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3 Dimensional Chat / Dragon Contest [WIP Thread]

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Heckno
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Location: Palm Coast, FL
Posted: 25th May 2006 17:25
@Insanity, take a look at these hand shots..

notice the tendons running up the hand in the high version and the overall smoothness vs the low version...


Seppuku Arts
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Location: Cambridgeshire, England
Posted: 25th May 2006 18:54
Quote: "Dude... ur guys' models look awesome. I am really new to this sort of thing so, can u tell me what program ur using and how the heck ur using it? Im sorry, but im clueless"


People use a variety of tools to do it, I myself use a combination of Hexagon 2 and Cinema 4D CE 6, my model on the front page was made in Hexagon 2, there are free applications that do the job, like Blender, Anim8or and Wings3D which seemed to be favourites, I would start with a free applications, I would recommend blender, although it is one of the hardest apps to get the grips with out there, but it contains a lot of power that will benefit you once you have got your head around how blender works.

How we do it? It takes learning tutorials and a lot of practice I am afraid, I've been 3D modelling for over a year, but I have had many interruptions to do with education, I'm sure people can get to the same quality faster than I have. When learning start off with simple stuff, dragons are one of the hardest organic being you can model well.

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
Bahamut
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Location: Brighton
Posted: 25th May 2006 19:24
Quote: "

Quote: "Dude... ur guys' models look awesome. I am really new to this sort of thing so, can u tell me what program ur using and how the heck ur using it? Im sorry, but im clueless"

I would recommend blender, although it is one of the hardest apps to get the grips with out there, but it contains a lot of power that will benefit you once you have got your head around how blender works."


I don't want to turn this into yet another blender love or hate thread, but if you're new to modelling, I highly recommend blender because the only reason for its difficulty is because it's different from all of the other products. I've been modelling since christmas, and I've tried all other free modelers and milkshape, and Wings is the only other one I liked.

Blender has compatibility issues with DB, but it's constantly being updated, so a new .x exporter is probably not too far away, especially with its growing popularity.

Most modellers have demos on their official websites (normally full products, but time out after a month or something). Look around and find what's right for you.


On a side note, I finally got some claws that I'm happy with. Now for the feet, tail, and texturing...

Seppuku Arts
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Posted: 25th May 2006 21:10
Well it won't turn into a blender love hate thread, anyone who starts coming along to say how we're stupid for mentioning blender would be being stupid, because we are recommending blender, but to be honest for ease wings and Anim8or are the better choice. Plus lets keep on topic, we answered his question

Quote: "On a side note, I finally got some claws that I'm happy with. Now for the feet, tail, and texturing..."

Kewl, feet annoy me, but at least you're nearly finished the modelling part (I still need to work on my torso and wings)

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
lilgamz
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Posted: 25th May 2006 22:29
in flight

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Bahamut
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Posted: 25th May 2006 23:26
I have to be the most inconsistent modeller ever. I tend to interchange between low and high poly several times in one model. Still not 100% happy with the claws and feet, but they'll have to do. I'll come back to them if I have time.



Insanity Complex
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Posted: 26th May 2006 04:05
High Poly(Meshsmooth)


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.

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RUCCUS
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Location: Canada
Posted: 26th May 2006 04:21
Quote: "C:\Simon's Stuff\dragon.bmp"


Haha, sorry that one cracked me up xD

I only started about half an hour ago, havent been getting into it all that much but here's what I've got so far;



Im not going for the stereotypical dragon, this ones gona have something to do with underwater (hence the fins), but it'll have some sort of a wing set. I havent decided on the design but Im thinking the wings will have the look of seal skin, kind of rubbery. Ofcourse thats not textured just the vert colours.

More to come.

Zergei
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Posted: 26th May 2006 05:47
Everyone doing great

@Ruccus love the watertype dragon, at last a variation to the normal 2winged green dragons.

@Ooga Booga i knew you where to come with some mechanical dragon. Looking good.

@Crazy Ninja nice. I'm also at a humanoid type of dragon, but i doubt i'll be entering it in the contest.
BenDstraw
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Posted: 26th May 2006 06:53
id like to make a recreation of a book cover relating to a dragon.
its has just a dragons eye and the name of the book not a whole dragon. will this be acceptable for this compo?

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 26th May 2006 15:42
Quote: "but i doubt i'll be entering it in the contest."


Of course you won't I'm afraid to avoid unfairness, the rules have been made from the start that winners cannot enter their contest (because one possibility is that it could mean they could choose something they are really good at, or some way they can twist the contest to give a higher chance of them re-winning)

Well really you can make an entry, but you're not allowed to enter it as a final.

And well no more exams until 8th June, so I'm back in the contest to work on my Bahamut

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
Zergei
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Posted: 26th May 2006 17:12 Edited at: 26th May 2006 17:13
@Musashi thats somewhat what i was trying to say, but again, i can't express myself clearly. Also, thats one of the reasons i decided for a dragon contest, as im modeling a lot of them, and would like to see how others work their ways out on the subject.
Seppuku Arts
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Posted: 26th May 2006 20:02
Quote: "@Musashi thats somewhat what i was trying to say,"


Oh right, sorry my mistake

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
lilgamz
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Posted: 26th May 2006 20:30
here is the dragon in game. still need to tug on the uvmap a bit to get the mouth right....

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Seppuku Arts
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Posted: 26th May 2006 21:00 Edited at: 26th May 2006 21:01
Well here is my update, I did a test displacement map for fun, but I will not use them for the entry, I tried UV Mapping it in Hexagon, but no success, I think I'll export it for Lithunwrap.




[edit]

@Lil gamz that looks nice, but the texture doesn't look too happy

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare

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Heckno
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Posted: 27th May 2006 04:28
instead of doing something productive like a real overhaul on texturing or animation I felt like finally learning how to do some particle effects...

Roxas
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Posted: 27th May 2006 14:38
Gotta kill the ruccus dragon ( looks too much Lugia.. )

You singature was removed by mod because it was too cool..
RUCCUS
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Posted: 27th May 2006 14:53
It wont when the texturing and such is done.

MikeS
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Posted: 28th May 2006 01:16
Made a few little tweaks based on Jonny's critique.



A book? I hate book. Book is stupid.
(Formerly Yellow)

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lilgamz
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Posted: 28th May 2006 23:58 Edited at: 29th May 2006 00:10
Then I started with something a little bit sharper and more angular...




Then added some talons and some wings



(edit)Then lift his head up a bit...

Seppuku Arts
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Posted: 29th May 2006 15:02
Date extended until Friday, because of a reasonable request

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
Insanity Complex
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Posted: 29th May 2006 21:06
@MikeS: It looks great!

@lilgamz: Seems to be a little bit messy...

@Sepp: Thanks again.


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.
Seppuku Arts
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Posted: 30th May 2006 00:11
Quote: "@Sepp: Thanks again."


No problem, I've done it for other people, may as well be fair

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
Bahamut
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Posted: 30th May 2006 01:56
Due to revision and stuff, progress has been slow, but I've finished the modelling 95% (just need to round off the tail). Now all I need to do is finish the materials/textures and put it into a finl position for the final render.

I've never used the particle system in blender before. It's harder than I thought it would be.




Heckno
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Posted: 30th May 2006 05:04 Edited at: 30th May 2006 05:06
work is gonna be really busy this week, don't think I will have anymore time to work on dragon before contest ends....

Here she is so far with a quick slapped together texturing...

Seppuku Arts
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Posted: 30th May 2006 10:22
@Bahamut and Heckno, those are coming along nicely, Bahamut I like the fire effect

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
lilgamz
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Posted: 30th May 2006 14:47
here is my last WIP shot. Its animated and imported into FPSC all thats left is the skinning...

Bahamut
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Posted: 30th May 2006 16:17
Quote: "Bahamut I like the fire effect"


Thanks, it took me longer than I'd like to admit.

Seppuku Arts
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Posted: 31st May 2006 00:02
Quote: "Thanks, it took me longer than I'd like to admit."


It takes time to compose the effect you want, its annoying, but hopefully speed comes with time

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
BenDstraw
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Posted: 1st Jun 2006 23:07
hey sepp whens the due date on this cause i just started. you dont have to extend for me but just wondering. anyways heres a wip!!



God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Bahamut
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Posted: 1st Jun 2006 23:36
Due date's tomorrow. Dunno what time though. Bear in mind that any time given will be UK time.

BenDstraw
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Posted: 2nd Jun 2006 00:15
i better get it done soon then lol. but im sure sepp will except my semi late entry cause he usually does with others.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 2nd Jun 2006 00:21
BenD I'm a bastard, why would you expect me to be fair eh?

Nah, kidding, well I do allow for laties up to 24 hours after the contest is closed, I usually close contests around midday (UK time of course), or as close as possible, I am not always able to predict day plans for that day, so I never make time promises (unless I am certian enough), only day ones.

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
BenDstraw
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Posted: 2nd Jun 2006 13:39
thanks sepp but if you can hold on for maybe an hour or two i dunno when ill wake up realitive but to uk time but i will have this one in. but its rendering and even though the rendering wont take to long im to tired to watch it so im goin to sleep and wake up and post it right away. if not thats alright with me.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 2nd Jun 2006 14:18
I'll close it about 5pm UK time, does that sound fair enough? So for laties that leaves you until 5pm tomorrow

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
BenDstraw
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Posted: 2nd Jun 2006 14:21
alright i beard through the render. ill post it now and thanks for the support.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 3rd Jun 2006 00:45
**Closed**


Late Entries as per usual are allowed to be entered up to 24 hours of closing. And you all may begin your voting, now, dates, voting rules etc can all be found in the main stickied contest thread.

夢の海に目覚めること - Into the sea of waking dreams - I am by John Clare
Daten
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Posted: 4th Jun 2006 00:52
This is a unfotunatley untextured dragon in 3ds Max that im currently working on for my MMORPG that im creating <plan to finish him next weekend>

[img]migetismad@aol.com[/img]

Life is Death and Death is a Release Not a Punishment

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