LOL!
I'm not really a psycho - well scratch that, I suppose I am, but I'm not dangerous
. I'm actually thinking of keeping track of how many litres of blood you've set free, sorta like an EA game - I'll be keeping track of headshots anyway, so I might as well have a stat's list with as many irrelevant stat's as I can count.
You know that bit in Kill Bill, where she slaughters all those followers of the ali-mcbeal woman? - and she's like ''You may go now, but take nothing with you, anything I've chopped off is mine'' - it's sorta like that when you have a big battle then come back, there's heads, legs, arms, and often bit's of chopper littered around. I'm making a death pit to test my frags, like a trap to put in a load of enemies, then throw in some grenades and pretend your making popcorn
.
I do have a bit of a problem, I'm not just posting to expunge these sick thoughts that occur to me... When shooting the uzi at close range, it's targetting is off, or rather it's targetting is perfect and the illusion is off. The bullets will fly straight towards the reticule, perfectly - but when somethings only a foot from your face and you shoot it - the reticule is a million miles away from where the bullet lands. I'm thinking that I'll calculate the real destination point and show that, which is fine - but it won't tell the story when aiming at enemies. Anyone got a suggestion that does'nt involve reanimating my weapons?.
Van-B
It's c**p being the only coder in the village.