Yikes, you might be waiting a while then for A.I...
Here's my layout for what I'll be covering chronologically (the first being the next one, the last one being the...last one)
- Inventory
- Weapons
- Equipment
- HUD
- Map Editor
- Saving
- Models
- Textures
- Effects (Barrle Flashes, Smoke, Explosions, etc.)
- A.I
- Animations
- Outside Effects (Skyboxes, Day/Night, Rain, Lightning, etc.)
- Sound
- Decals (Blood Stains, Bullet Holes)
- Particle Effects (Blood Spurts, Sparks, etc.)
- Interactive Objects (Doors, Barrels)
- Physics
- Vehicles
- Updating the Map Editor
- Converting to Functions
- Using Source Files
- Creaing events/triggers
- Adding a mission
- Adding a boss
- Winning/Losing
- Campaign Mode
- Level 1
- Level 2
- Quick Game
- Arena
- Multiplayer (Split Screen not Online
)
- Starting Menu
- Loading Screen
- Beginning Movie
- Credits
- Last Minute Lag Reduction
- Packaging the program
- Final Notes
I wrote that out during math class today, I can see now this is beginning to get very big. I might change the order around as Im trying to make each subject lead into the next (eg Interactive Objects leads into Physics leads into Vehicles).
I don't think I'll have time this week for adding anything this weekend is a good possibilitity, who knows.
Other good knews is I've created some of the media for the tutorial including a nice map that I've tested against the collision system currently being used in the game and am glad to report it works perfectly as predicted, just need to add one thing, maybe Ill post some screens of the maps a little later.
Thanks for the comment Im glad it has helped you.