@Oddmind thanks.
As for the updates on the shaders, all is implemented (except shadows and normal maps, but I don't really need to sacrifice any more FPS) theres a few bugs here and there, but they will be straightened out. But Sett cannot use them as he has DBP online 5.4 and cannot update, so he cannot compile my source code, so shaders will only be implemented once the engine is complete.
Oh a screenshot of the shaders. (But screenshot was taken during experimenting, but you get the idea)
There is not HDR in the main scene as I was fixing the brightness bug, hence the dark HDRI in the boxes. But there is the grass and water shaders in there as well and x6 antialias, but thats because I told me graphics card to do that, so not DBP related
, which has lowered the FPS. But don't worry, for those without shader compatibility, theres will be an option to kill them
"I want to put a bullet through my head everytime I think of you!!!"- Slayer