Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Zombie Hunter Open Source DBPro Project

Author
Message
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 15th Sep 2005 17:16 Edited at: 15th Sep 2005 17:18
well in that case i see no problem me posting the texture here right? right?

edit,
if the model is required aswell, the njust shout

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor

Attachments

Login to view attachments
Steve Fash
21
Years of Service
User Offline
Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 15th Sep 2005 17:47
Hi Lukas,
Hope things are going well....
In the game, what about having a few more zombie models ?
*female
*zombie dog (?)
*zombies with parts of limbs missing or hanging off
*zombie police man/paramedic
I was thinking of some of the zombie models in "House of the dead III", there's some good ideas in there

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Sep 2005 09:32 Edited at: 16th Sep 2005 11:11
hi, yeah i have been playing house of the dead 3 alot lately (demo) and its so sweet. but yeah, it would add more realism to the game, i mean how many games actually have zombie females?
also, im trying to keep the game as close to realism as possible, like you would actually feel that you where there, and this could actually happen. yet im trying to keep it as simple as possible.

but yeah, ill as Jonny Ree if he has some time to work on the female zombie, and perhaps adjust the current zombie so we have a fat one.

also, anyone is welcome to participate and supply me with models/media. you will get credit for it. (in the source code as well as in-game). so if you are a talented modeller, artist, then just shout and help me make a really good looking scary game


when my leveleditor is done (30% done atm) ill start workin on the shader effects. BUT (always a but) i have a geforce 4mx so i will need beta testers ill get in touch later about that when its time

edit,
Quote: "*zombies with parts of limbs missing or hanging off"

this gave me a brilliant idea
in newton, with the ragdoll you have bones right? yes. and i could try to make it so when firing with the shotgun f.ex. and if the raycast hit the bone in the arm then disable the use of that bone. it would then act like the arm is broken am i right?? now that would really be cool just think about it, if you fire at a zombie, and he falls from a high ledge, land on his leg and it breaks! wicked most awesome! thanks for the inspiration BUT (again) i need the model boned AND i need to fix the d*mn bug with the zombie being tossed out in space not cool i guess this idea will have to wait until... umm.. until.. eh.. i get the bug fixed.

okay, one more time:
does anyone who is familiar with newton have a solution to what might be the problem to this:
Zombie Walks/Rotates at a Random Value.
it works smooth. Suddenly the zombie stops, it wont move but it can still rotate and it is standing like this instead of | yet it is using an UpVector at 0,1,0.
alt.A) i think; what the?! and i move towards it and collide with it.
alt.B) i think; mohahahaha and i shoot at it.
now the zombie is tossed out in the space with speed exceeding its allowed maximum speed. he can go through walls when this happens.. also sometimes it takes me with him.
the zombie ends up at a position outside the newton world, it gets deleted to save memory and i get the error message: object does not exist or body does not exist. that is because the object/body is deleted.

but my question is: why does this happen?
ill post source if needed

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 16th Sep 2005 14:34 Edited at: 16th Sep 2005 14:55
Here you are (water only)
If the water textures are't good. Whrite!


and... Yes Metal. What kind of metal??? Here are some examples
(9 of 50)



and what about sky texures for Ya game??

EDIT: Upload only the weapons + old textures please


[href][/href]

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Sep 2005 18:15
the water texture is sweet! thanks

metal
no. 5,6,9 are exactly what is needed

sky.. hmm, i was planning oon making this an indoor game.
im not that good at exterior stuff

Quote: "Upload only the weapons + old textures please"

but why? they are in the dbc version if you have downloaded that game you allready have the weapons and textures. but if you dont have the game (and dont want to waste 12mb space) then ill upload the weapons.

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 16th Sep 2005 21:22 Edited at: 16th Sep 2005 21:32
no no Ive got a flat rate
http://www.onlineartsgames.de/metal.rar 993 kb
but I think you have new weapons.

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 17th Sep 2005 16:32 Edited at: 17th Sep 2005 16:34
hmm.. nope, no new weapons

thanks for the metal textures

do you have any wood textures as well?? if not then ill use the one i made (the one on the boxes). but i feel like i need something better...

Jonny Ree, if you read this (if not then ill see if i can get you on msn) how is the zombie model going, i mean the boning? i just need to know because need it soon

im working on a new level and i figured i would go with outdoor levels aswell, so i need to add yet another feature to the level editor. teleportations from exterior to interior. that would defenitley not dec the fps. im running at 40fps @ 640x480x32 with my fathers computer: amd athlon (1.2ghz), 128mb ram, gfore2mx 32mb. and i get it to run at 65fps with my sisters computer (my computer is broken): amd sempron (1.5ghz), 256mb ram, geforce4mx420 64mb.

and i guess most gamers here have atleast 2000+mhz, 256mb ram and atleast a sm2.0 card. so i think there wont be a problem with the fps drop at higher resolutions than 640x480.

edit,
jack: i think the sky textures will come handy afterall

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 17th Sep 2005 22:24
quick and dirty changes to orginal texture

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Sep 2005 13:54
wow that is great, thanks
could you possibly add some blood in the eye that is not there? to make it look like it was recently removed

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 18th Sep 2005 17:06 Edited at: 18th Sep 2005 17:07
you should send me the model as well, I could rip some arms off and put some bloody nubs on it....

here is updated texture

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Sep 2005 17:22
ok here is the model.

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor

Attachments

Login to view attachments
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 18th Sep 2005 20:58
Here is my favorite Wood texure..

[href][/href]

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Sep 2005 21:12
that is perfect

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 18th Sep 2005 21:16
more?

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Sep 2005 21:40
yeah, how about that sky texture?

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 19th Sep 2005 00:34
wow, the skin texture came out better than I expected.....
Jonny Ree
19
Years of Service
User Offline
Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 19th Sep 2005 01:02 Edited at: 19th Sep 2005 01:05
ouch, looking at my texture now, I feel like I should probably redo it o_O wow, its been a while. I dont think the texure being used was the finished one, atleast not the face.

Good job with the blood by the way


Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 19th Sep 2005 02:27 Edited at: 19th Sep 2005 02:33
TY Jonny!!

Anyway I admire your skills (rpg your working on) and aspire to get better at this stuff!

Here are some tweaks or modifications to allow different types of zombies (wip)

I did not build the zombie....(credit goes to Jonny I believe)....





hard to make out, but I cut the hand off and made a bloody nub...
wanted to see what a hanging eye would look like....
no other modifications other than a rough texture to the basic skin...
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Sep 2005 03:30
hehe, nice...looks pretty freaky o_O

"We make the worst games in the universe."

Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 19th Sep 2005 11:40
looks awesome Heckno!

could someone make a normal map of the skin? ill be adding shaders soon or could anyone tell me how i can make a normal map?

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 19th Sep 2005 15:14
(you know what to do...)



[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 19th Sep 2005 15:51
the game will take place at night. (no day/night cycle ) hmm.. no. 6 looks good. and could you make a night sky out of no.4 or is it allready night? maybe if i could make the texture darker by myself. (i should be able to accomplish that, i mean im not terrible at 2d.. im just unliucky somethimes )

no. 6 and 4 please

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 19th Sep 2005 16:19
No Problem
Wait a minute
Ill send you 6 and "evening 4" "and night 4"

[href][/href]
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 19th Sep 2005 16:21 Edited at: 19th Sep 2005 16:22
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 19th Sep 2005 17:40
its looking great, thanks

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Hoopkid ups
19
Years of Service
User Offline
Joined: 24th Nov 2004
Location:
Posted: 19th Sep 2005 22:58 Edited at: 19th Sep 2005 23:23
Quote: "could someone make a normal map of the skin? ill be adding shaders soon or could anyone tell me how i can make a normal map?"


Here's a function that will create a normal map from a texture:



The only problem is, the texture cannot be larger than the screen's dimensions, since it uses the point() command and the getimage() command. If that's a problem, I could create a version of it using memblocks...

I also attached a normal map of the modified skin for you.

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 20th Sep 2005 08:47
thank you but would it be possible to make it a little bit more detailed? all i see is a blue picture.. or maybe that's just because of the tft monitor

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Hoopkid ups
19
Years of Service
User Offline
Joined: 24th Nov 2004
Location:
Posted: 20th Sep 2005 13:59
Sure, I attached a more detailed version.

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 20th Sep 2005 14:57
its beautiful

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 22nd Sep 2005 08:58
allrighty,

i havent felt like working this week.
but yesterday i tried to rewrite the AI once more.
this time i will remove lots of stuff that i had added before.
and i know what the problem is, but i cant fix it and that really suck.

so i what i have done with the AI is:
*it stands still and rotates smoothly.
*when player is close to it (and it see the player) move towards it. but it wont move

ahh.. the level editor is not close to finished.
i think there will be another month or two until i get some new screenshots or any "real" progress.

so ill see you then... and please dont kill this topic
if there is anything you wish to help me with (media related), then just post

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 23rd Sep 2005 14:32
ok Lukas I hope you have enought textures for a while mail me if you need something

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 26th Sep 2005 13:48 Edited at: 26th Sep 2005 13:50
yes. i dont need anymore textures at this point. thanks for the help Jack

the city this game will take place in is called "Edyville". and it have around 30 houses, 1 mall and 1 school. i have a map at home, i could post it when i get there.

if anyone is interested in House Modelling i need some help:

exterior houses:
just a house, no interior stuff

interior houses:
walls, floors, roofs, doorways and stairs

same with the school and mall.

i will place interior objects with the level editor im making.

i also need Trees, Rocks and Street Lamps.

so all you modellers, if you would be kind enough and help me

edit, the first page have been updated a little bit...

Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 26th Sep 2005 15:28
Streetlamps? here!

[href][/href]

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 27th Sep 2005 10:42
thanks again jack
im at work so i cant look at it right now

and could you remove/shrink that picture of yours on the first page, please it is kind of big

Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 27th Sep 2005 18:13
Pic removed

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 28th Sep 2005 09:12 Edited at: 28th Sep 2005 09:51
ok thanks.

AI LOG: 27.09.2005
Quote: "
* Rewriting AI in a TOTALLY different way than before.
* Zombie can now rotate.. he rotates at random
* ..can move at random, but only in one direction"


AI BUGS: 27.09.2005
Quote: "
* Doesn't move like he should
* Doesn't Rotate smoothly, he 'teleport rotates'"


AI, WHAT IS LEFT: 27.09.2005
Quote: "
* Idle; rotate, move at random, make some sounds, if see player goto.
* Goto; follow player, if player is lost then search.
* Search; listen to sounds, goto last position where player was seen, at random stop searching
* Hit; ragdoll effect on the part it was hit, tiny slowdown in movement speed
* Die; Ragdoll effect, after some time, ressurect."


Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 28th Sep 2005 17:44
a house

[href][/href]

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 29th Sep 2005 14:45
the street lamp is EXACTLY what i had in mind. how did you know?
and the house is just perfect. thanks

AI LOG: 28.09.2005
Quote: "
* Tried to make the zombie move, by appling global force
* Experience same problem as before
* Getting closer and closer to the bug, when i find it i will KILL IT ONCE FOR ALL!!!"


Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 29th Sep 2005 17:20 Edited at: 29th Sep 2005 20:29
AI LOG: 29.09.2005
Quote: "
* Thanks to walaber, the bug is DEAD, i repeat DEAD!!! im back in business now boys and girls!
* I just got home from school[edit]i meant work. gee i always forget[/edit] so i haven't any more news, i just tried what walaber told me
* I have now completed the "idle" tag.
* the "goto" tag is almost finished."


AI BUGS: 29.09.2005
Quote: "
* |FIXED|Doesn't move like he should
* Doesn't Rotate smoothly, he 'teleport rotates'
* Rotation only works between the angles 0-180"


Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 1st Oct 2005 19:16 Edited at: 1st Oct 2005 19:19
Ive seen Zombie Hunter (DBC) and it is very good Yes
and now this is my question to you:


Lukas can you help me with the bulletholes in DBC
(dbcollisions.dll)? Please give me a


[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 1st Oct 2005 19:56
hello

i dont have much time, but i can give you a short DBC snippet.



if you need more help, then post again.

i will give more help if needed, but i dont have time, im in a hurry

Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 1st Oct 2005 23:18
Sorry but I need more help

[href][/href]
Advancement Games
19
Years of Service
User Offline
Joined: 6th Jan 2005
Location:
Posted: 1st Oct 2005 23:35
I like the game so far, just needs new graphics.

C. Nom De Plum
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 2nd Oct 2005 15:53 Edited at: 2nd Oct 2005 15:56
thanks Gamedev. the graphics aren't my main topic at the moment im trying to finish the AI or atleast make a really big part of it.

after that, ill complete the level editor and by the time that is complete, i hope i have some houses and models so i can put it all together.

Jack,
ok.. so you need more help. bulletholes eh.
first i'd like to know a few things:
* are you using DBC or DBP
* have you any experience with sparkys dll (dbcollisions.dll)
* exactly what do you need help with
...creation
...collision
...rotation
...holes are used over and over again
etc. etc.

i need this info to make a greater snippet



GAME LOG 1-2.10.2005:
Quote: "
* tried to add the fire effect.. no succes
* tried to add the Blur effect.. no succes"


Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 2nd Oct 2005 18:54
I have DBC 1.13

I use the dll for my collision

I need help with :

...creation
...collision
...rotation
...holes are used over and over again
etc. etc.

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 2nd Oct 2005 19:09
ok ill write a tutorial for you.

Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 2nd Oct 2005 19:35
thx

[href][/href]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 2nd Oct 2005 20:08 Edited at: 2nd Oct 2005 20:10
here you are, sorry if it took too long [edit]wow, exactly 1 hour[/edit]

i have the
here.

and you can download the media if you want (source included) on the red download button

if you still need more help then post again

Attachments

Login to view attachments
Advancement Games
19
Years of Service
User Offline
Joined: 6th Jan 2005
Location:
Posted: 2nd Oct 2005 21:25
Are you going to release a version for DBP soon? I would like to see that when it is out.

C. Nom De Plum
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 2nd Oct 2005 21:51 Edited at: 2nd Oct 2005 21:52
i was hoping to get a demo out soon.. the closest i can think of is November. (check the first page every now and then i will update it when i have done something or found a new bug etc. etc. also the release date for a demo is there.

incase any modeller drops by:
i would really like to get some help with some houses that need to be modelled.
one house, two models. one exterior, and one interior.

exterior:
just a box or something with a pyramid on top.
but if the interior have shape, then the exterior must have same shape.

interior houses:
only walls, floors, stairs and roofs.

currently i have 2 exterior houses. and 1 interior house. (edit, out of 30)

Login to post a reply

Server time is: 2024-11-23 14:27:54
Your offset time is: 2024-11-23 14:27:54