@Irradic
Quote: "First thing I noticed was that the specular doesn't seem to be quiet right. I attached a screenshot so you can have a look at it."
Your image shows that the specular map IS working (up to a point - see next paragraph). The specular map is a series of wide black and white stripes across the whole image. I chose that specular map because it makes it easier to see where problems are occurring.
It means that whole sections of the object get full specular reflection - or none at all. The bit you've circled shows just this effect - bands of the seat's metal upright have the reflection, other band's don't. The same applies to the seat material itself. Or do you mean something else?
Anyway, I think there IS a different problem with the specular reflection - it doesn't seem to respond to the light's direction correctly. Not sure why for the moment. Might be something to do with the normal map - I'll see what my other bump mapping shaders look like on your media.
There is no reason why you can't use greyscale for either of the two additional maps I've included (the alpha map and specular map) - but you will probably need to change the image format. I think your image format only allowed 1 bit for alpha. I changed it to A8R8G8B8, i.e. 8 bits for each colour channel as in DBP.
Your seats look much better if you use your original normal map - but that just gives a specular map of 1 throughout, i.e. full specular reflection which is no good for testing the shader.
Quote: "I'm quiet ok with the lightmap suggestion, probably it will also be better for the performance. "
OK, I'll make the amendments and test it with a crude lightmap.
Quote: "Would it be possible to use a bloom shader together with this shader ? We are in need for a bloom effect for the neon lights and other displays."
You might like to try adapting one of the glow shaders I posted earlier in this thread. The most recent one was for Peter H (might be on his thread - can't remember now). You would apply the shader to the light itself. Presumably the bump mapping shaders would be used on other objects in the scene?
Quote: "I tried evolveds bloom shader lately but it's no longer working. I just get garbage of different colors when compiling his demo."
Strange. I've just run his Bloom effect from the shader pack and got the attached screenshot. Seems fine - except I don't think it's the sort of "bloom" that you want.
Might be worth emailing him direct with your query.