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Work in Progress / Vatica (rpg game)

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Mind Storm 101
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Posted: 13th Aug 2004 15:21 Edited at: 13th Aug 2004 15:23
Is it just me or does he say
Quote: "alities...haha"

Quote: "haha, not yet...but "

Quote: "public ok? hahah"

Quote: "HAHA, didnt see "

Quote: "knives....hehehe"

Quote: "haha, I dont have "

Quote: "hhaha, thanks for "

Quote: "it haha "

Quote: "is done hahaha. "

alot

Eather your realy horney/happy or your on LSD/just plain weed.

But who cares! The world needs more happy people like you!
...
Just not horney ones, theres enough starving children in this world. But thats ez to fix.
*loads shotgun*

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
MikeS
Retired Moderator
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Posted: 13th Aug 2004 15:43
Haha, that is funny I noticed that to.

Keep up the good work Nack, this project is looking excellent. I'm sure this one will be very popular.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Guhill The friendly one
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Posted: 14th Aug 2004 08:49
Hey Nack (Oh, sorry, Gothboy's language is addicting), You know what else you could do, sell your level editor to the public (Say goodbye to RPG maker, Nack's got something to beat the $hit out of it), And people could make RPGs with your level editor with ease, and don't worry about Lee noticing it, he'd be stoned not to, I've seen the games he puts in the newsletter, and comparing with yours, it's gonna make it at the VERY beginning of the newsletter once you release the beta version. The first very complex 3d RPG to be finished in Dakbasic, I've seen very many started and then haven't heard anything about them since, like that one RPG that has all the levels in and you're the green ball that can walk around all the levels, what ever happened to that game? Well anyways:

Darkbasic/DBPro's best games:

FPS : Strutt Your Stuff

RTS : Operation Invasion Evasion

RACING : Roswell Racer

RPG : Vatica

Flying/shooting : Room War

Misc : Town Hall Toaster

This is just my opinion my homies so don't get all fu#king pissed and sh!t dogs if this ain't the $hit you like. Peace out! Just had to let out the Gangsta in me.

Without hating, this world would be perfect.
Mind Storm 101
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Posted: 14th Aug 2004 09:26
Shit... hes going to beat me to production! *scurries back to work*

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Oneka
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Posted: 14th Aug 2004 09:41 Edited at: 14th Aug 2004 09:43
....I.....will probably do good too ....hey mind do you think you could help me on skysphere...


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Mind Storm 101
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Posted: 14th Aug 2004 14:44
Omg, I need to do research on a better skysphere, mines pissing me off. Cause I can't use fog so you can see the sky clipping eveything about it.

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Nack
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Posted: 16th Aug 2004 11:44
@Mind storm
HAHA! i do like to write the word "haha" a lot, it became a habit that i cannot stop....nooo...you should see some of mine msn conversation, i think the word "haha" fills half the screen haha, gah...there i go again...haha...noo...hhaa...cant stop...haha

@Guhill The friendly one
Wow, thank you for liking mine game. I am glad i created something that people likes. I will work really hard to get the beta out, thank you!...Maybe i will sell my editor after this, it is pretty much a full-pledge rpg maker. Maybe I could sell it to get some money so i could buy giles and NG...hmmm.... kind of need those if this game grows bigger...haha

Mind Storm 101
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Posted: 16th Aug 2004 14:20
yeah best of luck

try using "lol"?

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Oneka
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Posted: 17th Aug 2004 01:01
LOL xD good job on the game Nack


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Nack
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Posted: 17th Aug 2004 03:03
yay, a little update. just finish making the intro scene of the beta. These are a few pictures of the Vatica Corp (name might change) that exist in the game as well as in the intro. This corporation is specialize in Mecha and weaponary contruction. These pics are just the sub part of the building, planning to make it bigger later on. But for now, i just want to get the beta out as soon as possible so didnt make the building too big...haha....i mean lol...







Hopefully the beta can be done soon...gahh...hope you guys like it.

OldTifu
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Posted: 17th Aug 2004 04:17
That looks awesome sir. And I love the look of your lil hero fellah =D
Mitchell
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Posted: 17th Aug 2004 04:35
dude.. amazing project

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Guhill The friendly one
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Posted: 20th Aug 2004 11:43
mmmmmmmmm, sweeeeet eyecandy, must eat

*Jumps at the computer screen and breaks monitor*

Robots rule, can't wait to build one.
The dude guy
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Posted: 21st Aug 2004 08:52
email me when it's done
andrewtamalunas@yahoo.com

Andrew Tamalunas
Nack
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Posted: 27th Aug 2004 12:02 Edited at: 28th Aug 2004 01:23
ok, been working hard on the beta. However, been running into some problems with frame rates. Its either mine computer or the code. The frame rates drops like mad when I include the conversation and battle functions. So therefore, I released this simple walkthrough demo to see how the frame rates is. I want to make sure that it is the codes problem that is causing the fps issues. Hope u guys can try this and tell me what the fps was, i need to find out the problem before i can add in the conversation and battle functions.

Thank you all.

http://mkstudio01.tripod.com/Vatica.rar

Cian Rice
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Posted: 27th Aug 2004 22:42
Didn't work, tripod wouldn't let me download it.

Got anime?I do.
Peter H
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Posted: 27th Aug 2004 22:49
Quote: "FPS : Strutt Your Stuff"

i really thought that was a pathetic game
it was okay...but not deserving of best DB FPS

"We make the worst games in the universe."
MiR
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Posted: 27th Aug 2004 23:01
Umm. It wouldn´t let me download it either. It just says that the file is unavalible for download.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
walaber
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Posted: 27th Aug 2004 23:08 Edited at: 27th Aug 2004 23:15
you have to go to his sight once, then paste the download link into the browser while you are visiting his site. then it works. playing now by the way


[edit] - very nice!! I like the graphics and music very much! I played on 1024x768 mode, got a smooth 50-60fps no problem. one note, since most of your rooms are flat, a simple plain shadow would work nice I think... overall very nice!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
MiR
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Posted: 27th Aug 2004 23:12 Edited at: 27th Aug 2004 23:37
Ah, works now. Thanks walaber.

Edit: I got the same as walaber. 50 to 60 1024*768. Nice and rpg like though I got confused with the camers in the first room.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Nack
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Posted: 28th Aug 2004 01:27
It seems tripod dont like linking files download, but copy and paste seems to work fine. Anyone know anywhere that can upload stuff and ppl can download it off easy?

Thanks walaber and MIR for trying this. Will improve some stuff on it. if u guys can obtain 50-60 fps, then the problem of frame rates lies in other places....the search continues.......

Once again, thank you for trying! Now i know its the code problem and not my computer...phew...haha

Mind Storm 101
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Posted: 28th Aug 2004 04:21
erm DBSpot?

"Think what you like, You'll all be mine in the end."

http://www.DotBinary.dbspot.com
Spaceman Spiff
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Posted: 28th Aug 2004 16:10
Hey Nack (Whoa where did that come from?)*looks under desk*

Whats an rar document? I'm wondering because thats what my computer is downloading it as.

BTW is it pronounced Vatisa or Vaticka or Vatisha?

Takes 1 2 no 1
Manticore Night
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Posted: 28th Aug 2004 16:15
Search google for winrar, and then you can unzip it.

It's amazing how much TV has raised us. (Bart Simpson)
Indian Homie G
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Posted: 28th Aug 2004 16:59
Hey uh dude how did you do the INSIDE collision (inside the building or whatever) and how did you model it? What program? Thanks...i was just wonderin cuz im trying to impletment going inside a building for my RPG...good looking game by the way !

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Spaceman Spiff
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Posted: 30th Aug 2004 05:43
OK here are my thoughts after playing it alot and trying to brake it in every way I could think of.

Really well done, graphics are really good(love the style), excellent frame rate so far.
All in all I give it about a 4 3/4 out of 5, the reason being is that it's not complete and
I REALLY WANNA PLAY THE WHOLE GAME RIGHT NOW!!!!!!!!!!!!
(Whoa, sorry about that.)


- Music is great.

- Highest res good 66 fps

- The FPS dropped down to 45 at the lowest res setting.

- Camera angles need some adjustment.

- Model to level scale could use a slight adjustment(unless it's suppose to look that way)the enviroment just looks a little big compared to the character.

- Character needs some eyes and the
lower body looks a bit funny during the walk animation, the legs are a bit long and thickish looking too.

- When I pressed the control (ctrl) key the camera went nuts.

- The controls could use a slight tune up.

- You should hide the mouse

BTW Is something suppose to happen with the little RPGmaker guy?

Oh and here are my system specs if you want 'em.
AMD Athlon64 2.0 GHZ
XP Home
1GB Ram
160GB hard drive
256MB DDR AT1 Radeon 9800

Takes 1 2 no 1
walaber
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Posted: 30th Aug 2004 09:32
i noticed that if you hold CTRL, you can change the camera angle by moving the mouse... and even move the camera with the keyboard.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Mind Storm 101
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Posted: 30th Aug 2004 10:22
Va - tic - a

"Think what you like, You'll all be mine in the end."

http://www.DotBinary.dbspot.com
Nack
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Posted: 30th Aug 2004 10:38
@Indian Homie G
There are many ways to do collision inside a level, there is that sliding collision code in the code snippets, or just use Nuclear Glory DLL. Both works great!

@Space Man Spiff
Thank for trying the game. Ya, still need to fix up a lot things in the game. Expect a better one in the future. Better camera and movement control. The character isnt done yet, probably end up making another one....haha That RPG guy is just a place marker, nothing special. He is mainly to test out the movement functions.

@walaber
Hey, Looks like you and space man spiff found that part out. That was there for debugging and testing reasons. There is also a conversation part hidden in there, but it really slow for some reason. See if you can find it hehe Going to release a better version with conversation, better environment and camera control later on.

Thank you for trying guys!

Oneka
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Posted: 30th Aug 2004 10:41
it looks like a good game but I got a 15fps rate and it takes for ever to load and also the thing crashed when I left the first area


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Spaceman Spiff
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Posted: 30th Aug 2004 13:50
Quote: "There is also a conversation part hidden in there, but it really slow for some reason. See if you can find it hehe "


Yay! I love easter eggs! *starts running around in circles shouting VATICA! the whole time* well I'm off to try and find it.

Takes 1 2 no 1
Indian Homie G
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Posted: 31st Aug 2004 08:41
Quote: "
@Indian Homie G
There are many ways to do collision inside a level, there is that sliding collision code in the code snippets, or just use Nuclear Glory DLL. Both works great!
"


Thanks for responding man I forgot to watch this thread. For your level, which one are you using, Nuclear Glory or the sliding code thing? Also could you give me a link to the sliding collision code? Thanks man, and great models!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Nack
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Posted: 1st Sep 2004 10:51
Quote: "it looks like a good game but I got a 15fps rate and it takes for ever to load and also the thing crashed when I left the first area"


Really? never had that problem before, i will look into that. Thank you for finding it!

Quote: "Yay! I love easter eggs! *starts running around in circles shouting VATICA! the whole time* well I'm off to try and find it."


Hope you can find it! It hard to find, but I am sure you can find it!

@Indian Homie G
http://forum.thegamecreators.com/?m=forum_view&t=10315&b=6
Thats the link to the code, it was written by Kensupen, it work great for a indoor levels. I believe there was a sonic game awhile ago that use this code too. And that game ran great. If you dont have too many object to test collision against, this code is perfect for you. However, If you test collision against many many object, use NG DLL.


Ok, a bit of update. I finally found out the bug that keep my frame rate down. Now the game can have fully conversation without frame rate drops! But battle still have massive frame rate drop for some reasons...sigh....but its a start.
Also been messing around with outdoor scene. Kind of got bored with so many indoor scene. These shots are still in beta, the message box is just a place marker. Will do a better one later.











Thats all for now, will work more on it later. Feel free to comment.

Indian Homie G
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Posted: 1st Sep 2004 11:08 Edited at: 1st Sep 2004 11:33
Hmm thanks Nack but I dont really understand the sliding collision code...but thanks anyway!

Would you mind giving me a snippet of your code on how your're using it for 3d models (not the camera like in his code) Thanks!!!!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Cian Rice
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Posted: 1st Sep 2004 11:50
I downloaded it but I couldn't even get to a menu or anything, it just froze my computer. Any installation tips?

Got anime?I do.
Kequor
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Posted: 1st Sep 2004 14:58
I see you put the short chuby guy back in. Nack I'v been watching this for a long time now. I think that unlike some other rpg projects this is going to suceed. Keep up the good work.

Dont worry and keep a cool head.

walaber
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Posted: 1st Sep 2004 15:50
indeed. the project looks beautiful, the news screens are very nice!

Go Go Gadget DBPRO!

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BearCDPOLD
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Posted: 1st Sep 2004 15:51
God that was beautiful. I downloaded the demo off the previous page.
The game would not run at all for me before, the thing you fixed for Oneka also fixed it for me as well.

Maybe it's just because I spent several hours last night plowing through FF8 disk1, but the game had a groovin subtle FF vibe to it. The music, the camera transitions, and the little chubby guy bouncing up and down. This is quality stuff, and I saw earlier you had designed a level editor for it to speed up your production. This is awesome.

(Just to clarify, there's only the couple of places you can go in the download right? I'd hate to have missed something)

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
MiR
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Posted: 1st Sep 2004 20:11
Those outside shots are incredible. It looks so professional.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Kequor
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Posted: 2nd Sep 2004 01:16
Hey Nack why don't you put up a zip download to, because I'm sure that there are a lot of people who would like to try your game but they don't have winrar and don't want to get winrar.

Dont worry and keep a cool head.

Oneka
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Posted: 2nd Sep 2004 20:54
why not just get winrar o_o; stop being lazy xD


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Vues3d on Kalimee
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Posted: 2nd Sep 2004 21:29
... Really nice!!!
Just a question... where do you get the trees??
I'm trying to find some nice trees, but all I get is 3ds that are really a huge amount of poly!!!!

Guido
http://www.vues3d.com
Nack
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Posted: 3rd Sep 2004 03:23
Hi all,
@Indian Homie G
I pretty much use the same code in the code snippets, all you have to do is change the camera position() to object position() so it can collide against objects instead of camera.

Quote: " I downloaded it but I couldn't even get to a menu or anything, it just froze my computer. Any installation tips?"


Really? hmmm...will look into that too. Thank you for telling me. Do anyone else experience this problem too?

Quote: "Just to clarify, there's only the couple of places you can go in the download right? I'd hate to have missed something"


Yep, there is only one place to download it.

Quote: "why don't you put up a zip download to, because I'm sure that there are a lot of people who would like to try your game but they don't have winrar and don't want to get winrar."


Ok, i will put up a zip version then. But not at the moment, cus i will be releasing a new beta soon, so no point putting two up. haha

Quote: "Just a question... where do you get the trees"


Made one by myself, and the rest was made by a friend.

Well, just a bit of update on my progress. Almost finish fixing the bugs issues with conversations. Going to have another beta up to test frame rates soon. Thank you all for trying the first beta. And thank you for all the inputs!

soapyfish
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Posted: 3rd Sep 2004 07:54
Hi,
Just downloaded the demo

Quote: "The character isnt done yet, probably end up making another one"


I think he suits the style of the environment really well, but then you might have an even better one in the making. I found that sometimes it was a little hard to see the "doors" from one area to another but liked the way the current area faded away instead of just instantly changing and you can change the cameras position so I guess that isn't really a problem.

I thought the music definately had an RPG style to it but didn't really suit that perticular area.

Oh and I'm getting pretty much bang on 60 fps with P4 2.6 GHZ, XP Home, 512MB and, 80GB hard drive

Formely code2kill
To tell you the truth, I'm just glad I DON'T enjoy playng The Sims.
the play2kill fan club
Indian Homie G
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Posted: 3rd Sep 2004 09:43
Also, did you build your outdoor environments in a modelling package, or did you use that terrain thing?

Sorry so many questions...but your game is so cool!!!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Nack
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Posted: 4th Sep 2004 13:19
@Play2kill
Thanks for ur comment Play2kill! The camera is a bit weird on the first one cus didnt implement multi-angle camera thingy in that one. But its fully functional in this beta.

@Indian Homie G
The outdoor levels is actually builded from my previous editor. The one I abandoned last yr. What I basically did was make a matrix, texture it with one texture, export it to .x, thats pretty much it. Nothing special haha. Didnt use that terrain thing.


Well, finished the next beta. This beta is mostly outdoor...well, all outdoor scenes. Trying to go for a "fantasy" feel to it.


This is one of the maps of the beta, too lazy to take the shot in game, so I just took it in the editor. Sorry bout that...haha

The beta is done, just need to upload it to dbspot...hope to get email soon

[Waiting for email is part of the process in dbspot right? not doing anything wrong?....ya, first time using it ..haha]

Indian Homie G
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Posted: 4th Sep 2004 14:38
Quote: " The outdoor levels is actually builded from my previous editor"


You mean the one you made yourself? Also...doesnt a matrix like add a LOT of polys to the scene???

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Snipa Masta
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Posted: 4th Sep 2004 17:37
This is looking very awesome...
Nack
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Posted: 5th Sep 2004 00:50
@Indian Homie G
Well, since I loaded in .x format, I edit it using a modeler, to take out any unnecessary polygons....besides, since this is an rpg, there is only a few high polygon models in one map, so it doesnt really matter haha


Well, dbspot works! so I uploaded the new beta, there is a rar and a zip file.
http://nack.dbspot.com/Vatica%201.1.rar (3.7 MB)
http://nack.dbspot.com/Vatica%201.1.zip (5.7 MB)

Please tell me ur fps when you try this please, i want to know if I fix the frame rate bug, thank you!

soapyfish
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Posted: 5th Sep 2004 04:23
It just gets better and better, I love the way the camera changes when you start talking to someone, getting 58-60 fps.

Formely code2kill
To tell you the truth, I'm just glad I DON'T enjoy playng The Sims.
the play2kill fan club

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