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Work in Progress / Deathquest - MMORPG

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jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 20th Sep 2005 02:04 Edited at: 29th Nov 2005 04:51
Name: Deathquest
Genre: MMORPG (Massive Multiplayer Online Role Playing Game)
Release Date: January (May very possibly be changed)
Time in Development: 1 Year Designing; 2 Years and 1 Month Programming

Game Basics:
*Create an account (costs $2 per month with the first month free)
*Create a character (max. of 5 characters per account)(Can be Human, Elf, Avian, and Minotaur)
*Kill creatures, meet people, explore, and just have fun!

Note: The progress below is showing what the game will have when it is released. But, as many of you know, MMORPGs are constantly updated. It will be the same with Deathquest.

3D Modeling Progress:
Human Model 100%
Elf Model 80% (Needs Texture)
Avian Model 80% (Needs Texture)
Minotaur Model 80% (Needs Texture)

8 Shields: 100%

24 Weapons:
4 Knives: 100%
8 Swords: 80% (They all need textures)
5 Axes: 80% (They all need textures)
2 Bows: 80% (They all need textures)
1 Arrow Type: 80% (Needs a texture)
4 Spears: 100%

Armor:
3 Human Body Armor: 0% (Just started)
1 Human Pair of Gloves: 0% (Redoing)
5 Human Helmets: 50% (3 need textures; 2 just started)

4 Zones: 50% (2 finished; 1 in testing for strange looking texture parts and stuff; 1 just started)

4 Creature Types: 75% (3 finished; 1 just started)

3 Tree Types: 100%

On-Ground Items (Items that can be picked up off of the ground): 80% (They all need textures)

Programming Progress:
Walking: 100%
Collision: 100%
Weather: 75% (Clouds done; Sun done; Rain: 50%; just started lightning)
Menu/Buttons/Ect.: 100%
Chat: 90% (Editing to send the data to the server)
Combat: 20% (EXP system almost finished)
Zoning: 50% (Making invisible-collidable object to check for zoning)
Login/Logout: 60% (Designing character file (for the 4th time))
Inventory: 40% (Adding scrolling)

Screenshots:
This one doesn't show the clouds or the character... Just the menus and a forest (i know, its not really a forest without trees... I'm going to add them soon)


This shows the equipment window.


*More Coming Soon*

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
DrewG
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Posted: 20th Sep 2005 02:35
Uh, it looks pretty good just you should make it free. I don't know if anyone trusts paypal since all the scandels recently. Good job dude.

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
Satchmo
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Posted: 20th Sep 2005 02:37
Wow! If youv realy accomplished that much thats amazing! it actualy sounds a little late to post about it now when you couldve done it prolly half a year ago keep up the good work if you tried you could push this commercial.

http://www.dabip.stonerocket.net/next/images/other/couch.jpg
jasonhtml
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Location: OC, California, USA
Posted: 20th Sep 2005 04:29
thx for the comments

btw, i lowered the price like a month ago and just forgot to change it on the website. also, im not going to use paypal i dont think... i think i might use a PO box

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Lukas W
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Posted: 20th Sep 2005 13:38 Edited at: 20th Sep 2005 13:39
looking good. real good. but how far is the multiplayer code? teh finished?
and do you have any quests? i could help making some quests (i mean no coding, im talking about writing quests in a text file) if you are interested.

but you might really want to re-consider the price; i say make it freeware and you will get more people to play and it will get popular, maybe so good that someone is willing to pay to play it.
and that is the correct time to start selling it.

myself im trying to keep all my projects open source, i dont know why.. maybe because when i started as a programmer i couldnt understand anything and it took me months to get something done properly. my first game i wrote was called 'sheep hunter' and i wrote that after 1year even now after 3years i have no match against other programmers here like VanB, Freddix, Cattlerustler, even you maybe. (just to mention a few). after 3 years of db background i still feel like i havent learned anything.. but hey why am i talking about myself... maybe even to myself:o ok ill stop, but i guess it all depends on the author

great looking game btw.

edit,
hmm this templat for the first post looks fairly familiar

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Hawkeye
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Posted: 20th Sep 2005 15:48
Quote: "i say make it freeware and you will get more people to play and it will get popular"


Sergey K
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Posted: 20th Sep 2005 16:19 Edited at: 20th Sep 2005 16:24
haha u want a money on this?! no way ill pay for that!


BlueLight Online, improved version of MorningOnline
jasonhtml
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Posted: 20th Sep 2005 16:36 Edited at: 20th Sep 2005 16:39
well, im sorry that you have to pay for it... its just i need that small amount of money to keep a PO box, server, ect... its not that much. also, as more ppl play i might be able to lower the price

btw, about the multiplayer code that Lukas mentioned, i have quite a bit of it done. im having a small problem with speed, but i think i can fix it... and for quests, i think im good

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Sergey K
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Posted: 20th Sep 2005 16:56
well i making a multiplayer game and i making it free until ill inprove the game to realy long game play, then ill take a money..


BlueLight Online, improved version of MorningOnline
Louiz ofRohr
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Posted: 20th Sep 2005 22:59
This is looking great man

I think it could cost U$1,00 and the character creations could be reduced to 3 (if you don't wanna keep at 5 )..

Good luck dude

The worst foe lies within the self..
Crazy andy
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Location: lost
Posted: 21st Sep 2005 01:22
Bravo *wolf whistle's and cheers*

Im glad things are going well and know that you will continue working hard on it

One question, are you gonna more contents once you got the basic game up??

To try this, I've got to be nuts!!!
dark coder
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Location: Japan
Posted: 21st Sep 2005 03:40
well shouldent you keep it free untill its complete? it looks alot better than most mmorpg`s around here but it still seems to be far from the stage where you can charge money for it. for instance on the equipment screen it doesnt look like you have any items? im sure you can do very basic images to represent what it should be so it can be later replaced.

and showing some online screenshots would be helpfull since its an mmorpg, like in a battle with some other people, unless you asked them to pay aswell :p


DrewG
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Posted: 21st Sep 2005 06:22
Dude, PO Box. Who will send money through mail, expecting to have an account. How do we know you didn't draw those pictures, and that this whole thing is a scam. I'm not trying to flame; I just am not sure how to trust you. And if you do have to pay, I am not playing, I can buy a candy bar for 2 bucks. Even king sized. Runescape is free if you are nonmember and yet that game is great. If you truly believe your game is better than runescape, then charge us a measley two bucks. Later dude

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
dark coder
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Location: Japan
Posted: 21st Sep 2005 15:42
Quote: "
Human Model 80% (Needs Texture)
Elf Model 80% (Needs Texture)
Avian Model 80% (Needs Texture)
Minotaur Model 80% (Needs Texture)

9 Shields: 80% (They all need textures)

24 Weapons:
4 Knives: 80% (They all need textures)
8 Swords: 80% (They all need textures)
5 Axes: 80% (They all need textures)
2 Bows: 80% (They all need textures)
1 Arrow Type: 80% (They all need textures)
4 Spears: 80% (They all need textures)

Armor:
3 Human Body Armor: 0% (Just started)
1 Human Pair of Gloves: 0% (Redoing)
5 Human Helmets: 50% (3 need textures; 2 just started)

4 Zones: 50% (2 finished; 2 just started)

4 Creature Types: 75% (3 finished; 1 just started)

3 Tree Types: 100%

On-Ground Items (Items that can be picked up off of the ground): 80% (They all need textures)

Programming Progress:
Walking: 100%
Collision: 100%
Weather: 75% (Clouds done; Sun done; Rain: 50%; just started lightning)
Menu/Buttons/Ect.: 100%
Chat: 90% (Editing its "send to server" capabilities)
Combat: 20% (EXP system almost finished)
Zoning: 50% (Making invisible-collidable object to check for zoning)
Login/Logout: 50% (Designing character file (for the 4th time))
Inventory: 20% (Adding scrolling)
"



i dunno about anyone else, but i dont see any evidence of this.

all i see if a barkbasic terrain, slightly altered backdrop colour, a transparent plain for water, a cube, 2 sprites, and a few text lines saying some numbers.


jasonhtml
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Location: OC, California, USA
Posted: 21st Sep 2005 16:30
@Sony: I dont know how anyone else is to trust me either... but ill think of something... dont worry i have 5 months to come up with it.

@dark coder: im sorry i didn't tell you this earlier, i only like to show my objects textured cause i think the look very strange without them. im trying to do it as fast as i can... for example, im doing it right now. ill show some new screenshots soon.

and as for the equip, i can put some items on there if you want, its just i haven't finished the code for the inventory, so i didn't finish the equip

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Anlino
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Posted: 21st Sep 2005 21:05
Great work Jason, keep it up.
Darkbasic MADPSP
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Posted: 21st Sep 2005 23:57
my 2d gtas got more power in graphics lol

























no offence

New game about to be unleashed steal un theif
Ian T
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Posted: 21st Sep 2005 23:59
Hi,

What you've shown is really not ready for a WIP. It looks like about a day or so of work. While it's good you're doing that, unless you have something to show for all this progress you say you've made, this isn't ready for show and tell on the forum and I'm gonna lock the thread.

Blog is death. How? NO idea. But is murder. REVENGE!
DBAlex
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Posted: 22nd Sep 2005 01:10
Quote: " Hi,

What you've shown is really not ready for a WIP. It looks like about a day or so of work. While it's good you're doing that, unless you have something to show for all this progress you say you've made, this isn't ready for show and tell on the forum and I'm gonna lock the thread."


Hahaha.

But forgot to click the lock button.

This shouldnt be locked anyway.

IMHO, hes shown enough progress, and it looks cool!




AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
DrewG
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Posted: 22nd Sep 2005 01:40
Ian, don't lock this, the game is over half way complete. And I want to see how it turns out. Cmon man, don't lock it...

Games I am releasing:
Dragon Stone I : Journey to Achilles Dungeon - 2006?
jasonhtml
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Location: OC, California, USA
Posted: 22nd Sep 2005 04:43
but im gonna get more screenshots today or tommorow plz dont lock my post

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Ian T
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Posted: 22nd Sep 2005 05:29
Quote: "But forgot to click the lock button. "


I didn't forget, I was giving him a chance to put something worthy of a WIP up

No hurry, I'm not enforcing a significant time limit. If you have got more real looking stuff to show, go ahead and put it up when you're ready

Blog is death. How? NO idea. But is murder. REVENGE!
Darkbasic MADPSP
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Posted: 22nd Sep 2005 18:04
Screens? where i don't see any?

New game about to be unleashed steal un theif
blanky
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Posted: 22nd Sep 2005 18:45
Quote: " my 2d gtas got more power in graphics lol"


NOT HELPFUL.
Anyway, gameplay matters much more than graphics, but I'd still recommend to jasonhtml that you posted a couple of screenshots; Textured or untextured, it'll show that you *have* been working on it, and at least stop any chance of this thread getting locked.

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Lukas W
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Posted: 22nd Sep 2005 19:14
and today is 'today'

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Megaton Cat
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Posted: 22nd Sep 2005 21:38
Yeah, I agree with Ian, people just need to be more demanding of "work in progress" games.


The future is here, and I can't afford it.
jasonhtml
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Posted: 23rd Sep 2005 03:53 Edited at: 23rd Sep 2005 03:54
finally... i got a new screenshot. i just finished this shop of the first village today... the inn will come soon, and the too other shopping stalls will come shortly after

btw, megaton cat, ur logo in ur sig is cool

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum

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WarGoat
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Posted: 23rd Sep 2005 04:31
looking nice. Can you show us more screen like the character in a town or a trade system in action?

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Lukas W
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Posted: 23rd Sep 2005 08:51
looks sweet.

are you going to add day/night cycle to the game?

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Sergey K
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Posted: 23rd Sep 2005 11:54
what with some screenshots IN the game?


BlueLight Online, improved version of MorningOnline
jasonhtml
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Posted: 23rd Sep 2005 15:54
@lukas: ya, but i havent done much on it

@gogetax: if u havent noticed, i have two out already but hold ur horses, more will come

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Sergey K
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Posted: 23rd Sep 2005 16:27
well 2 screenshots can't tell anything about the game, please make more, ask for your friend for multiplayer test and we will see how the game working


BlueLight Online, improved version of MorningOnline
jasonhtml
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Posted: 23rd Sep 2005 16:40
well, i cant get a multiplay test working yet... my stupid router is retarded. also, im a little busy at school and stuff, but ill try to find time to edit my router settings

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
dark coder
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Posted: 23rd Sep 2005 16:41
yes im sure forwarding 1 port is back breaking


jasonhtml
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Posted: 23rd Sep 2005 16:48
are you sure that is all i have to do? cause i thought my router was just blocking a port...

btw, if forwarding the port and unblocking it are the same thing, dont think im crazy, i have no experience with routers

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Ian T
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Posted: 23rd Sep 2005 19:01
If you know that little about how networks and the internet works you shouldn't be trying to make an MMORPG . Try for something more realistic...

Blog is death. How? NO idea. But is murder. REVENGE!
Oneka
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Posted: 23rd Sep 2005 22:36
if you cant get it to work online how do you expect it to be done :?

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
JoelJ
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Posted: 23rd Sep 2005 23:14
Quote: " if you cant get it to work online how do you expect it to be done :?"

maybe he did it via LAN and just cant get it to work online?

jasonhtml
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Posted: 24th Sep 2005 07:39
im just not good with routers... i can do all the other stuff...

btw, new screenshot of the inn of the first village; in-game, an NPC will be standing inside asking if you would like to rest, blah blah blah, ect.

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum

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Benjamin
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Posted: 24th Sep 2005 14:28
If you can't work out how to do port forwarding, try this: http://www.portforward.com/

Tempest - P2P UDP Multiplayer Plugin - 80%
Want to try the beta? E-mail me.
jasonhtml
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Posted: 24th Sep 2005 16:32
thx, that might help a bit

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
jasonhtml
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Posted: 28th Sep 2005 03:14 Edited at: 28th Sep 2005 03:15
ok... ive been working with my router and FTP server app. since my last post, and it wont work. i think its my stupid router and i could use some help; Specs:

Ftp server: GuildFTPd and WarFTP (i have both, and neither are working. also, i have a dynamic IP, but i have a DNS server with dyndns.org, so i should be fine with that)
My OS: Windows XP SP2
My router: Netgear WGU624 (ive forwarded port 21 already)
What happens when i try to connect: "Operation timed out."


btw, i got two concept art drawings that i drew:
http://www.geocities.com/jasonhtml/dq/concept1.jpg
http://www.geocities.com/jasonhtml/dq/concept2.jpg

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Benjamin
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Posted: 28th Sep 2005 03:35
Are you running a firewall by any chance? That can cause time-outs.

Tempest - P2P UDP Multiplayer Plugin - 80%
Want to try the beta? E-mail me.
jasonhtml
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Posted: 28th Sep 2005 03:59
@Benjamin: yes, but i set it up to let it go through when ever it wants... and i turned off the Windows XP firewall cause it sucks

btw, im setting a free FTP server host right now, just to do multiplayer tests and stuff; then once i get my FTP working, i will use that

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
dark coder
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Posted: 28th Sep 2005 04:21
your using ftp as your mmorpg`s protocol


jasonhtml
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Posted: 28th Sep 2005 05:53 Edited at: 28th Oct 2005 04:48
OLD STUFF: yes, i know it might be a little slow for a lot of players at once, but i can upgrade to something better later if need be

NEW STUFF[Edit]: i decided i didnt want to use ftp for obvious reasons... and i decided to switch to EZ_Serv, so far it works well

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
jasonhtml
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Posted: 28th Oct 2005 05:09
omg... im so sorry people. i forgot to put new screenshots up and its been a month. ive just been pretty busy and stuff. btw, the vegetable stall and fishing stall have been finished for about 2 weeks, but i havent put it in the game and CharacterFX cant show transparency... so those will come in a bit

New Screenshots:
Showing my clouds that i have had for a while but was too lazy to show:

my palm tree that i am very proud of:


Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
jasonhtml
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Posted: 28th Oct 2005 05:11
another btw: if you looked at the progress, the knives and spears are finished. so are 2 shields... what im going to do, is when i finish all of the small weapons (knives, swords, bows, arrows and small axes), im going to release a screenshot of the set. im also going to do this for large weapons (spears, large axes, ect.) and shields.

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Sergey K
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Posted: 28th Oct 2005 10:51
nice new screenshots.. i thought this game is already over(u quit building it) well i guess i was wrong ^^


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Big Man
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Posted: 28th Oct 2005 14:09 Edited at: 28th Oct 2005 14:10
The graphics look good but what will make them look even better is if you were to lightmap them.
Oh and the shop is very mono-textured(one texture for the less than bright people). Try adding different textures.

Thats my input for now

Our aim is to keep the loo's clean, your aim can help.

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