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Work in Progress / X-Ball 3D (Demo+Screenshots)

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Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 3rd Nov 2005 03:23 Edited at: 3rd Nov 2005 03:23
...So where are you in converting the game to dbp? Can we see a screen of the current build even if it's nothing special?

Edit: Post 101!!!!!!

Zotoaster
19
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Location: Scotland
Posted: 3rd Nov 2005 17:58
I guess you can, I'll upload one soon


Zotoaster
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Location: Scotland
Posted: 4th Nov 2005 22:01
Alright, good news (to me).. but I just got sparky's dll for DBPro, and I managed to work it out (thank you svenB ), and now, I am simply, restarting

This time it wont be so buggy, and I won't jump right into the project, I have already started doing tests for many aspects of the game, even movement... so now this project will take way longer to make, but it's gonna be worth it.. it won't be that unstable, and it will be more playable

I wont have this thread lcoked incase you want to ask questions about it.


Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 4th Nov 2005 23:56
Cool! Finally, Xball will be better then Ever!
dab
20
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Location: Your Temp Folder!
Posted: 5th Nov 2005 01:33
It will be better than the better version of it. lol

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 6th Nov 2005 16:12
Good news, now the collision is *perfect*, you can't go through the walls no matter how steep they are, or how hard you push That's one bug gone


Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 6th Nov 2005 16:20
That's good to know. Why haven't you been on msn tho i wanted to talk to you about this game

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 6th Nov 2005 16:50
I'm on now


dab
20
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 9th Nov 2005 02:10
Wow, the remake is better than the remake which is better than the remake!

Zotoaster
19
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Location: Scotland
Posted: 23rd Nov 2005 19:06
Remake is going good, just posted to let you guys know that this game hasn't died away. I've been working non-stop on the engine, which is fully modable by changing round the .XBL files that come with all the data. I've also been working on a level editor that you will be able to download and make levels for the game. So progress is good

Zotoaster
19
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Location: Scotland
Posted: 4th Dec 2005 14:18
The new engine is almost complete I just need to finish up the AI, then make a hud and some interfaces etc.. So I shall start a new thread and post a demo within the next few week, so keep your eyes peeled

Catch ya all later

Zotoaster
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Location: Scotland
Posted: 4th Dec 2005 15:05
And just to make you impatient guys happy, here's some info and some screenshots.

Info:

The collision is *perfect* - No bugs at all!

Many different controls that you can use. Mouse, arrows etc. and you don't even need to change the settings, you can go from one to the other.

Much better physics, and easier to pass the levels; for those of you who played the last demo, remember the second level, where the was the huge long ramp going up that was very hard to reach, there are no problems with things like that, and you don't even have to hold space.

The jumping is better, you don't have to hold the jump button, you press it once, and it jumps propely

Almost completely moddable!! Change anything you want, from the gravity to the directory of the level model, to the positions of the crisps (used to be coins ^_^)

Runs alot faster. For me it's 65 FPS, and that's when it's set to 60.

Much better engine. i.e. to change the level from 1 to 2, just do "level=2" if you knopw what I mean. Has a few hundred lines at the beggining just reading data, which can all be changed. Basically, the engine is set to default, and can be changed by the user.

That's all the info I have just now. Here's some screenies.



I went full blow to give the levels that kind of cool feeling. I really like the feeling of the city at night time with all the lights etc. And I really like that clear air, being really high up and the blue fog It will be hard to make things look cool for future levels, but I have ideas, but they will be kept secret until you play the demo

P.S. I know, the graphics still aren't our own, but Dan's computer is still broken, and he's getting a very descent one for X-Mas. So they will be changed for when the demo comes out.

Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 4th Dec 2005 15:14
Looks, very nice, and from you description, I can't wait to play the demo!!!


Check the WIP board for updates on Block Verse
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 4th Dec 2005 15:16
Looking good!
Can't wait to try out the demo!

PanzerGameshere
Free Particle Engine For dbpro :
here
Sven B
19
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Joined: 5th Jan 2005
Location: Belgium
Posted: 4th Dec 2005 15:21
Quote: "Looks, very nice, and from you description, I can't wait to play the demo!!!"


Quote: "Looking good!
Can't wait to try out the demo!"


Looks indeed very good. Like you heard from the rest..

Demo!!!

Immunity and Annihalation makes Immunihalation...
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 4th Dec 2005 15:44
Thanks guys, the demo should come soon, but not too soon.

Oh, and one more thing that I forogt to mention. You can't jump on the ground to avoid dieing, but I am thinking about it giving you some time to get off the ground or else you die.

Bizar Guy
19
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Location: Bostonland
Posted: 4th Dec 2005 16:03
Do it like in mario 64, where if you hit the lava, you fly back into the air and lose some health.


Check the WIP board for updates on Block Verse
Zotoaster
19
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Location: Scotland
Posted: 5th Dec 2005 14:57
!!!

Good idea in other words

dab
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 6th Dec 2005 03:34
Wow, those images look spectacular! As others said, Demo!

Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 6th Dec 2005 17:38
Hey this has really progressed very well - I like the look of it very much The more little touches and polish you add to it could really make this special. I love games with characters based on balls - maybe you could try using Newton, the ball could roll around via the physics, theres a very simple example of rolling ball controls with it Anyway keep it up its nice to see something going from such a rough (but good) start and continue to develop

Zotoaster
19
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Location: Scotland
Posted: 6th Dec 2005 19:12
Hey kang, I checked out that newton thing, there isn't really much a need it for, apart from jumping off ramps etc. but I think that is programmable, I'll look into it.

And thanks for the good replies. It looks like this game is maybe going a little slow, but it still seems to be going very easy.

In other news - I have just implemented control devices. So now I can use the mouse, arrow keys, and a control device (like a video game thing)... I guess I should also do WASD keys too. OH well, catch ya all later

Zotoaster
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Location: Scotland
Posted: 8th Dec 2005 09:46
Controls almost finished now, but I decided you should change the controls though the pause menu (which I am working on), all the controls at once really got messy, but it's cool now.

So, I just have to make the pause menu, and the real menu, and some AI, then demo time (same two levels as before I'm afraid)

Darkbasic MADPSP
19
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Location: Uk
Posted: 9th Dec 2005 19:49
I liked the first 2 level good luck with it

Experienced DB http://www.greatgames3d.com (work in progress site)
Bizar Guy
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Location: Bostonland
Posted: 9th Dec 2005 20:45
Playing the first two levels again if fine, especially with all the updates you mentioned!!


Check the WIP board for updates on Block Verse
Darkbasic MADPSP
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Posted: 12th Dec 2005 17:01
Quote: "Playing the first two levels again if fine, especially with all the updates you mentioned!!"


Agreed

Experienced DB http://www.greatgames3d.com (work in progress site)
Zotoaster
19
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Location: Scotland
Posted: 14th Dec 2005 16:33
Nooooooo!!!! Can you believe it, as soon as Daniel and I were about to go full swing on X-Ball, he doesn't get his laptop! His mum was just going round to see her partner and pick up the laptop, but what are the chances of them braking up on that day!!?!?! Om my god, looks like I'm gonna ghave to work on it myself now..

Darkbasic MADPSP
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Posted: 14th Dec 2005 17:17
can i join in

Experienced DB http://www.greatgames3d.com (work in progress site)
Zotoaster
19
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Location: Scotland
Posted: 14th Dec 2005 19:29
Ummm no lol

I don't mean any offence, but you can't stick to one project. This is long, and hard, and boring. I don't need anyone for coding anyway, I'm doing it all myself , but if I ever need any help, and you help, consider yourself as a helping hand.

Xenocythe
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Location: You Essay.
Posted: 15th Dec 2005 20:31
I'll be the helping foot, whenever you feel like you wanna ditch this project I'll swing into your rear end.
Zotoaster
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Posted: 16th Dec 2005 00:36
Quote: "I'll swing into your rear end"


Sorry - I'm not gay.

Darkbasic MADPSP
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Posted: 17th Dec 2005 12:01
lol

Experienced DB http://www.greatgames3d.com (work in progress site)
Xenocythe
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Posted: 17th Dec 2005 15:49
Neither am I, I'm saying I'll kick you if you feel like ditching this project... stupid arse!
Zotoaster
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Posted: 27th Dec 2005 13:34
s suprised as I was to find out that he wasn't getting his laptop - he now is! All we need to do now is wait till he has some software and the internet, then we start working.!

Darkbasic MADPSP
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Location: Uk
Posted: 24th Jan 2006 21:10 Edited at: 24th Jan 2006 21:11
Hi zotoaster sorry to bump the thread do you have anymore screens to show us? also i've had an idea for save files why not make like an internet file sharing area that accepts just xball files

Edit:
Sorry didn't realise this thread was dead

where i went on holiday to
www.portaventura.es and also http://themepark.nl/ubbthreads/showflat.php?Cat=0&Board=UBB7&Number=661483&page=0&fpart=all
Zotoaster
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Posted: 24th Jan 2006 21:22
Not dead, just dormant...

No new screenies yet, sorry. Gonna work on the AI.

Darkbasic MADPSP
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Posted: 24th Jan 2006 21:25
ok

where i went on holiday to
www.portaventura.es and also http://themepark.nl/ubbthreads/showflat.php?Cat=0&Board=UBB7&Number=661483&page=0&fpart=all
Chris Franklin
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Location: UK
Posted: 18th Feb 2006 15:18
Any updates please i don't want the thread to die which you seem to be letting it do

Zotoaster
19
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Location: Scotland
Posted: 18th Feb 2006 15:20
This game will be revived, just recently with all my exams and schooling and my music life I dont have much time left for it, neighter does the other guy that's helping me make it, that's why were so stuck, when we both have free time we work on it

NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 23rd Feb 2006 21:00
http://www.halomaps.org/index.cfm?pg=3&fid=1501
lol, check this out.


At least farting ferrets are better than stinky stoats.

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