Actually, I started modeling this blockman after seeing the contest with the contest in mind, but it is true I was planning on modeling him about now anyways, it was just a remarkable coincidence that hero modeling was chosen the same time I was planning to re-model one of the heroes I've made.
Quote: "When you say 'here' I suppose you mean 'here' as in my competitions, well it would be interesting to see what happens when someone chooses a box modelling contest "
Actually I just meant on the 3d board in general, but if there's another contest that as a remarkable coincidence as this one was, then sure, I guess I'll make it with the compo as my immediate goal, like as here.
Quote: "Anyway, out of curiosity, will this one be done in DBP or DBC?"
Probably dbpro, as if you follow my progress with BlockVerse on its old threads, you may notice that I've had a ton of problems with speed, and have run out of ways to optimize it. BlockVerse 2 will have far more to run each loop as it is, so I don't think I could feasibly do it in dbc even if I wanted to.
Also, I plan to take advantage of some of the shaders, as well as code a cut scene creator, which will need to be for dbpro so I can use it in my games afterwards.
Ill post new pic once I've textured and boned BlockMan, of him break dancing or something
in dbc.
I'll also show pics of older blockman models for comparison.