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Work in Progress / Vatica (rpg game)

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MiR
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Location: Spain
Posted: 5th Sep 2004 04:48
Wow. This is cool. Just like any pro RPG.
A few things though. The greyish background of the speech box stretched past the orange lines. It seemed strange hitting against the wall on the first part. As if I was hitting the sky. Could you add pad suport in as it would feel better moving the guy with a pad rarther than a keyboard?


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
David T
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Posted: 5th Sep 2004 05:24
I have to say teh graphics look beautiful. Plus a very nice level editor!

Those trees look like tree[d] trees

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nack
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Posted: 5th Sep 2004 07:42
Thank you for trying everyone!

@MIR
Ya, the grey area is suppose to go pass the orange lines. That area is reserve for facesets. So I leave it there for future purposes. As for going towards a wall in the first part...dont seems to understand that, is it the collision with the cliff? And I might add pad support, but the only problem is, I do not have a pad, so there is no way I can test it out once I coded it.

@David T
Thanks for the comment! And ya, the trees is made from tree[d], but I didnt make those trees. Its made by a friend, cus I am currently too poor to offend gile[s] ...feel kind of bad keep asking her to make trees...beginning to save some money now...hope I can save up enough...haha

Thanks for trying you guys!

OldTifu
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Location: Scotland
Posted: 5th Sep 2004 08:55
Looking cool so far =D

I get, on windowed mode - 800*600
first room, I get around 25fps
second room, I get around 40fps
and in the room with the cool glyph thing on the ground, I get around 60fps
Kequor
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Posted: 5th Sep 2004 09:16
Nice job! I get a fps from 2 to 66.

Dont worry and keep a cool head.

Snipa Masta
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Posted: 5th Sep 2004 09:32
Average framerate of 60 at 1024x768.
MiR
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Posted: 5th Sep 2004 23:21 Edited at: 5th Sep 2004 23:22
What I meant by the strange wall was: I thought the skydome on the first part was a beach the first time I saw it so I tried to run on it only to find that it was a wall.
I could test out pad functionality if you want. It´s just like the cursor keys but you´ve got to add a buffer as DirectX only takes absolute 0 as 0 so the character would be wondering about on his own wthout a buffer. Here´s some functions that the_winch gave me:



A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Indian Homie G
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Posted: 6th Sep 2004 02:48 Edited at: 6th Sep 2004 02:49
Hmmm one more question... emmm...actually two. First, when you bump into those little dudes, they yalk to you, and the text like "scrolls" not just like appears? How did you do that? Is it an animated GIF? Also, how did you encrypt your source and media files (yourfile.vd)....all those .vd files?

Great game!!!!!!!!!!!!!!!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
David T
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Posted: 6th Sep 2004 03:22
Am I the only one who can't get the download? It says file not found.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Ilya
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Posted: 6th Sep 2004 03:23
Can't download it
There's nothing on your site except a cgi-bin.

Nack
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Posted: 6th Sep 2004 04:02
@MIR
Ahh, ok...i'll see what i can do with the code, seems easy enough. And u will be testing it once i implement it!

@Indian Homie G
The text is just a function that take in the whole string, and output it one letter by one letter, its all with left$, right$ commands...as for media encrytion, its all included inside the exe. The vd files are the game data files which contains the scripts and stuff.

The RAR files are back up, sry bout that, but i will be taking it down in 2-3 hrs....going to be uploading a new version when I moved into the universtiy res....haha

Enjoy!

Ilya
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Posted: 6th Sep 2004 05:12
Get between 30 and 60 fps and can't get it to run in fullscreen.

BearCDPOLD
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Posted: 6th Sep 2004 05:49
Same with Ilya. It's mostly 50-60 FPS unless I'm near the guy on the cliff.

In case you're interested in the "End of the Beta" section The character can walk about a quarter of the way up the cliffs.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
David T
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Posted: 6th Sep 2004 06:48
66fps at 640x480.

Looks nice

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Indian Homie G
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Posted: 6th Sep 2004 09:15
Quote: "@Indian Homie G
The text is just a function that take in the whole string, and output it one letter by one letter, its all with left$, right$ commands...as for media encrytion, its all included inside the exe. The vd files are the game data files which contains the scripts and stuff."


Okay cool, but the .vd files, but how can they contain scripts? Is this written in DB Pro??? How do you put scripts, etc, in a .vd or .whatever file? Thanks!

Oh yeah, and 1024x768 i get like around 60 FPS. Cheers!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Ilya
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Posted: 6th Sep 2004 12:32
Question: (in the game) why is your head so small and everyone else's head so big? Same with the rest of thier body.

Snipa Masta
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Posted: 7th Sep 2004 02:24
Nack
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Posted: 7th Sep 2004 02:38
@Ilya
Hmm..no full screen...think I forgot to put that back in...oops
As for why everyone's head size is different is because those arent the final models that will be in the game. They are just place markers, I could just use cubes models, but those were laying on my hard drive, so I just put those to good use...haha

@Bear Crazy Donut Productions
Thanks for telling me that, seems I limit the collision points a bit too high, will fix that.

@Indian Homie G
Yep, it is written in DBP. The scripts is just simple words letting my game know what each object will do next. Without these, it will be hard to do complex events. If you play with RPGMaker before, you will understand what I mean hehe. You can open the .vd files with notepad or any other word program. Its just like any normal saving files. Its actucally quite simple to do once you get use to it.

Thank you all for trying, might be uploading another version with some fixes. But for now, need to prepare for res first before I can get my computer set up. haha...ohh, hate university....haha
Currently programming a cutscene editor to go along with my current eidtor, it will allow me to...hmm......make cutscene easier. will have a few shots of it soon, maybe even a movie
Once again, thank you for trying it!

Indian Homie G
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Posted: 7th Sep 2004 03:01
OHH...the .vd files are from your editor thingy....I see... Thanks

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Snipa Masta
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Posted: 7th Sep 2004 03:18
Release the editor!
Nack
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Posted: 9th Sep 2004 13:34 Edited at: 9th Sep 2004 13:39
@Snipa Masta
I will think about it...maybe after i am done with the game! hehe

well, after finish doing the main engine for the game, and finish the basic engine for cutscenes, i decide to finally do some real models. however, before doing that, I will first do the visual aspect of the game. Mainly GUIs. I made a complete new gui system for the game, i ditched the editor's gui cus it not pretty . I done a beta of the gui. Here is the screenshot of this running. I uploaded the beta, i hope you guys could test it out of me. See if how fast it runs, i want to make sure this system runs fine on all systems. If you do help out testing it, please tell me how long it took to load and what the fps is. And of cus, u can try and find bugs in it as well.

It is currently running at 4 windows with 50 buttons each. Shouldnt have any problem with the file cus no media was used in this.



http://nack.dbspot.com/NUI%20v2.rar [968 kb]
http://nack.dbspot.com/NUI%20v2.zip [2 MB]

Thank you all!

Kequor
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Posted: 10th Sep 2004 02:48
Nic job. This is looking very good.

Dont worry and keep a cool head.

http://www.kalepia.cjb.com
Rennekon
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Posted: 11th Sep 2004 07:03
Oh Goodness, how great can a game be! Looks like a great success, if you need any testers I'd be glad to look over every nook and cranny of this game . Keep up the good work!

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Nack
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Posted: 18th Sep 2004 10:28
Hi,

i am busy working on the cutscene editor and the special effects editor. (yes, i like to make an editor for everything..haha)

So far, the cutscene is working fine, just need to make the camera movement less "blocky". The special effects one is coming along nicely, the following 2 shots of what i have accomplish so far.

CutSceneED


SpecialEffectED


The effects still need a lot more work, but its coming along.
well, thats it for now.


Ilya
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Posted: 18th Sep 2004 10:43
Cool.
How long do you think you need to make this game?

Mind Storm 101
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Posted: 18th Sep 2004 18:15
Holy crap dude... I hate you... in a exteamly admirable way... lol

"Think what you like, You'll all be mine in the end."
-Click Me!
Van Gonzalez
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Posted: 18th Sep 2004 23:33
This looks AWESOME.

.Fuujin//Productions.
Oneka
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Posted: 18th Sep 2004 23:58
yay same here XD


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
TEH_CODERER
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Posted: 19th Sep 2004 00:25
DOH! This project looks so much better than mine! Nice work. I also like to make an editor for everything.

Realms Of Tutopia: Rise Of Evil v0.2
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Neofish
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Posted: 19th Sep 2004 01:00
i want one

i need to make an editor tho

btw how did u do the GUI (with blue or make it urself or what?)

:: Pulse Board Forums :: WOO Halo 2 Limited Edition for £34.99 EARLY ::
Ilya
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Posted: 19th Sep 2004 01:01
Probably made it himself with many functions, arrays, and sprites.

Indian Homie G
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Posted: 19th Sep 2004 10:52
Hey dude, how do you make that black fading screen when you like go to another 'area'?

Thanks, and game is looking great!

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Ilya
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Posted: 19th Sep 2004 11:24
function fadein()
for gamma=255 to 1 step -1
set gamma gamma,gamma,gamma
next gamma
endfunction

function fadeout()
for gamma=1 to 255 step 1
set gamma gamma,gamma,gamma
next gamma
endfunction

walaber
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Posted: 19th Sep 2004 13:44
some videocards don't support gamma, and it only works in Full Screen Exclusive mode... another technique is to make a full-screen black sprite, and change it's alpha value.

Go Go Gadget DBPRO!

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Indian Homie G
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Posted: 21st Sep 2004 11:15
Thanks Ilya, i must try that

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Nack
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Posted: 21st Sep 2004 12:17 Edited at: 21st Sep 2004 12:18
@Ilya
Quote: "How long do you think you need to make this game?"

Probably awhile, even after i finish making the editor, i still need to make all the 3d models for the game...thats going to take awhile, unless i get lazy and start using chubby style character haha

@Mind Storm 101
HAHAHA, ur rpg is really good too...mine feel small compare to urs haha

@N30F15H
Quote: "how did u do the GUI (with blue or make it urself or what?)"

ya, as Ilya said, i did the GUI myself, its a set of functions that do the gui automatically...massive sprite..is all i can say..HAHA

@Indian Homie G
Yep, used the method that walaber said. I use sprite and alpha for fadein and fade out



Hope this give u an idea how i made the fade screen cus the gamma way only works on full exclusion mode.

Thanks for all ur comments all! hope to have another update soon! haha

Mind Storm 101
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Posted: 22nd Sep 2004 14:59
See... Its happy go lucky people like Nack that makes the world seem like a better place

"Think what you like, You'll all be mine in the end."
-Click Me!
FANG_
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Posted: 22nd Sep 2004 20:47
Is it just me or is the demo gone? If not, how to download it?
Kequor
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Posted: 2nd Jan 2005 12:04
Any updates?

Dont worry and keep a cool head. And click the URL below the image.

http://www.kalepia.cjb.com
soapyfish
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Posted: 2nd Jan 2005 19:29
Quote: "Any updates?"


I was just starting to think that myself. Surely such a great looking game can't have vanished into oblivion so many other promising projects.

Formely code2kill
To tell you the truth, I'm just glad I DON'T enjoy playng The Sims.
the play2kill fan club
TEH_CODERER
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Posted: 2nd Jan 2005 22:46
At last! Now my RPG may rule over all!

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
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Nack
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Posted: 3rd Jan 2005 00:20 Edited at: 3rd Jan 2005 00:32
For those who havent heard...i am making Vatica as a test project for my "RPG editor", DreamCreator. You guys can see the things about DC in the game theory section. I am using DC to make Vatica now, so it will take sometime before i hav things to show, cus VaticaED is outdated far too much compare to DC. I have NOT abandoned Vatica or DC, it just takes time to make 3d models and fix internal bugs. It will NEVER be abandon cus making a rpg is my dream for a long long time. It will take time though....sry didnt post it in this thread...^__^

What i mite do is release vatica "episodes" each month once i get DC running perfectly. but...thats just a thought so far, no planning is made about this yet.


I have NOT abandon these ^......^_^V hehe
TEH_CODERER
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Posted: 3rd Jan 2005 01:50
Quote: "
VATICA
rpg game - coming soon
"

Your banner lied! Lied I tell you!

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
Code Ninja
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Posted: 7th Jan 2005 06:07
andrew, 'soon' is all a matter of perspective.
anyway, Nack, awesome rpg editor. as others have said (in not so many words), it sure will give RPG Maker a run for its money.

Dragael Software
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Mr Underhill
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Posted: 7th Jan 2005 08:30 Edited at: 7th Jan 2005 08:46
Whoa, really, really nice stuff, Nack!

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!
The Lone Drow
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Posted: 9th Jan 2005 03:49
It looks really cool !!

Just because you can kill someone doesn't mean you have the right to do so.
Seppuku Arts
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Posted: 1st Mar 2005 07:54
looks great, can't wait 4 ur rpg maker either

Can anyone tell me the theory of knowledge?
Cian Rice
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Posted: 1st Mar 2005 10:26
This is being made with his RPG Maker.

Have a heart and join my message board.And now my messageboards work again!Woot!
AtomR
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Posted: 3rd Mar 2005 03:10
faints

Take care
AtomR
Zantatsue
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Posted: 8th Mar 2005 02:36
Looks good.

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