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Stamina
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Posted: 14th Nov 2006 18:59
Locrian,,you rule.
FredP
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Posted: 14th Nov 2006 19:00
Nice gun,Locrian.

AlanC
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Posted: 14th Nov 2006 19:46
Awsome Job!

FPS Creator Tip 1491: Add some light to your games
Locrian
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Posted: 14th Nov 2006 19:54
LoL...I really appreciate you guys comments but your supposed to be picking it apart and telling me the things ya 'don't' like. Come on guys....get back at me for all my post.....I dare ya...And as Bond says: "Yeah, and your mom went to collage"
FredP
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Posted: 14th Nov 2006 20:24
I don't like the fact that you have the gun and I don't.

Errant AI
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Posted: 14th Nov 2006 23:49
Loc, I posted some speciffic crits for you in your wip thread.

I'm psyched to see you're layering and painting like a fiend.
Locrian
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Posted: 25th Nov 2006 08:05 Edited at: 25th Nov 2006 08:16
This is S4's and my version of the WWIISkull. As you can imagine they're pretty dumb right now, as we've not tried altering that stupid script the skull uses. In a "herd" they look pretty funny though coming at you, cause they like play Nascar, jockeying for pole position. There low enough poly if we can make um smart enough they should be pretty fun for levels.






Here's one firing on me(only caught the smoke though):

And like puppies,here I've lured a bunch to a can of oil.


Edit: and yes to those that notice that is the call sign for Adam 12 as its serial
FredP
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Posted: 25th Nov 2006 08:47
Good stuff.
I haven't messed around with the skull in a while but that's not quite the way I remember it...
Adam 12 was a good show but I doubt most of the kids around here know about it.

Locrian
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Posted: 25th Nov 2006 16:20
Thanks Fred, and on the AD-12 stuff, thats why it's fun to put that crap in....Older people get it and kids give it no consideration at all. I was going to really go old school but I couldnt remember if there were other numbers on the car on "Car 54, Where are you".
Airslide
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Posted: 25th Nov 2006 19:07
That little bugger there looks neat Tell me if you need any help with the scripting, I'll gladly assist

Locrian
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Posted: 25th Nov 2006 20:03
Airslide, I appreciate your offer. Right now S4 is dealing with all the scripts and music and some texture work. I'm kinda doing anything media related from animations to buttons to modeling...whatever. I'll kind of leave that up to S4 do decide if he needs/wants any help. If S4 does want help maybe we can work out some sort of a trade of services for the script if it's something custom. Say perhaps for your SG-1 project or whatever. I'm not to bad at modeling and texture work....I've certainly seen alot worse around here. Obviously, as much of the work that can be delegated to others is only going to help it's progression.

Thanks
Loc
Airslide
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Posted: 25th Nov 2006 20:10
Okay, I'll keep that in mind

WuTang
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Location: England , Cheshire
Posted: 25th Nov 2006 23:00
Yo Locrian These Are Some Nice Things Youve Made Are You releasing Them In A Pack !?!?!?

FredP
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Posted: 25th Nov 2006 23:14
Please don't capitalize every word in your post.

s4real
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Posted: 25th Nov 2006 23:19
Airslide, I appreciate your offer too if one decide i needs/want help you be the first we ask.

Cheers s4

Im a wizz at texturing toilets
Locrian
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Posted: 26th Nov 2006 00:20
We'll be releasing it as a game with the option for the media to be used in your games with credit given to 3dDesign which has turned into a partnership of S4 and myself, more then my online diary of items. The game when released will be $20 for the full version and the licening to use every model we made for it(which will be in the 100+ mark by its finish). I figure if you can't sell a FPSC game on the merit of it's graphics, maybe the the use of more items then any pack offered by TGC will help our sales. Long as we make a few bucks and see our names listed for other games, and knowing we completed a decent FPSC game, will be good enough for us. I can't speak for S4 but I'm not in this for the money.
FredP
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Posted: 26th Nov 2006 01:20
That would be a heck of a deal.
I'd buy it.

Locrian
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Posted: 26th Nov 2006 01:36 Edited at: 26th Nov 2006 01:39
Well were hoping it's such a great deal no one can pass it up. And unlike a lot of the games we think look brilliant, only to find later they stole media....you won't find any of my media in any game.....I guarantee it. You have a copy of the lil fella above. Even though I try not to spend to much time on stuff not seen so close up it was still well over 140 layers. Only real image on it is the lens for it's sight...the rest is hand painted layering/filter/blending mode hell. Even the Detroit Tacical Operations sticker is traced and colored from a cloth patch....so even if paint by numbers style...it's still mine.
Errant AI
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Posted: 26th Nov 2006 03:07
That's sweet, man!

When I saw the first pic, I thought it was a big ED-209 sized ting so the last pic gave me a good chuckle.

The roughed up paint job is a perfect match for FPSCs pathfinding abilities
Locrian
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Posted: 26th Nov 2006 03:39
Making um big like Ed209 might make um easier. The script S4 made for um, with putting 7 in a game and having 500 life you end up squeaking by with like 120-150 life by the time ya kill um all. No way you could do 7 with 100 life. They do a neat little glitch where when ya hit um they change altitude....lol, but yeah their just wittle fellas.
s4real
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Posted: 26th Nov 2006 05:23 Edited at: 26th Nov 2006 05:25
Well this is a small beta vid of SJ-23 Police robot in action.

I had to tame them down a bit so i could record them in action they mean little things.

This is WIP.



http://www.youtube.com/watch?v=_NRTj1yRvLs

Im a wizz at texturing toilets
s4real
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Posted: 27th Nov 2006 05:25
Well here's beta v2 of the robot in action.

http://www.youtube.com/watch?v=WB4c3upNz0o

Im a wizz at texturing toilets
rolfy
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Posted: 27th Nov 2006 06:24
Brilliant work!I'd buy it no problem,these guy's are doing some fine things with this software.
Smitho
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Location: Blackpool, England
Posted: 27th Nov 2006 23:22
Haha the bouncer is immense. The tattoos look really realistic... that look of "I took my tattoo addiction too far... Now my arms look like stilton cheese"



haha great work!

Locrian
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Posted: 24th Dec 2006 15:10
New addition to the character family. Mike. NPC.



Father Tree
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Location: England - Plympton
Posted: 24th Dec 2006 16:08
looks great loc!!
Did you say that you were gunna put a "lee" Model into your game or something?
Cant wait till the end of the game

Best
Father Christmas, I mean Father Tree

p.s Merry Christmas

Trinity Pictures
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Location: Leesburg, VA
Posted: 24th Dec 2006 17:46
Very nice job lockrain and S4. I cant wait to play this!

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
FredP
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Posted: 24th Dec 2006 18:00
You guys did a good job on Mike.

Airslide
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Posted: 24th Dec 2006 22:08
Looks good, though the face and shirt on 'Mike' seem a bit - off. But that's just me.

Smitho
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Posted: 24th Dec 2006 23:11
Its the shirt, Airslide, I think..
The problem is that the face is really cool coz its so realistic, but the shirts texture is too flat. If you look a tshirt it always has waves, unless it it made of cardboard Apart from that, as with all your other stuff, fantastic work!
Happy holidays,
Yours,
Dan.

Locrian
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Posted: 24th Dec 2006 23:39 Edited at: 24th Dec 2006 23:42
gotta remember how fps , standard idle makes the head turn and fpsc skelly deforms stuff horribly...nothing I can do about it and all games will have odd bends in certain positions. I need to make all new animations for the chars but wont get to that till after Beta testing starts and things slow down. Right now I dont have the time to deal with 2497 frames of animation.

As for the shirt...its a tight tee...wouldnt see a bunch of folds in it. You have to consider the guys age and old people dont ware baggy items...not making excuses but hes what I wanted and not really changin him...im moving on.
rolfy
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Posted: 1st Jan 2007 07:44 Edited at: 1st Jan 2007 08:04
Locrian you really only need to use whatever animations you create for your character,if you only need run,walk,idle and die,you can cut the script right down as well.
I think some animations are called outside of the fpi,like the die forward,left and right animations.
Locrian
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Posted: 1st Jan 2007 08:16 Edited at: 1st Jan 2007 08:17
Yeah I know that bro. After the Betas are done I plan on reanimating everything. For right now I'm only getting the models into the game and trying to keep up with S4.

Dude seeing this now I'd totally forgot, but I was supposed to contact you and say thanks for the bartender you had, but S4 liked ours better. Though I may actually use the .bip you sent me. As you can imagine man, I just keep a steady flow of media going and since S4 can't be beneficial to the animations and I don't want him waiting wile I revise things, for now were placing the chars with basically stock animations, knowing that if we can get it to run 32-33 fps with the TGC supplied ones, we'll do great once I can step back and redo characters for what we need and no more.

Thank you though
Loc
rolfy
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Posted: 1st Jan 2007 08:29 Edited at: 1st Jan 2007 08:54
Sounds like a good workflow to me Loc,good luck with this.
And your welcome.
Oh!Almost forgot you can do what you like with it,I dont require any kind of credit or anything like that its a xmas gift.
I didn't mean for you to use the character ,I thought you could re-texture or use the .bip.
Locrian
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Posted: 9th Jan 2007 05:54 Edited at: 9th Jan 2007 06:20
Been working on this the last couple of days getting everything just perfect(well enough for me anyways). With S4 doing that FPS Pack like prog, he used one of the splashs that was designated for the game, so we decided to make a new one for the actual game. The item(not seen in its entirety becasue half of it is thru the officers head) is a Katar, and a weapon the players will pick up early in the game. It's going to be my little ode to DiabloII.

For you guys on a slower connect theres the image a little smaller-



If you'd like to see the full version(1024x768), to also be given away on the site (when it's made) as a desk top, heres the link. Only dif between the ingame and the desktop, is the addition of the logo.

http://i43.photobucket.com/albums/e385/LOCRIANoL/splash-BattleScene.jpg
RockStizzar
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Posted: 10th Jan 2007 02:46
this game looks amazing, i was just wondering if you had come up with a date that this might be out?

Locrian
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Posted: 10th Jan 2007 18:28
@RockStizzar,
Well it seems your going to be the only one to make a comment, so I'll answer ya now(Hate bummping my own threads).

Nah, no date on an actual release. We're not trying to crank this out, instead take the time and try and produce something that does not look like it's FPSC made. Appreciate your interest though. We'll let people know when it's ready.
FredP
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Posted: 10th Jan 2007 18:33
I want the girl...
In all seriousness I can't wait to play this game.

Luke314pi
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Posted: 10th Jan 2007 20:49
I must have missed this the first time around. I remember using the Katar in Diablo 2. It looks great so far, especially planted deep in the guard's head.

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 11th Jan 2007 07:08
Hey Loc why is mike (the character) cross eyed? Anyways good stuff man.

regards,
Rf

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Locrian
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Posted: 11th Jan 2007 07:16
Cause I wanted him that way.....
Locrian
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Posted: 23rd Jan 2007 23:20
Newest adition to the character models. Haven't really named her as thats not that important to the plot, but since see was inspired by the 70's siren Pam Grier as "Foxy Brown"-

- I've been calling her Mocha....anyways, she comes complete with the "checkin-my-face-cause-I-just-got-pimp-slaped" animation. I may do up a fpsc animation rigged char for the release of the game so shes got more then this one purpose...




Errant AI
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Posted: 23rd Jan 2007 23:33
Love those NPC poses/anims! Really great work.
Locrian
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Posted: 24th Jan 2007 00:42
Thank you Errant. I really wish FPSC had some way to randomize the animations. It would have been nice to make like 5 diferent animations since she has none of the clutter from all the fpsc animations, it certainly would have had the room. She ended up like 230kb compaired to a fpsc animated figures 3.20mb. But oh well...she'll serve the purpose
bond1
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Posted: 24th Jan 2007 00:55 Edited at: 24th Jan 2007 00:56
I gotta believe there is some way to randomize the anims, cause I was hoping to do the same thing. Maybe the RANDOM=X condition could be used somehow to randomly "choose" which animation index to play, and set to continuously loop once the animation is over.

I just wish there was a better explanation of the conditions and actions in the manual. Maybe RANDOM is used in an existing script that would give a better idea how to use it.

Nice character by the way, I think this is my favorite of yours yet, the only comment I have is that her hair seems to be a solid color, maybe make some streaks?

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
rolfy
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Posted: 24th Jan 2007 00:57 Edited at: 24th Jan 2007 01:11
Loc a random anim script was posted recently,

This was posted by Butter Fingers,responding to question by S4.
http://forum.thegamecreators.com/?m=forum_view&t=96414&b=26
I know you responded to this yourself but looks to me like a good start.Or maybe you just forgot about this.
Locrian
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Posted: 24th Jan 2007 01:19 Edited at: 24th Jan 2007 01:31
@Bond,
Funny you chimed in here...I was just looking up "random animations" using the google search and you were talking about this back when you posted the tai chi berserker back in Dec of 05. Seems Rolfy may have an answer though. I've not frequented the scripts forum in ages, but loosing my right hand man of late, I guess I'll have to take time and keep up with that now.

Ps; her hair is different colors....it's just not seen real well in that light. If you look at Pam Griers hair wheres theres no specularity, thats pretty much the same thing. Afro type hair isn't varying much. And I hate painting on specularity in case it conflicts with the scenes lighting in most cases. Cant really "streak" an afro, but thank you very much for the comments. Not really sure how I could do it better though

@rolfy,
Thanks a lot man. I will have to give that a go. Not like I've moved on to another project yet so now is as good ah time as any. Appreciate you posting that, and thank you to whom ever.
rolfy
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Posted: 24th Jan 2007 01:29
Loc, you must have posted just as I was editing,anyway I would have thought your pardner was still working with you,is S4 taking a complete break from all things FPSC?
Locrian
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Posted: 24th Jan 2007 01:32 Edited at: 24th Jan 2007 02:05
Yeah. He has real life things that need attention.

Edit: To be honest I'd forgot about that post....see I'm lost without my partner in crime. I only posted that thread for it to get more attention for S4(squeaky wheel gets the grease, but that was realated to hud animations), and Butter chimed in about non-hud animations...That wasn't my department..hehe
Airslide
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Posted: 24th Jan 2007 01:37
Ah, now we modify that script a little:


You see, the last state will always go to state 5, regardless of animation. But, if one of the states before it already got true for the random value then it would never come to that - all it does is make sure it actually plays at least one of the animations without delaying

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