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Program Announcements / Stick Suicide 2

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Bozzy
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Location: Birmingham, UK
Posted: 27th May 2007 12:04
Is there any source code around for the media version?
bass guy1669
17
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Location: The Zone
Posted: 29th May 2007 08:04
the level editor doesn't work(i'll try unzipping it)

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Mr X
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Location: Universe, milkyway, sol-system, Earth...
Posted: 29th May 2007 09:51
Did you try to use the level editor zipped or did I missunderstand you?
Valle
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Location: in your girlfriends bed
Posted: 31st May 2007 18:39
Hi guys,
havnt checked this board for quite a time, sry

@Dr Manette: No, dont think there will be a mp for ss2.

@NeX: Thx for the idea with the plains

@MrX:Weapons in ss3 will have loads of different effects

At the moment im kinda stuck in development, not enough time, not enough motivation...
And i started programming with c++ and allegro and dont know if i should restart ss3 in allegro. This would have advantages like better performance and no DirectX 9.0c requirement...

But dont worry, it will be there one day


Bozzy
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Posted: 31st May 2007 20:13
Can we get the source code for the Stick Suicide 2 with Media version?
MikeB
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Location: My Computer, Shropshire, England
Posted: 2nd Jun 2007 12:01
Wow this is incredible......... Absolute awesomeness .

I've probably clocked about 3 hours, and my friend about the same, and he's only known about it for 2 days!!

I added a rigged shotgun weapon using your (brilliant) weapon creation system.

Basically it's a red shotgun, and when you fire it it kills you!

It's hilarious when the bots get it.


E.D.

Mr Kohlenstoff
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Location: Germany
Posted: 19th Jun 2007 14:24
Sorry that I destroy this fantastic post number of 256, but I have a question:

Many people (from youtube, because of the videos i uploaded) ask, where they can get the game, and it's not really good to give them the link to this thread.. is there any homepage of SC2? Or should I create a small homepage (or who ever wants to do it)?
It could include all the download links, a screenshot gallery and different map and weapon-packs, maybe also news about SC3 etc.

This would be great.. thanks.

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LordoFire
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Location: United States
Posted: 19th Jun 2007 20:15
wow...this game is truly superb

n0n4m30wn
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Posted: 19th Jun 2007 21:44
Valle I WANT TO help you in development of the next series. I can do all the graphic for you. Im a amazing graphic artist. Also can we get the source code so we can improve it?? I'm n0n4m30wn from stickpage.
Bozzy
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Posted: 19th Jun 2007 22:40
I would also be willing to help with certain factors, like testing and/or creating external applications to help with the process of creating stuff, that you can just execute from within the game (e.g. a more advanced and better looking Weapons Desginer [THAT ACTUALLY WORKS!])
Aaron Miller
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Playing: osu!
Posted: 20th Jun 2007 14:54
Valle, in regards to development using Allegro:

I have nothing against Allegro at all, I use it (Occaisonally), but I don't think that this should be switched to C++ and Allegro. I believe you should continue development of this in DBP. That's just my oppinion though, it is your choice.

I am looking forward to SS3, if you would like any help with it in the programming dept. then feel free to ask (I am speaking time-wise, I am perfectly aware that you are a very good programmer, lol! Just stating the obvious. ).


Cheers,

-naota

Mr Kohlenstoff
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Posted: 22nd Jun 2007 15:56
I have created a small homepage, nothing special, and not finished.. I tried to design it similar to SS2.
Here's a Screenshot: ^^

http://img373.imageshack.us/img373/3050/sticksuicide2homepagescfp7.png

Maybe Valle has time to spend a view.. I'm not sure if he wants everything to be downloadable or doesn't like the texts.

If everything is OK with it, I'm going to upload the site within the next days.

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Bozzy
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Posted: 22nd Jun 2007 19:08
Nice
Mr Kohlenstoff
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Posted: 22nd Jun 2007 20:17 Edited at: 23rd Jun 2007 00:23
I have worked a bit on the homepage, especially the weapon-packs, and it's partly usable now.. I have also created a new FTP-Account and E-Mai-Adress (StickSuicide2@web.de). Of course I will give the account-information to Valle if he wants to change something or read the feedback-emails etc...

As you can see on the homepage, many parts are still unavailable, but I am going to change that in the following days...

If anyone has ideas for the homepage, just tell me.

Edit: I think I forgot the link... http://www.sticksuicide2.de.vu/
Sorry.

Edit2:
Valle, if you could post the code-part, which is responsible for saving the maps (in your map-editor), or at least give me the file-structure, I'd like to try to program a new map-editor, with some more features, better overview etc.. I think you should concentrate on other things now.

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Bozzy
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Posted: 23rd Jun 2007 13:39 Edited at: 23rd Jun 2007 13:39
I've sent you an email Mr Kohlenstoff
Mr Kohlenstoff
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Posted: 23rd Jun 2007 16:55 Edited at: 23rd Jun 2007 16:56
I have created a small "Jump"-Map. You should play it with no bots or weapons, just jump to the end.
It's really frustrating, and I don't even know if it's possible to reach the end, because I didn't get so far after 20 Minutes of testing. ^^

btw.. the last "room" is the only place filled with weapons, so you should notice it. If someone gets there, make a screenshot!!

@Bozzy: I've answered your email, thanks a second time, but I hope you understand it.

Edit: forgot the map... <.< attached now.

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Bozzy
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Posted: 23rd Jun 2007 17:23
@Mr Kohlenstoff

I may actually create my own version of the Stick Suicide 2 website, as I want to be able to use my own created site features, coz I'm not allowed to use them on the main hosting site!

I was wondering if I could use some of your site's content?

Sorry I couldn't email, yahoos being a fool!

Bozzy
Mr Kohlenstoff
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Posted: 23rd Jun 2007 17:39
Yes, of course, would be great the whole homepage is attached (rar-file). I also included all zip/rar-files (levelpacks, Game itself etc.) so it's it's rather big, <8 mb.

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Bozzy
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Posted: 23rd Jun 2007 17:43 Edited at: 23rd Jun 2007 17:45
Nice I've started to build it, very basic but contains forums and wiki at the moment:

http://mbonline.sytes.net/ss2

Sign-Up if you like it and I'll make you admin for later, when it'll be thriving!
Sopo the tocho
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Posted: 28th Jun 2007 04:37
Hi

Your game its awesone, please, add online multiplayer game!

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
Valle
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Posted: 28th Jun 2007 20:33
omg, it seems i missed a lot here

Thanks MrCO2!!
Really a great help to make the game better known!
Here's the codepart to save the levels (it's not good code, but its a while ago that i've written the game^^)



and please send me the account information via email (ValentinScheiner@yahoo.de), thanks a lot!


Mr Kohlenstoff
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Posted: 28th Jun 2007 21:50
OK, thanks, at least the code is easy to understand.
Just one question, what are..

clean_boxes()
clean_spawns()
clean_wspawns()

.. good for? I'm not sure what the functions are opposed to do.

I am going to plan the editor now and, maybe... finish it within the next weeks, shouldn't be too much.

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Mr Kohlenstoff
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Posted: 28th Jun 2007 23:57 Edited at: 29th Jun 2007 14:24
I have created 9 different jump-maps over the last days.. Except from Jump_6 I never reached the end.. I think jump_9 is the hardest.
Partly you don't even see where you have to jump next, so you sometimes have to die before you know where to go.
I think jump_1 is not possible to finish at the moment, because the stickmen die when their y-position is higher than 1000 or something.. will fix that (now that I know how to save/load the map.. I'll just write a small program to edit the map).
You finished the map if you reach a room or platform with many weapons.
You should play the maps without bots.. they don't really do anything constructive apart from dying.
I hope you like this kind of map.. Anyway, have fun with it..

- - - - - - - - - - - - - - - - - - - - - -

Edit: Back to the editor... I have started now.

Worked on it for maybe 30 minutes, lol, but was so motivated that I just had to show you something. <.<

I programmed a simple "Camera-System", no it's possible to scroll and zoom to any resolution you want. So the 2D-coordinates can be converted from screen-coordinates to map-coordinates and vice versa. In the screenshot you can see two correctly "rendered" boxes (atm pasted manually, I don't have an array or something, so it's not possible to create them in the editor.. ), the X- and Y-Achsis in red/blue and a background-grid, which isn't really in the background as you can see, but.. hey, it's a WIP OK? I can't have finished everything.

By the way @Valle, in your editor it's not possible to create boxes which are smaller than 30x30 or 50x50 (not sure how much exactly) pixels.. is it just a feature to ensure, that the user doesn't create boxes by accitent, which are to small to see, or is it somehow not possible for the "engine" to handle with/show smaller boxes?


I also created a basic concept today, just a list of ideas.. but shouldn't be too hard to programm all the planned features.
Here the screenshot (This numbers on the left side '-1346|-631' are always drawn under the mouse and show the mouse's position in the coordinate-system):




Edit2:

Now you can create boxes, select them and delete them.. and some bugs are fixes.. hehe.

A smaller screenshot.. (sorry, I'm bored.. )



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Valle
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Posted: 29th Jun 2007 15:51
hey not bad

clean_boxes() etc. deletes all the boxes and arrays i think...

the minimum box-size is like you said to avoid too small boxes and because the engine gets in trouble with small boxes


Mr X
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Posted: 29th Jun 2007 20:08
Really nice level designer. Keep up the good work.
Diggsey
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Posted: 29th Jun 2007 20:18
Oh yeah, feature request for SC3:
In the level editor, can you make it so that we can place spawn points of a particular weapon, or a spawn point which randomly chooses from a number of chosen weapons.

@Mr Kohlenstoff
Looking good

PS
Any estimates as to how long it will take you to finish this? Or any screenshots of its progress?

Mr Kohlenstoff
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Posted: 30th Jun 2007 18:53 Edited at: 30th Jun 2007 20:36
I just don't get map-saving and loading working.. because I use arrays with different names in my editor, and I don't use the array-elements with index 0, the function looks a bit different, but I don't know, why it doesn't work...

I've written this functions:

1. Save


2. Load


The open-function includes some debugging-commands... the "load array"-command doesn't seem to work. When I just create an array and load it then, all values are 0. If I give them random values, as done in this function, they stay random and aren't changed by "load array". That's strange... The array has the right size etc., right dimensions... right file-path... everything should be OK, but it doesn't work.
Has anybody an idea what could be wrong? Thanks...

Edit: Forgot to mention.. the maps created with my editor can't be opened with the original editor or with SS2 (game), and the SS2-Maps can't be opened with my editor...

Edit 2: OK, a friend helped me solving the problem.. there was just a problem with the array sizes, written in the info-file. So the main-features are included now, and I have to create a GUI and the next planned features...

By the way, new screenshot. Oo



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Bozzy
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Posted: 30th Jun 2007 19:15 Edited at: 30th Jun 2007 19:16
I've just started work on a Stick Suicide - Weapons Manager




Its just the start but I'm gonna spend some time on it!
Mr Kohlenstoff
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Posted: 30th Jun 2007 21:50
Hehe, the map-editor is partly finished now, exe and readme attached. ^^
btw.. I forgot.. you can press the "L"-key to see this mouse-coordinate-lines like in Valles editor, they aren't shown by default.. will maybe change that, was a good idea.

Tell me what you think of the editor, and if you have any ideas for features (although I have a really long ToDo-List for it ) etc.
Thanks, have fun, etc...
Mr Kohlenstoff

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Cave Man
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Posted: 2nd Jul 2007 02:14 Edited at: 2nd Jul 2007 02:14

I just happened to be making an editor for SC2 also, I'm too far to stop working on it. I should have checked the thread again sooner

I'll post some screen shots once i do a little more work.
Mr Kohlenstoff
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Posted: 2nd Jul 2007 12:10 Edited at: 2nd Jul 2007 20:34
Thats funny.. So much community-Modding for SC2.. it should get a wikipedia-entry!

Edit: Jey, editor-update, box-resizing is possible now, and I fixed the movement.. will upload newest version later.

Edit2: Now it's also possible to load different rulers, with predefined size and name, e.g. for stickman-height, jump-height, jump-distance etc, very usefull for jumpmaps.

Edit3: Started the GUI, now you can edit name, position/size and some attitudes like visibility, object locked/movable/resizable directly in another object-detail-window.

btw.. should I post this on the WIP-board, although it's not really a stand-alone-program..? It's a bit strange to use Valle thread to show the progress of my project.



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Mr Kohlenstoff
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Posted: 2nd Jul 2007 22:08
I've added a "Testrun"-Feature now, so the user can directly test the map he's creating without starting another exe or closing the editor. I changed something in the non-media-version (especially the level-loading, because it didn't exist ) and everything runs without problems, the only thing which doesn't really work are the controls.. specifically the aiming. I'm not sure how you've solved it, which rules are followed etc., so could you (Valle) give me please the few lines responsible for mouse-aiming in the with-media-version? Would be very nice.. thanks.

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greenlig
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Posted: 3rd Jul 2007 11:00
I LOVE what you guys are doing with this great game! I can't wait to play the next version!

greenlig

Blender3D - GIMP - WINXP - DBPro
Diggsey
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Posted: 3rd Jul 2007 21:04
@Mr Kohlenstoff



PS
Can't wait to use the editor

Valle
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Posted: 3rd Jul 2007 21:23
@Mr C:

Such dir raus wasde brauchst


and the functions atan_full() and wrapped():



Mr Kohlenstoff
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Posted: 3rd Jul 2007 22:05
@Diggsey: Thanks, but that's the way I already do it.. in Stick Suicide the controls are a bit advanced (you can't aim behind you, or on your feet, on your head etc. and the arms rotate in a specific way, that's what I needed ).

@Valle: Auch vielen dank.
I will see if I can add this.

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Mr Kohlenstoff
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Posted: 8th Jul 2007 00:46
The editor is coming along.. more or less, didn't do so much the last days, but I think I am going to add a GUI, maybe a feature to place labels and comments on your map, and upload the whole thing then...

btw, I have uploaded SC2-Video number 4 on youtube. http://www.youtube.com/watch?v=toygKp0jnWQ
This one is just about Jumpmaps.

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Cave Man
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Posted: 8th Jul 2007 16:06 Edited at: 11th Jul 2007 01:37
Quote: "it should get a wikipedia-entry!"

Lol, maybe someone can do that sometime.

Nice website so far by the way Mr Kohlenstoff.

The editor is usable now.
Click and hold the center mouse button to scroll, or hold down ctrl and use the arrow keys. Use "m" to move objects.
My UI is new and certain things about it aren't that great, like the text editor. I'll be working on those sometime.

Watch out because there's no save warning when you exit.

Here's the zip.
EDIT: It makes a SE.cfg file with the screen dimensions to use, so if your max resolution isn't 1024x768, then set those dimensions

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Valle
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Posted: 9th Jul 2007 18:08
Lol, great jumpmaps


Mr Kohlenstoff
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Posted: 10th Jul 2007 12:00
@Cave Man

The editor doesn't work on my computer, I've tried on 1280*1024 and 1024*768 (32 bit) but it always sais, that 32 bit aren't supported by the hardware.

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Cave Man
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Posted: 10th Jul 2007 18:01
Hmm, I've had that problem with other users programs before. I'll take a look.
Diggsey
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Posted: 10th Jul 2007 18:43
I get the same error

Mr Kohlenstoff
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Posted: 11th Jul 2007 00:08
I'm having some problems with my editor.. don't know what's wrong, I never had such a problem before.

I want to create a normal menu on the top with BlueGUI, the responsible code-part looks like this:



Not finished of course, but I first wanted it to work... There is no menu created, at least I can't see one in the program, so somewhere has to be a mistake. The GUI_addmenuitem-Function doesn't anything different than addmenuitem ... so actually I don't need it, however. Does anybody know where's the mistake?
Thanks...

Oh and Cave Man, could you upload a screenshot of your editor? That would be nice.

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Cave Man
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Posted: 11th Jul 2007 00:09 Edited at: 11th Jul 2007 01:14
@Mr Kohlenstoff & Diggsey
I just re-uploaded the program. Try that.

EDIT: Sorry Mr Kohlenstoff, i was typing when you posted. Hold on a minute...

Screen Shot 1
Screen Shot 2
Mr Kohlenstoff
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Posted: 11th Jul 2007 00:45
Winzip sais that the file is damaged... downloaded it three times, no version works...

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Cave Man
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Posted: 11th Jul 2007 01:02 Edited at: 11th Jul 2007 01:41
Quote: "Winzip sais that the file is damaged"

Agg! I tried downloading the zip, it worked for me. I don't know what else to try Hold on, I'm putting some screen shots in my above post.

EDIT: I re-made the zip and uploaded it in one of the above posts. If this doesn't work i don't know what will.
Mr Kohlenstoff
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Posted: 11th Jul 2007 02:11
OK... the uploaded version doesn't work, a new error message. Oo But now one of the versions I downloaded some hours ago works, whyever. ^^ Looks good, interesting GUI, but it seems partly a bit complicated though.. good work.

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Cave Man
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Posted: 11th Jul 2007 02:47 Edited at: 11th Jul 2007 02:48
Lol. As long as it works.
Quote: "a bit complicated though"

Loving Blender has influenced me greatly.
EDIT: I'm going to move this to a WIP thread in a minute.
greenlig
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Posted: 12th Jul 2007 04:34
Hey where can I get stick sucicide? I have lost the installer and don't want to search through 8 pages for a link that could be old! lol.

Anyone have a link?

Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro
Mr X
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Posted: 12th Jul 2007 11:41 Edited at: 12th Jul 2007 11:42
Here is the link:
http://home.arcor.de/walitski/StickSuicide2%20-%20with%20media.rar

It can be found at page 2 or 3.

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