Quote: "Oh whell Lukas I have an idea to make your game v. scary. Add a clowns, I always afraided from a clowns aww.. :s
Oh and + add a mousetrap as a weapon. :o:d"
good point. maybe a clowns zombie with sledge hammer GAHHH!
Quote: "do you only shoot the head for a kill or any place.
will there be a baseball bat?"
good point, i never though of how to actually kill the zombie :/
'cause you can't really kill them now can ya!
i think what this game need is chainsaws. with lots of blood on the screen, oh and maybe i will remove all weapons and only use melee weapons. that would be awesome. i've allways wanted to make a hide and sneak game, like Thief.
Quote: "One question. how did you get the motivation for all these and maintain it. i'd love to see a article on motivation which isnt too complex."
well, an article i'm not so sure about. but i did it this way:
first i created a cool game that i called zombie hunter.
i thought that the name was quite cool, and I wanted to make a story for it. after the story (which keep changing) i created some games with the same names, but kept trying to stick to the story.
zombie hunter 1.0 was the first game whith no intentions at all but to kill as many zombies as you can. zombie hunter 1.7 was created as a "survive game" because i thought it would be cool to start with that part to build up the engine, but after some time i got tired and decided to only have the survive mode. zombie hunter 1.8 is the real zombie hunter game, where i had parts of the story in.
but the gameplay was really bad. so i decided to make another zombie hunter game, this time in dbpro, which will feature shaders and what not, to give it a scary atmosphere. with the help of Jonny Ree i hope this will be possible
basically my motivation comes from the game not being as good as i want it to be.
kkthx BUHBYEE