Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / 3D RPG Game - Quest - Lots of screenshots!!!

Author
Message
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 23rd Aug 2005 19:02
Cool

"A book. I hate books. book is stupid." -- Some lame idiot
Formerly Saberdude --DFStudios--
Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 23rd Aug 2005 19:04
How did you do the purple shield?

Katie Holmes is back!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 23rd Aug 2005 19:45
Unless I'm mistaken it is one of the shaders that came with DBPro.
Looking nice.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 23rd Aug 2005 20:08
This is looking pretty cool, and the shield is impressive.

I like the new camera angle, and the heads up display is good.

Have you gotten the lamp posts to give off light yet? And how many towns do you plan to make?

_Static_
19
Years of Service
User Offline
Joined: 4th Jul 2005
Location: Virginia, U.S.A.
Posted: 23rd Aug 2005 20:35
thats ok, im not really into rpg
s but its good, you might want to fix those graphics, its really blocky, how many polygons are in the model? 200?
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 23rd Aug 2005 22:25
Thanks!

Lol, the shield did come with DBPro! but shhhhhh!

These comments really motivate me to keep working lol.

The graphics just look blocky because of the low quality JPEG image

More shots tomorrow!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 23rd Aug 2005 22:49
woo. nice EFFECTS! does the "Shield Effect" is animated? if it is, then how u have animated it? becouse i know that to move some mesh, i need bones, and i dontthink to that shield mesh, bones will b in place

or its just a sprite over the screen?

Your signature has been erased by a mod because it's larger than 600x120...
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 23rd Aug 2005 22:55
its a shader effect included with DBP

it is indeed animated

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 24th Aug 2005 12:23
heh cool, too bad that my graphic card is too low for any effects
i can make realy nice effects in my game, i got over 20 .fx files on my computer eather

Your signature has been erased by a mod because it's larger than 600x120...
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 24th Aug 2005 19:29
progress made:

The piers now have supports, yay
Shops & Inns are done
Player animation fixed

The dungeons need to be tweaked to deal with the new camera angle though... I was thinking doing them in a platform game style but with depth, like the underground sections of God of Thunder or in Zelda: Link's Awakening where occasionally the game goes platform style. What do you think?

Does anyone a good way to make flames using particles, for the torches?

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Aug 2005 19:43
Quote: "I was thinking doing them in a platform game style but with depth, like the underground sections of God of Thunder or in Zelda: Link's Awakening where occasionally the game goes platform style. What do you think?"

I think it is a good idea which is why I am doing it in my RPG. I didn't nick your idea though, I have been planning it for ages.
Baggers posted some nice code in DB Pro section but I can't find it at the moment. This looks promising though:
http://forum.thegamecreators.com/?m=forum_view&t=29872&b=6

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 24th Aug 2005 23:16
w00000! nice!

thanks!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 25th Aug 2005 01:30
try using "set object smoothing" on your main character (and the npcs if it doesn't slow it down) it doesn't seem to increase the poly count...just smoothify the normals...and could improve the look alot


--Peter

"We make the worst games in the universe."

Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 25th Aug 2005 10:44
Very excellent work... one of the most "advanced" RPG I've seen here until now...

GRAT!

Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 25th Aug 2005 11:01 Edited at: 25th Aug 2005 11:04
In the earlier screenshots, object smoothing is not on... but in the later screen shots it is... on NPCs and the Player...



Today is dungeon day.

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 25th Aug 2005 21:12
Quote: "
w00000! nice!

thanks!
"

If you were referring to the link I gave then no probs! If not I just made a complete fool of myself!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 25th Aug 2005 23:12
Quote: "In the earlier screenshots, object smoothing is not on... but in the later screen shots it is... on NPCs and the Player..."

ah, so you are already doing it

i thought you had just got new models...it looked so much better!

"We make the worst games in the universe."

Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 26th Aug 2005 14:15 Edited at: 27th Aug 2005 17:50
lol, it does look a lot better

i'll put some dungeon screenshots up later (after i fix the flames with that cool code)

i was referring to the link!


UPDATE (i edited this one to avoid double posting)

i totally finished a better shop system where you can buy all sorts of lovely items.

i have to access to my pc at the moment (i'm at my grandad's so i'll upload the shots later)

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Non Official Company Owner
19
Years of Service
User Offline
Joined: 1st Jul 2005
Location: ???????????
Posted: 28th Aug 2005 05:00
Pricey can you help me make a RPG game details are at www.freewebs.com select final drift?

Y wat' up
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 28th Aug 2005 05:08
Quote: " and whats is your problem Leys? go page back and u will c "lots of screenshots""


Silly me, I thought this was the first page

"Dark Basic rocks! Although the things you can do are not as dynamic as C++, just think how long it would take to do the same thing! I can get FPS of over 60!"
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 28th Aug 2005 14:27
@Non Official Company Owner

Ummm... sorry, but I'm working on my own RPG and I have serveral games planned after that one sorry!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 28th Aug 2005 15:08
@Pricey: does your player got "spelling animations"?
when u make a spell of deffance or something, does your player got the animation for that?

Your signature has been erased by a mod because it's larger than 600x120...
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 28th Aug 2005 18:43
his arm is rotated upwards

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 28th Aug 2005 19:32
ohh..

well im planning to make something better
i saw one anime called "FullMetal Alchemist" and there is realy nice spell movements, so i guess ill use few of them
who saw the anime "FullMeta Alchemist", know what im talking about..

Your signature has been erased by a mod because it's larger than 600x120...
TDP Enterprises
19
Years of Service
User Offline
Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 28th Aug 2005 19:48 Edited at: 28th Aug 2005 19:50
@Pricey:

Game is looking good since i checked last




“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 28th Aug 2005 20:07
way hey hey
new screeshots


Some new shubbery and fencing around the shop


The mailbox


The piers are now supported and there are fences to stop the peoples from falling in.


dungeons, the camera reverts back to old style when underground


new inventory, allowing us to select & equip objects, also the EXP bar to the right, when is reaches the top, you get one of your magical items leveled up!


the shop
that spell is expensive!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 28th Aug 2005 20:33
WOOT!!!

That's awesome!!!!

My only graphical complaint is that the barrels and buildings are too blocky, and the boat doesn't fit te sceen. Besides that, this is really looking great!!

Slayer93
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: I wish I knew
Posted: 28th Aug 2005 20:53
Looking good Pricey people are looking less blockish got any monsters or quest yet.

NARUTO IS THE NINJA.....not really
jrowe
22
Years of Service
User Offline
Joined: 12th Oct 2002
Location: Here
Posted: 28th Aug 2005 20:55
Looking good, I think you've set the smoothing too high for those models though, try varying it about 50-100 until you get the right balance.

Tinnedhead Productions

For Fathers and Sons who enjoy wholy spirits.
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 28th Aug 2005 21:01
Finally, it's starting to look good!


The future is here, and I can't afford it.
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 28th Aug 2005 23:00
nicely done dude!
love the NPC trade menu..

and WTF is "mailbox" for?
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 28th Aug 2005 23:09
To recive messages from people in other villages of course. And news.

I copied from Zelda

Thanks guys for all your comments!

The boat doesn't really fit the scene, but i'm gonna re-texture it tonight!

In what way do the buildings look blocky? As in, the textures or the modelling? :S

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 28th Aug 2005 23:21
u mean a "NPC msgs"?

well i also made a mailbox in my game, but i made it lil bit different
i made a mini-forum where u can make a help post so the other guys will read it and help ya with stuff..
but i still dont understand how NPC can help ya..
TDP Enterprises
19
Years of Service
User Offline
Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 29th Aug 2005 00:04
looking very good, i like the mailbox idea.




“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 29th Aug 2005 00:24
*cough*Zelda*cough*


The future is here, and I can't afford it.
TDP Enterprises
19
Years of Service
User Offline
Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 29th Aug 2005 00:39
which zelda? i only played orcarina of time and majoras mask(waiting for the new one patiently, but wont have enough cash after i get a 360 or ps3).

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 29th Aug 2005 00:53 Edited at: 29th Aug 2005 00:53
Wind Waker

For example, Gogatex. At a cetain point in the game when I need to inform the player of something to do, I could make a message appear in the mailbox from someone, asking them to come to their village and help them or something. Its v.useful for helping move the story along.

Still having loads of troubles with Collision, which is really holding back the Demo. NGC doesn't seem to caclulate rotated collision properly for me

If you think you can help: http://forum.thegamecreators.com/?m=forum_view&t=59599&b=18

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 29th Aug 2005 06:20
I felt the buildings looked too blocky in that they really look like blocks. This is the modeling, not the texture. I think if you gave the buildings a more rounded look, that would fix it. I dont mean the buildings should be cylinders, but should look somewhere in between a sphere and a box, closer to a box. However if you improove the textures, you may be able to solve the problem without redoing all the building models. In the town that has lots of grass you could also put a grass texture at the bottom of the biuldings to make them look better as well.

But this is still looking great, and you're progressing so fast that this is the first big rpg made in DBpro that I'm truely almost certain will be finished.

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 29th Aug 2005 10:17 Edited at: 29th Aug 2005 10:26
@Pricey: collision problems? i saw the post, but i didnt understand nothing what u wrote there.. can u repeat it on msn or something?
Non Official Company Owner
19
Years of Service
User Offline
Joined: 1st Jul 2005
Location: ???????????
Posted: 30th Aug 2005 02:34
Is it an RPG?

??????????????????????????????????????????????????????????
DrewG
19
Years of Service
User Offline
Joined: 25th Aug 2005
Location:
Posted: 30th Aug 2005 03:00
Duh! of course it is a rpg...

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 30th Aug 2005 11:51
@Non Official Company Owner: smart question


BlueLight Online, improved version of MorningOnline
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 30th Aug 2005 13:50
lmao! thankyou!

it is indeed an RPG...

i'm taking a break from developing this for a few days to do a little arcade game for someone, when i get back to programming it, i have finnally found a possible collision fix, so the demo is looking a lot closer!

bi!

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
DrewG
19
Years of Service
User Offline
Joined: 25th Aug 2005
Location:
Posted: 30th Aug 2005 17:49
Dear Pricey,
Can't you just tell us when the demo will be released. I am very interested in your game since it looks very promising. Anyway know any good places for 3d character models. Medieval style. (I started an rpg not too long ago and just need to add collision and some more stuff.)

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 31st Aug 2005 03:20
I SO SECOND WAT THE GUY ABOVE ME SAID BECAUSE UM READ THIS
Quote: "Dear Pricey,
Can't you just tell us when the demo will be released. I am very interested in your game since it looks very promising. Anyway know any good places for 3d character models. Medieval style. (I started an rpg not too long ago and just need to add collision and some more stuff.) "


New episodes of family guy sunday!
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 31st Aug 2005 11:58
hopefully the demo will be released next wednesday ^^

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Non Official Company Owner
19
Years of Service
User Offline
Joined: 1st Jul 2005
Location: ???????????
Posted: 2nd Sep 2005 22:44
Hi! love the game Pricey I hope you got my e-mail

??????????????????????????????????????????????????????????
DrewG
19
Years of Service
User Offline
Joined: 25th Aug 2005
Location:
Posted: 6th Sep 2005 17:45 Edited at: 6th Sep 2005 17:54
Yay, hopefully the demo will be released tomorrow. I have been waiting forever for tomorrow lol. . Also, wwhat is your level editor, and um can you post something about how to do collision. I need help with that item. Thanks Pricey

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
Pricey
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 7th Sep 2005 21:06
The collision is seriously screwed up... i can't release a demo right now sorry.

The next update will be in a while, as I have over commmitments to fufill over the next few weeks, hopefully I will have it all polished by then.

Sorry

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
DrewG
19
Years of Service
User Offline
Joined: 25th Aug 2005
Location:
Posted: 7th Sep 2005 21:28
NOOOO, oh well. Anyway what level editor do you use Pricey.

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?

Login to post a reply

Server time is: 2024-11-23 19:40:02
Your offset time is: 2024-11-23 19:40:02