update
excellent news. the game engine can read the character system, and animate the characters properly! you can even shoot them and generate ragdolls like the old demo that started this post. it took a long time to get back to this point
of course this version supports a custom level format that can handle background objects, props, doors, characters, camera keyframes, etc...
I even got a few VERY simple effects in today to give it a little more "sauce".
tonight I need to add a few cosmetic items (displaying messages, score, life), add the ability to die, and then script the final game level... hopefully I won't run into any show-stopping bugs in the level editor as I try to make my frist level with more than 2 camera sequences
things are looking good... I think I'll have something to upload on saturday, right before I get on a plane for a business trip to the US. I sure hope I don't upload a corrupted zip or something
Go Go Gadget DBPRO!
Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB