And just to make you impatient guys happy, here's some info and some screenshots.
Info:
The collision is
*perfect* - No bugs at all!
Many different controls that you can use. Mouse, arrows etc. and you don't even need to change the settings, you can go from one to the other.
Much better physics, and easier to pass the levels; for those of you who played the last demo, remember the second level, where the was the huge long ramp going up that was very hard to reach, there are no problems with things like that, and you don't even have to hold space.
The jumping is better, you don't have to hold the jump button, you press it once, and it jumps propely
Almost completely moddable!! Change anything you want, from the gravity to the directory of the level model, to the positions of the crisps (used to be coins ^_^)
Runs alot faster. For me it's 65 FPS, and that's when it's set to 60.
Much better engine. i.e. to change the level from 1 to 2, just do "level=2" if you knopw what I mean. Has a few hundred lines at the beggining just reading data, which can all be changed. Basically, the engine is set to default, and can be changed by the user.
That's all the info I have just now. Here's some screenies.
I went full blow to give the levels that kind of cool feeling. I really like the feeling of the city at night time with all the lights etc. And I really like that clear air, being really high up and the blue fog
It will be hard to make things look cool for future levels, but I have ideas, but they will be kept secret until you play the demo
P.S. I know, the graphics still aren't our own, but Dan's computer is still broken, and he's getting a very descent one for X-Mas. So they will be changed for when the demo comes out.