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Program Announcements / Ragdoll Monkey Bowling v1.0 **NEW**

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Message
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 27th Sep 2004 10:57
Nack
21
Years of Service
User Offline
Joined: 29th Jul 2003
Location:
Posted: 27th Sep 2004 12:45
HAHA, thats so cool!
Wow, walaber, u are really popular! it appear in so many foreign sites! And they get rated too!

Torrey
20
Years of Service
User Offline
Joined: 20th Aug 2004
Location: New Jersey
Posted: 27th Sep 2004 14:09
Any ideas to make it even better in the next version? Also I'm curious as to how many lines of code this game used?
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 27th Sep 2004 15:32
no particular plans for a "next version"... the game will probably stay as it is... it was a fun project though.

if a new version of Newton comes out that is faster, I might think about re-compiling with the new version, but that's about it...

can't remember how many lines, but I think it was somewhere around 2500-3000, not very many.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 27th Sep 2004 23:56 Edited at: 28th Sep 2004 05:08
My 8 year old son Christopher got 183 after playing it 8 times.

** Update 195 after 12 games **
** Update 218 **

Q's
Why would you ever want to use the down arrow key?

Should you keep kitting the arrow key quickly? The monkey get really jerky in when you do that.

bug?
Also in a few games my son got a strike. But the last pin fell late. So he was given a second ball with the last pin laying down on the lane and only awarded a spare. I would let the program pause for an other second or tow to catch the last pins falling.

The name is so cool!

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