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Program Announcements / AGE, the free game editor

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Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 30th Sep 2005 03:28


I could hug you, you scary gothic person!


You are not alone.
FXTC
19
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Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 30th Sep 2005 16:46
I thanks for AGE
Comingsoon I converted all prefabs to DOB format

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 30th Sep 2005 17:33
Cool this is great i'm buiding a jungle style thing fps but will us age for other parts

Gtas back and bigger and better than before
Kohaku
20
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Posted: 30th Sep 2005 21:02 Edited at: 30th Sep 2005 21:26
Greatness.

Due to a minor site bug, I'm going to chage some things on the site again. Not sure what, but expect down time and changes. All acount data will remain.


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Megaton Cat
20
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 30th Sep 2005 21:25
Umm...why do we have to login to view the site?


The future is here, and I can't afford it.
Kohaku
20
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Location: The not very United Kingdom
Posted: 30th Sep 2005 21:29 Edited at: 30th Sep 2005 21:31
So that I can keep track of age and its users.

Expect a forum like thing soon!


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Megaton Cat
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Location: Toronto, Canada
Posted: 30th Sep 2005 21:49
That's a stupid idea.

Users don't want to be hounded.


The future is here, and I can't afford it.
Kohaku
20
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Location: The not very United Kingdom
Posted: 30th Sep 2005 23:07
If they want it, then they can register. Nuf' said.


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Darkbasic MADPSP
19
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Location: Uk
Posted: 2nd Oct 2005 09:46
I registered and downloaded the age add-ons

Gtas back and bigger and better than before
Kohaku
20
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Location: The not very United Kingdom
Posted: 2nd Oct 2005 20:58
Well actually, with the new site, you don't need to register to get it. But I urge you to anyway.


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Darkbasic MADPSP
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Posted: 2nd Oct 2005 21:20
what!!

Gtas back and bigger and better than before
Kohaku
20
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Location: The not very United Kingdom
Posted: 2nd Oct 2005 21:41
Yeah, I had a long talk with RiiDii about it, and I decided to change it.


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Insanity Complex
18
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Joined: 16th Sep 2005
Location: Home
Posted: 4th Oct 2005 16:43
Very nice looking program. I'll be sure to download it when i get home from school.

If you stand not beside me, then I assume you to be my enemy.
Kohaku
20
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Location: The not very United Kingdom
Posted: 4th Oct 2005 18:49 Edited at: 4th Oct 2005 21:44
Cheers, though I suggest you wait a few days, as I'm soon to upload a much better, heavily changed version. You'll love it. I know I do!

EDITZORZ

I've actually uploaded that version now! It features lots of cool new tricks. New entity system, environment emulation via config file. Other stuff. Check the AGE page of my site.

PS, I have yet to update the frameworks for this version of age, will do that later on. However, the prefab pack has been updated, so grab that too.


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Insanity Complex
18
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Posted: 5th Oct 2005 16:10 Edited at: 5th Oct 2005 16:14
OK, so are you telling me to wait or that it's ready? ROFL

P.S.
If you need any help with the website I may be able to help...I'm ok with html. I could write up the site, then e-mail it to you(you would have to let me know the locations of the images, site pages, etc, also what the site should look like). I'm offering to do it because I'm bored and have way too much time on my hands...but I don't expect to be allowed to do this for ya, it's just an offer.

If you stand not beside me, then I assume you to be my enemy.
Kohaku
20
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Location: The not very United Kingdom
Posted: 6th Oct 2005 00:43
It's ready. I was working on the frameworks all of lastnight, which is no fun when you're ill! If I feel up to it later then I'll continue working on them. As for offering to make me a site, that's very kind of you indeed. If you feel that you could make something better than what I already have, then please do give it a shot.


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Insanity Complex
18
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Location: Home
Posted: 6th Oct 2005 02:01 Edited at: 6th Oct 2005 02:50
Quote: "If you feel that you could make something better than what I already have, then please do give it a shot.
"

Well...I'll see what I can do then, I'll do it tonight and show you wat i got in mind sometime tommorow or friday.

edit:
RAAAWR, can't access ur site from home...i got to it first time at school...im not thinking I can access it now...Sorry but until i can load ur site, can't really do much of anything to try to improve upon it...

If you stand not beside me, then I assume you to be my enemy.
Kohaku
20
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Location: The not very United Kingdom
Posted: 6th Oct 2005 08:11
Haha, yeah, it went down shortly after you made that post. I'll prod jimmy tomorrow.

In AGE news, I'm still working away on the frameworks. I've added an extra array for fast reading of usual object data that is called every loop(collision). This saves having to parse the entity string every loop a zillion times, and the change in fps shows. I've just spent the past few hours on a new sliding collision function. This one is faster than all of the previous ones, and as accurate as ever.

Ideally I'll try to make the parser faster(maybe use a plugin), as a lot depends upon the speed of it.


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Insanity Complex
18
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Joined: 16th Sep 2005
Location: Home
Posted: 6th Oct 2005 16:16 Edited at: 6th Oct 2005 16:20
oh...i assumed it was my computer ROFL. my computer at home is junk...I love my first hour of school though. they're computers rock and first hour is keyboarding. we only do one lesson a day and I finish it sometiems before class even starts...so i end up with 20-45 minutes of free computer time.

by the way, just post up here when the site is back up and i should have at least a home page example by the morning after...however i can't get it to you in the morning...so it will get to you between 4 and 9pm CST

If you stand not beside me, then I assume you to be my enemy.
FXTC
19
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Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 8th Oct 2005 13:08
I thing repair AGE frameworks basics to next version DBP 5.9 with ODE Physic.
ODE code in DBP5.9beta2


Here is interesing LOD system:
http://forum.thegamecreators.com/?m=forum_view&t=62248&b=1

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Kohaku
20
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Location: The not very United Kingdom
Posted: 8th Oct 2005 14:18 Edited at: 8th Oct 2005 14:39
I will indeed be implementing those physics, as soon as I have the time and room, and dbp 5.9 is at a stable release. Also, I have my own LOD and BB methods designed. I've actually been keeping close tabs on that thread too. Thanks for sharing FXTC.

I've been adding hash tables to the basic framework, and this morning, I finished doing that. Now I can add some condition statements too. I'm wondering what to tackle next though, and I have a week before dbspot is back up, so I guess I'll do full on age based coding in that week. So I can either do:

*LoD and BB
*Conditions and scripts
*New collision types
*Upgrade the lighting system

I think I'll look into conditions and scripts.

PS, this time I'm going to make sure that this one framework is finished before moving on to the others, unless of course I plug them all together and make one UBER framework of UBERN3SS1

But we'll see...


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FXTC
19
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Location: CzechRepublic
Posted: 8th Oct 2005 15:39 Edited at: 9th Oct 2005 12:29
Usefull scripting is LUA.
If you need www page I create for youwith forum,galeri,download area,news,articles,newstlers,registred area.

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Advancement Games
19
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Joined: 6th Jan 2005
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Posted: 8th Oct 2005 17:13
Aura: The site is not working for me. It says that it does not exist. It is 10:12 AM Eastern Time where I am, and I am not sure if your server is down. It looks really cool, and I was wondering if you can export the entities and object positions to DBP code from the editor or just something that could be loaded to DBP.

C. Nom De Plum
Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 9th Oct 2005 00:07
Thanks FXTC, but I'm trying to develop my own scripting system, though rest assured that I will use something like LUA if I screw up!
As for your site proposition, it sounds very interesting. The site is down, and will be for a week, so lets not worry about it till it's up again.

Gamedev, wait a week! I guess I should try and find somebody to host the exe while the site's down. The last update was pretty cool after all.


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Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 9th Oct 2005 01:01 Edited at: 9th Oct 2005 01:02
Drew will host.

Email drew at drewcameron @ ddrw.com

or if you catch me on MSN again..

Drew takes some time off.

Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 9th Oct 2005 02:03
Thanks to Drew here being mighty kind, you can all download the current version of AGE from his site. http://www.drewsgames.com/age.zip

Cheers Drew! AGE has a special place in its metaphorical heart just for you.


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Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 9th Oct 2005 02:59
I'd like to meet this Drew girl.

P.S: http://www.drewsgames.com/age.zip

Drew takes some time off.

Kohaku
20
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Location: The not very United Kingdom
Posted: 9th Oct 2005 07:58
Am attempting to upload the new age framework, but I keep timing out before it's done, and it's only 222KB. How I miss dbspot.
Last try now. This time it's the 24KB rar.

Anyway, this framework is the past three frameworks(MMORPG, Basics et Multiplayer) all glued together in one neat little package. It uses the new entity system found in age 1.0.4, new hash table system for faster run time and a new collision system for faster collision detection. Requires Multisync to compile(read the "READ ME.txt" file for more info on that).

The first post was much better. But anyway, enjoy!


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Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 9th Oct 2005 10:41
sounds hot, well, it's been 6 months, and god damn it feels good to listen to my mp3s, sitting infront of good old betty, my pc!! I'm BACK! and I'm off to clean up what i don't need (including all sorts of downlaods my brother made whil ei was gone) and then get the AGE and start designing again! then one day soon I will get video editing and sound editing software. It's on!

Advancement Games
19
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Posted: 9th Oct 2005 18:46
Downloaded!

C. Nom De Plum
Wiggett
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Location: Australia
Posted: 10th Oct 2005 05:29
ok got the program up n runnin as u already know McAura, but i only got to have a play with it, i'm busy re-organizing myself with government pay and study for next year and real life work etc so It may be a while befor ei start making proper prefabs instead of muddled rocks.

blanky
19
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Location: ./
Posted: 10th Oct 2005 14:59
Aw, Ubertiflibbitigibbit! It's been too long!

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Wiggett
21
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Location: Australia
Posted: 10th Oct 2005 16:27
mor enews of the fiddle dee dee, i enlarged the objects so in teh window they looke ddecent size without havin to zoom, and also so compared to the grasses they were teh right size, and they came up fantastic lookin, i had the circle pillars witht eh basin in teh center of a little tbe village with pointy rooves. was lookin great with grass etc, hurry up and get thos eother prefabs so i can make terrain and stuff.

Advancement Games
19
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Posted: 10th Oct 2005 19:20
Nice looks, but I am unsure of how to use it. I am still playing with it, but will you have a help file?

C. Nom De Plum
Kohaku
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Location: The not very United Kingdom
Posted: 10th Oct 2005 21:34
Quote: "was lookin great with grass etc"


Don't get too comfortable with placing grass. I intend to have objects with the id of a terrain to have automatic grass placement. Will be faster.

Quote: "hurry up and get thos eother prefabs so i can make terrain and stuff"


What other prefabs? And I hope you're using the terrain generator!

Quote: "I am still playing with it, but will you have a help file?"

The basics of everything is covered in the documents folder. That's it!

Also, I've started work on AGE2, but will still be updating AGE, as they're both quite different programs. While AGE works with DBP to create games, AGE2 will be a totally independent game development system. Also, AGE2 will cost, but not much. I'll be needing a few beta testers eventually, which will probably be you guys if you want, so you'll get free copies anyway.

Here's an update to TEH MAIN FRAMEWORKz0rz >>>>>>>>>


You are not alone.

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x1b
19
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Joined: 19th Sep 2004
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Posted: 10th Oct 2005 21:39
Is there a link to this legendary AGE ?

- Do it, Do it Right, Do it right now..
Advancement Games
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Posted: 10th Oct 2005 22:50
Okay. Thanks.

C. Nom De Plum
Kohaku
20
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Location: The not very United Kingdom
Posted: 11th Oct 2005 08:47 Edited at: 11th Oct 2005 08:49
Sweet linkage from the maker of Dumbo and Cool http://www.drewsgames.com/age.zip

So, who wants to be on the AGE2 beta list?


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Darth Vader
19
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 11th Oct 2005 09:15
Um i tried to download your editor but the webpage dosent load
Whats the problem?

You Don't know the power of the Dark Side!!
Kohaku
20
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Location: The not very United Kingdom
Posted: 11th Oct 2005 09:29
Yeah, my site's down. Drew's hosting AGE for me untill it's back up again. http://www.drewsgames.com/age.zip


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blanky
19
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Location: ./
Posted: 11th Oct 2005 11:21
*cough* Age2 beta testing please *cough*



Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Insanity Complex
18
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Posted: 11th Oct 2005 16:16
I'd be glad to beta test for you...seein as I never have anything interesting to do, this might be fun

If you stand not beside me, then I assume you to be my enemy.
Wiggett
21
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Location: Australia
Posted: 11th Oct 2005 16:17
nah i dont want to be on teh beta test list caue i hate age and all it stands for

Peter H
20
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Location: Witness Protection Program
Posted: 12th Oct 2005 00:25
Quote: "So, who wants to be on the AGE2 beta list?
"

me pretty please?

"We make the worst games in the universe."

Kohaku
20
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Location: The not very United Kingdom
Posted: 12th Oct 2005 02:48
You're all on the list. I'll send out emails when the time comes.

DBPro Newbie, could you possibly email me so that I can grab your email?


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Insanity Complex
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Posted: 12th Oct 2005 22:04 Edited at: 12th Oct 2005 22:08
Yay, do we have an approximate for when the site's back up? (im anxious to try to make it prettyful)

@aura: Updating my profile, I thought I'd included my email rofl...It will be there in a minute

If you stand not beside me, then I assume you to be my enemy.
Kohaku
20
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Posted: 13th Oct 2005 01:08
About a week, and your email's been added to zee list. In news this week, AGE2 will now be called, AGM. I'll make a thread in WIP when it starts taking shape.


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Insanity Complex
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Posted: 13th Oct 2005 16:11
cool, lemme know when you make the post because I don't visit WIP too often...

If you stand not beside me, then I assume you to be my enemy.
Impreza
21
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Posted: 14th Oct 2005 00:14
I know age is gonna blow up and be one of the top saught after editors.. can I join your list?

set mipmap mode 1: set matrix texture 1,1,1: set spot light 1,0,90: set normalization on: sync rate 0: statistic(1): flush video memory
autocam off: always active on: hide mouse: set window on
Impreza
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Posted: 14th Oct 2005 00:15
I also sent a message to aura...@hotmail.com

set mipmap mode 1: set matrix texture 1,1,1: set spot light 1,0,90: set normalization on: sync rate 0: statistic(1): flush video memory
autocam off: always active on: hide mouse: set window on

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