Quote: "1) How much time did it take from you to make one level (Hours)?."
Depends, I was developing the map handling code while producing the media, overall the code and media took several days but the media didn't take long, the Planet surface map is of Ganymede(a Jupiter moon) so that didn't really take much time. The skysphere, planet rings and sun textures probably took no more than an hour. I had planned to make a system with a black hole too, just I never got round to it
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Quote: "2) How much time did you invested in doing a ship (Hours)."
Around 5-6 hours from starting the concept sketches to finishing the diffuse texture / normal maps, the models themselves are pretty low poly(I like simple designs) the skinning took the most time. However most of these ships were designed beforehand and modified over time before I modelled them, the Vanguard in the game used to be the Exodus and that's the V3 of the model. I decided the Exodus would be a very special ship(and a huge one
) so I'll design that eventually. Some ships namely the Constructor, Specter and Choler were done in in and around two hours as I didn't have much time to design proper ones! the Specter is pretty much a deformed sphere that's been extruded many times and has meshsmooth on, but it looks pretty cool I think
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Quote: "3) How much time did you invested in doing lasers(Hours)?."
5mins? They are just a blurred lines with various effects added to intensify the colour mainly, I made the explosions and most effects using an app called Explosion Generator someone posted on the boards a while ago, I just changed the HUE around and such to make them look different.
Quote: "4) What was the overall time for doing the game(Hours)."
I'm not totally sure, I made 5 versions(recodes) or so of the initial engine until I was happy, while copying various parts of the code I was happy with along the way so I'm not sure, quite long though.