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3 Dimensional Chat / Greyhound Animation made in Anim8or

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Pincho Paxton
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Posted: 26th Apr 2006 12:00 Edited at: 27th Apr 2006 13:33
I am thinking of making a Greyhound racing simulator. I have made this greyhound animation.

Edit: This animation has been edited, and the new version is down the page.

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Manic
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Posted: 26th Apr 2006 12:31
its head is too small, and i think it should stay a bit more raised. it looks a bit chubby round the back end, and kinda looks like it has a bad back

its alright other than that

I don't have a sig, live with it.
Pincho Paxton
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Posted: 26th Apr 2006 12:57
Trying to find some templates of greyhounds, or running dogs from the side. Can't find much at the moment.

indi
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Posted: 26th Apr 2006 14:11 Edited at: 26th Apr 2006 14:13
the dogs head stays more horizontal.
the back thighs are too thick connecting to the body

great work so far however. impressed!

this is the best i could find in 1 minute.
http://www.kturby.com/videos/dogvid/dogvid3.htm

my x used to race them, magical creatures.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Pincho Paxton
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Posted: 26th Apr 2006 14:26 Edited at: 26th Apr 2006 14:31
Thanks for the comments, and link. I'll have a look.

Edit: Need something like Horse Locomotion, and gait studies that were done in the early 90's, but for dogs.

dark coder
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Posted: 26th Apr 2006 16:25
the rear legs need to look more usefull, as they get most speed from those, and in your anim it seems the other way around, as the hip barely rotates if at all. and the head bobs a bit too much imo.

Hallowed are the ori.
Neodelito
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Posted: 26th Apr 2006 20:42
Nice i like...

Dark Master
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Posted: 27th Apr 2006 00:34
That does look good, but if you fix the thing people suggested it will look great.

Pincho Paxton
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Posted: 27th Apr 2006 00:56
Ok, I'll just tweak what I've got.

Crazy Ninja
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Posted: 27th Apr 2006 12:24
fix the back part. right now it kinda looks like a cows back end with a tail. and fix the head. the animation is great though, nice job.
Pincho Paxton
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Posted: 27th Apr 2006 13:37 Edited at: 27th Apr 2006 15:47
This is as far as I can go with this animation, and model. The back part can't be fixed much otherwise the model breaks apart. I have managed to fix the head, and tail, and improved the whole animation. Put more power in the back legs, enlarged the head, improved the muscle definition.

Like I say, the whole model would have to be remade to stop it from breaking up, if I wanted to fix the back part.

Edit: Have updated it again below.

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Pincho Paxton
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Posted: 27th Apr 2006 15:48 Edited at: 28th Apr 2006 02:37
Another Update: Jumps a bit higher, and back legs move even more.

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Manic
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Posted: 27th Apr 2006 17:42
it seems to have an uncormfortable skip in it, i don't think the back legs bend enough, and they look a bit like piug trotters.

also, greyhounds tend to not have their legs aligned while running, they always seem to lean to one side.

I don't have a sig, live with it.
Aaron
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Posted: 27th Apr 2006 20:28
well the racing dogs head are small because i watch them race and they look small so...

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Pincho Paxton
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Posted: 28th Apr 2006 02:38 Edited at: 28th Apr 2006 02:38
Smaller head. Different tail animation. More bend in the back legs.


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zenassem
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Posted: 28th Apr 2006 04:25
there's just something wrong with the gait as you say, besides the other things mentioned. It has the appearance as if the dog was being hoisted by a lift (around where the number is worn) and is flailing it's legs rather than running. The legs and back end look more like that of a cow than a greyhound. There should be more bend or something in the legs.

It's much better than anything I can do or model. But you may need to give another go at this model. I'm sure it hard to find frame by frame dog movement. Besides the negative crit, nice job on everything else. the texturing is good. In fact i like everything about the top half of the dog.
Pincho Paxton
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Posted: 28th Apr 2006 11:32
I'l give it another go. I'll see if I can somehow remake the back end from scratch, but it is going to be hard because the model is triangulated, and not easy to edit. I don't know why he looks like he is being lifted up. Most of the problems will dissapear anyway when the model is running at full speed. Slow motion greyhounds bend in very strange ways. I have seen them in a betting shop, when they slow down the action replay. The legs look bent backwards sometimes.

Pincho Paxton
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Posted: 29th Apr 2006 16:53 Edited at: 29th Apr 2006 16:53
Remaking the back part. I managed to find my old lowres model that hasn't been triangulated yet. So here is the back end modification without the tail yet.



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Pincho Paxton
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Posted: 30th Apr 2006 00:07 Edited at: 30th Apr 2006 00:08
Old compared to new. Taking time on tail because it needs to fit into bone structure somehow.



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dark coder
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Posted: 30th Apr 2006 03:33
it looks good from the side, but the front view makes it looks like a sheep imo, making it rounder at the sides and making the bit between the front legs better would help and the face looks rather flat.

Hallowed are the ori.
Pincho Paxton
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Posted: 30th Apr 2006 03:49
The thing about box modelling like this is that models look flat until you subdivide them. Then they suddenly take shape. This model is not yet subdivided. However your comments about it looking like a sheep are right, and the back is too wide, and it needs rounding in places. The head will subdivide into a realistic head all on its own.

indi
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Posted: 2nd May 2006 03:28
the back thighs are still oversized. good work so far.
the legs animating exactly the same time is throwing the animation.
make one front and back leg have a lsightly different animation for some realism.
the head animation is a lot better.
imagine the tail magnifying the animation process, the tail should flail more.

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Pincho Paxton
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Posted: 2nd May 2006 10:17
The tail's not very good. The back thighs are too wide. I think the front legs are too close together as well. So I will fix all that.

indi
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Posted: 2nd May 2006 13:32
The girth of the dogs rib cage and overall lung area is too deep in the y dimension.
this will help in the appearance as well.

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Pincho Paxton
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Posted: 2nd May 2006 14:47 Edited at: 2nd May 2006 14:51
Ok. Here's the real thing. Maybe we can find other differences. Like the tails are very thin. The front appears to be wider than the back. The dogs back legs point outwards.







indi
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Posted: 2nd May 2006 15:05
see how the back leg crease almost touches the top of the back bone in your first photo.
see the girth of the dogs chest.

Look at the angle of the dogs back leg, especially from the knee below and look at the angles the leg is standing at while stationary.

good work in research there btw 10.1 points for effort.

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Pincho Paxton
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Posted: 2nd May 2006 16:50 Edited at: 2nd May 2006 16:53
This is the latest update. Most things are fixed I think. Turning the back legs outwards will have to be done in the animation.



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indi
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Posted: 2nd May 2006 18:00 Edited at: 2nd May 2006 18:02
Looking heaps better, I think the muzzle of the dog could be a tiny longer, sometimes proportion works better when its not in proportion to the real world.

In this case a slightly longer nose would increase the shape of the greyhound and compliment it.

Look at the top of the white dogs face.
There is a bump just near the eye and the rest of the muzzle tapers thin.
This would improve the overall look again.

Just the tail to go I guess.

I hope I used the correct spelling of muzzle or id be looking pretty dumb right now.

One you have perfected it, sell the mesh with textures isolated so you can change the colour of the dog and the racing harness to a greyhound society, build them a website or a program that allows them to see thier own pooches.

create a geneology program with 3d dogs as the placeholders for the tree of bred winners etc...

you would make a killing!. theres always turbosquid as well for a few extra dollars, but only until you have perfected it.


kudos for all this hard work, its starting to pay off.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself &#63743;
Robin
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Posted: 2nd May 2006 18:41 Edited at: 2nd May 2006 18:42
Yeah that's looking really good! Nice one
Are you able to export the animations from anim8or though?

This movies got some footage (Although distant) of greyhounds racing:
http://video.google.com/videoplay?docid=-3892069766995602371&q=greyhound&pl=true

And here's a 'plan' of a greyhound (Though I'm not sure how accurate it is as it's hand drawn:
http://www.glamro.gov.uk/Images/greyhound.jpg

And some more pics if you haven't already found these:
http://mysite.verizon.net/vze3n9qa/mom.htm


Looking forward to seeing it finished!

Robin

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Pincho Paxton
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Posted: 3rd May 2006 00:39
The video is good, I can get the track right from that. To get the animations from Anim8or into DB you have to use the Doom 2D style, which looks 3D so long as you have fixed cameras. If you watch the video races that you linked to, the dogs are nearly always side on to the camera even though the camera is turning. I just need a few angles of the 2D animations with fixed cameras. It will look realistic in the end.

Pincho Paxton
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Posted: 8th May 2006 16:10 Edited at: 8th May 2006 16:11
Finished the Greyhound.....

I'm happy with this anyway..



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lilgamz
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Posted: 8th May 2006 16:53
wow Id say it looks great as it is.

One suggestion >the hind quarters should move up and down more. If you look at the footage their hind quarters move round and round like wheels. I think their backs almost arch at the top of their stride.



I tried to animate a dog recently from memory, and man did it look ridiculous.
Pincho Paxton
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Posted: 8th May 2006 17:11
Yeah, the dog bends a lot more. They don't seem to go up, and down at all either. Sort of a straight line in the middle of their back, but rocking like a rocking horse.

cloneboy
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Posted: 9th May 2006 04:50
How the heck did you manage that animation in Anim8or? The animating functions in that program suck out loud, but you managed it very well. Good job!
Pincho Paxton
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Posted: 9th May 2006 15:04
Quote: "How the heck did you manage that animation in Anim8or? The animating functions in that program suck out loud, but you managed it very well. Good job!"


Thanks!!! But I think it is quite easy, because Anim8or has IK and keyframes. The only other program I have tried is Poser, which has linked limb IK which is easier, but the next version of Anim8or is supposed to have that as well.

Robin
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Posted: 9th May 2006 22:47
Looks really good - great job! - Might just be the camera angle though, but there's something about the underside of the dogs neck which seems a bit flat?

Do you have a new textured/animated version too?

Robin

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Pincho Paxton
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Posted: 10th May 2006 00:18
Ok I need to round the neck. Probably get the texture edited tomorrow, and the animation the next day. Then I need to figure out how to make an actual scale track, and I need to figure out how to put realistic shadows on the track in DB Classic without them multiplying on top of each other.

JimB
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Posted: 10th May 2006 00:23 Edited at: 10th May 2006 00:39
Thats very good,I really do like that.


Have you seen this video,its quite small.
http://www.gagah.co.uk/greyhound_video.htm

Also this site has action shots unfortunaetly they are selling them,but if you click on the thumbnail they show a decent size shot.
http://hovedogs.co.uk/actionshots2/index.php?page=2&cat_id=1
Pincho Paxton
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Posted: 10th May 2006 01:08 Edited at: 10th May 2006 01:08
I wish it was bigger. Here's another update with rounder neck, bigger feet, better shaped head, rounder tail, and a hi-poly version.



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zenassem
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Posted: 10th May 2006 07:31
Pincho Paxton,

I give you a lot of credit for staying with this, the new model looks amazing. I like the way you brought in the waist line, and slimmed the rear end/upper legs; and all the other improvements. Everything just came together. I am seriosly impressed by both the model, and the matter in which you handled the criticism. Truly professional.
Pincho Paxton
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Posted: 10th May 2006 10:24 Edited at: 10th May 2006 10:26
Thanks!!! I think I'll make the mask as well, and I still need to improve the feet.

Anybody fancy making the woman who waves the flag before the race? She is going to be hard.

Pincho Paxton
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Posted: 10th May 2006 14:17 Edited at: 10th May 2006 14:17
This is the finished Hi-Poly model of the Greyhound....


Now it has an eye, and better legs.

YAY!!!

Just needs the face mask, and texture, and then I can animate it.



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Pincho Paxton
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Posted: 10th May 2006 15:57 Edited at: 10th May 2006 15:58
And a new pointy nose....




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Pincho Paxton
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Posted: 10th May 2006 16:39 Edited at: 10th May 2006 16:39
And now with a jacket!!!



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Pincho Paxton
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Posted: 11th May 2006 13:56 Edited at: 11th May 2006 13:57
Here's a textured Greyhound.



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JimB
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Posted: 11th May 2006 13:59
Very nice but it looks a bit like plastic a matt surface would look better.
Pincho Paxton
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Posted: 11th May 2006 14:08
Oh yeah, never thought of that.

dark coder
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Posted: 11th May 2006 15:33
looks alot better however the face looks a bit like a snake imo? almost too thin and it sure has a shiney coat .

Hallowed are the ori.
Pincho Paxton
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Posted: 11th May 2006 16:03 Edited at: 11th May 2006 16:04
Here's one with a less shiny coat, and a shiny coat!!! If you know what I mean? Lol!!!

Plus I edited the head a bit.



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dark coder
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Posted: 11th May 2006 16:25
looks nice, though there are a few smoothing and texture errors, and the coat looks way too clean imo and could do with some folds as the clothes are usually very thin.

Hallowed are the ori.

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