 2004 19:31 Edited at: 11th Jun 2004 14:23
Aww this game is cute and brilliant, I love it! Jumpings broken but you know that. I can see a lot of potential for more complicated levels. It has been said before, but this is easily good enough to charge for when you've finished it, why not send it to a budget publisher like they did with Tito? Anyway, stella effort mate, just plain cool

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 11th Jun 2004 05:00 Edited at: 11th Jun 2004 16:21
Quote: "easily GOD enough to charge for "


So true

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Everwhat Studios
20
Years of Service
User Offline
Joined: 28th Apr 2004
Location: UK
Posted: 11th Jun 2004 14:24
lol *editted* Still this is a quality game

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
devon
20
Years of Service
User Offline
Joined: 20th Jun 2004
Location:
Posted: 21st Jun 2004 06:05
The graphics are outstanding!You say it,s hardley done??Hmm.Wait till it,s done, Maybe this is gonna be GOOD! Is this going to be freeware or you gonna sell it?Can,t be freeware IMHO.Too good looking for freeware.WAY too good looking!

A future, upcoming game creator
devon
20
Years of Service
User Offline
Joined: 20th Jun 2004
Location:
Posted: 21st Jun 2004 06:16
DONT BE SO STUPID for giving it away FREE! GAWD!Turn some GREEN sh!t for it!I,d be tempted to part with money for this!!If you are really giving this away free, then you are somehow missing a few screws!You HAFTA turn some cash with this!If you don,t do as I say, at LEAST put a donation if cool enough paypal button at your site.You,ll get some donations, maybe more than you,d want, I dunno.But that is totally TOO tight for FREEWARE!

A future, upcoming game creator
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Jun 2004 06:56
Not everyone is here just to make cash. Skwirle has been working hard for about a year in DB Standard now in DB Professional to create this.

He has done the sensible thing, taken his time and is making a fun game. It's silly for everyone to think 'wow, lets make some cash from people' as they forget what Skwirle hasn't, to make it a fun and enjoyable game to play.

adr
21
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 21st Jun 2004 16:24
Is this in any way related to Cemetery Cat? I remember that being a game written in DBC, which focused around the antics of a cat...

Floats like a butterfly, stings like when I pee
Arkheii
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 21st Jun 2004 16:29
Cool, all that in less than 5 megs! D/ling, might comment by tomorrow after school.

Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 23rd Jun 2004 12:29
adr,
It was stated earlier that this was inspired by Tito and Cemetary Cat

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Jetmech
22
Years of Service
User Offline
Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 24th Jun 2004 02:30 Edited at: 24th Jun 2004 02:31
I must say that I stayed away from this post because ... well... (im not a "cat" person) he he. But i just tried it out and I must say KUDOS! to you! Graphics, gameplay, catchy little tune... its got it all! definately a DB top ten production! keep up the great work!

now to keep in "not a cat person" character I must tell you I did jump him off the edge ON PURPOSE! several times.

great job!

Login to post a reply

Server time is: 2024-11-23 00:22:16
Your offset time is: 2024-11-23 00:22:16