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Work in Progress / hell on earth

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Alquerian
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Location: Reno Nevada
Posted: 13th Mar 2007 23:25
hehe Zavix, nah I am just messin with ya. The screenies do look decent, but I think they are right in saying that using FPSC would allow you to spread your wings a bit. It would add a bit to the gameplay and uniqueness (if you spend a little time on it)

Quit planning to make a game and make a game.
Escaped Ape
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Location: Germany
Posted: 14th Mar 2007 02:44 Edited at: 14th Mar 2007 02:47
Zavix, your game inspired me to make a special soundtrack for it.
If you like the song, you may use it for any purposes

EDIT: for those who like the songtext - here you go:
"Whuff whuff whuff whuff whuff whuff whuff whuff [PAUSE] Mooo, mooo, mooo"

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Alquerian
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Posted: 14th Mar 2007 18:33
Escaped - Ohhh My...

Quit planning to make a game and make a game.
Opposing force
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Location: England
Posted: 14th Mar 2007 18:50
That character is a legend!

zavix
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Posted: 16th Mar 2007 20:59
well, that would be good for the title.

so I made this for the gameover part

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UFO
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Posted: 19th Mar 2007 02:18 Edited at: 19th Mar 2007 02:19
Alquerian - that was obnoxious. It didn't seem like 'just messin with ya'. It was very rude.


Zavix, I just played your game and it was good. When the first monster came out, it was pretty surprising. I like that. Good job. I have some suggestions though:

*Make the level design more interesting instead of just a bunch of hallways with a few obstacles.

*Don't bunch up potions that much. The player should have to search for them. Or, you could add a different kind of potion that restores 5x as much health as the normal potion.

*Make the bullets wider. I don't know why, but the current bullets bother me. They are too thin and small.

*At one point in the game, in one hallway, there was two hallways that went into a dungeon type tunnel, but ended in dead ends. I suggest you fill these areas with monsters, potions, and other surprises.

*Make the setting change every once in a while. For example, be fighting in the hallways for a while, and then start fighting in a dungeon, and then into hell itself. It gets kind of boring with the same scenery after a while.

*Those drum things you come across every once in a while, don't really fit in. Try to find something that's creepy (like those statue things) and use them more often and better.

*Don't boast that your game is the coolest game or whatever, its annoying.

Good luck!

zavix
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Posted: 19th Mar 2007 20:31 Edited at: 19th Mar 2007 20:44
well, I tried to have barbed wire and headstones in it, but for some reason, all the obsticles were nothing but drums.

strangest thing I ever saw

----------------------------------------------------------------------

about the ideas:

make the setting change:
good idea. I could use the scene creator to make such a scene.
idea accepted

bullets
I made them 58 in length and 12 in width. but I guess I could fix that
accepted

potions
in order to make it so that it's not too hard, the potions need to be multiple. of course I could scatter some other pickups
accepted

boasting
I didn't do that. it's just that nobody's ever seen T3DGM so expertly used.
????

2-way hall
yeah. there could be an ambush waiting.
accepted

level design
I've done bigger levels so I guess I can tackle that
accepted
Kieran
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Location: Hamilton, New Zealand
Posted: 19th Mar 2007 21:05
Quote: "boasting
I didn't do that. it's just that nobody's ever seen T3DGM so expertly used.
????"


well actually i've seen it used much much more professionally


RPG Engine Work in progress!
stevenup 7002
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Posted: 19th Mar 2007 21:15
Hey, zavix, give up on this game, if you make it in T3DGM, you have to pay a $300 license to sell it. And who would buy it?! Unless you release it as freeware. If you continue to boast this as a project that you are proud of, you will be called a n00b in the future for this, even if you go on to create a great software company CEO, people will still call you a n00b for that game you made back in 2007. This may sound harsh and may sound like that I am being mean to you, but I am not. Even today, since 2004 I am called a n00b for ripping off an example in gamemaker, which was and is still better than anything that the people who call me a n00b have ever made. I was proud of my example rip off like you are of hell on earth, but for your own sake, let this project die and learn how to make better games, of course, you can still make the game and impress a few friends with it, who knows? Maybe I'm wrong, maybe this game will progress and turn into "Half-Life 3: Hell on Earth", maybe not. But if you really want to continue Hell on Earth as a commercial game or whatever, then learn darkbasic (Don't go near FPSC whatever you do) I wish you a great success on your future projects.

Being what a h4xx0rs meant to do,
-Steven

Co-Founder, President, CEO and Head Programmer of Motron Software. http://www.motronsoftware.com
Roxas
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Posted: 19th Mar 2007 21:33
stevenup 7002 u are a g... noob.. Zavix game is kewl and Zavix does what he wants! People like you will ruin dreams..!



stevenup 7002
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Posted: 19th Mar 2007 22:10
I'd like to see YOU make a game with the Source SDK

Co-Founder, President, CEO and Head Programmer of Motron Software. http://www.motronsoftware.com
Roxas
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Posted: 19th Mar 2007 22:18 Edited at: 19th Mar 2007 22:28
Buy me Source SDK and i will make one.. duh.. I know how to program with that one..

Oh and btw.. You can be good programmer but what makes you noob is saying somebody to not do that what he wants to make.. Thats not really fun.. But the flaming for JGS wasnt saying dont do it it just did ridiculous post's and dint read the advice now days he has learned something and tryes to do best so he is accepted..



UFO
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Posted: 20th Mar 2007 00:20
Quote: "I didn't do that. it's just that nobody's ever seen T3DGM so expertly used."

You should NEVER EVER say that kind of thing. It annoys people no matter how good your game is. This is a good game, but not the best made with T3DGM. It is an opinion, anyway, and different people have different opinions.

stevenup 7002 -

whoever said he has to sell it?

whoever said he is good enough at game making to Source SDK or other programming languages?

whoever said that you can take control of his life?

Quote: "I'd like to see YOU make a game with the Source SDK"


Yeah, and let's see YOU make a game with Source SDK when you just begin game making. So are you suggesting that he make a MMORPG or some massive game? Because that is pretty much what you are saying. He's learning how to get better at game making, so he can later on program games with Source SDK or more complex game makers.


Quote: "Hey, zavix, give up on this game, if you make it in T3DGM, you have to pay a $300 license to sell it. And who would buy it?! Unless you release it as freeware. If you continue to boast this as a project that you are proud of, you will be called a n00b in the future for this, even if you go on to create a great software company CEO, people will still call you a n00b for that game you made back in 2007. This may sound harsh and may sound like that I am being mean to you, but I am not. Even today, since 2004 I am called a n00b for ripping off an example in gamemaker, which was and is still better than anything that the people who call me a n00b have ever made. I was proud of my example rip off like you are of hell on earth, but for your own sake, let this project die and learn how to make better games, of course, you can still make the game and impress a few friends with it, who knows? Maybe I'm wrong, maybe this game will progress and turn into "Half-Life 3: Hell on Earth", maybe not. But if you really want to continue Hell on Earth as a commercial game or whatever, then learn darkbasic (Don't go near FPSC whatever you do) I wish you a great success on your future projects."


Uhm. I am not called a n00b and I have done some pretty stupid things in my past. So has pretty much every one on this board. The only reason someone would be called a n00b for making a game like this is because of rude people like you. Just stay away from this board if you can't keep yourself from being that way.

Satchmo
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Posted: 20th Mar 2007 00:57
Its not as if 3dgm is crap, just really if your serious about making games dont go near the thing. But for some great fun its good. I find it funner making the games then playing them.

Your signature has been erased by a mod because it's larger than 600x120
Inspire
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Location: Rochester, NY
Posted: 20th Mar 2007 01:14
Quote: "But if you really want to continue Hell on Earth as a commercial game or whatever, then learn darkbasic (Don't go near FPSC whatever you do)"


Out of curiosity, why not FPSC? If somebody likes the experience they had with 3DGM, they should go the next step up and buy FPSC. I wouldn't hop right to DarkBasic.

Steve J
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Location: Vancouver, Washington
Posted: 20th Mar 2007 01:34
FPSC sucks, plain and simple. I am trying to mod it to make it decent, but the source is completely lacking in organization skills.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Inspire
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Posted: 20th Mar 2007 03:49
I'm not arguing about that, I'm just saying it's better than 3DGM and easier than DarkBasic. It's the next step up from 3DGM.

zavix
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Posted: 21st Mar 2007 16:02 Edited at: 27th Mar 2007 23:47
while FPSC IS a cool system, I use it more for just playing around. same reason I use T3DGM most of the time.

But it's at times like this that I begin using my imagination to make the public happy. (like my family or anticipated forum members)

making this game won't make me a n00b, giving up on it will.

anyone who has rejections to that should just keep them to there self. It will avoid any fusses breaking out.

the AUP says no posting messages that start up arguments

--------------------------------------------------------------------
EDIT
on a side-note, I'm back from Busch gardens. And I'm about to start working on the full version of the game. not sure when it will be ready
zavix
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Posted: 28th Mar 2007 22:56
sorry for the double post.

But I can't post this pic If I edit the above one.

I have the title screen for the game. it'll look like this

I used Deep Paint

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Roxas
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Posted: 28th Mar 2007 23:38
Deep Paint is texture maker for 3d objects.. But anytho..



Inspire
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Posted: 29th Mar 2007 00:33
How long did it take you to make that? I'm sorry, but I don't even know what it is.

Escaped Ape
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Posted: 29th Mar 2007 00:39 Edited at: 29th Mar 2007 00:41
and a new style of art is born...it just became my wallpaper
i think the red area is the hell and the black thingys are rocks in the hell

Escaped Ape
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Posted: 29th Mar 2007 00:40 Edited at: 29th Mar 2007 00:40
Oops

Dr Manette
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Posted: 29th Mar 2007 01:02
Reminiscent of Michelangelo...

Maybe we should lay off a little. Sure he's not great at making an image, but at least give him points for trying.

@zavix
Make sure you have enough of a game to actually make a WIP, from what I've seen, you don't. Only one screen shot of your game, maybe if you provide more, people will be less likely to flame.

UFO
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Posted: 29th Mar 2007 01:10
Quote: "@zavix
Make sure you have enough of a game to actually make a WIP, from what I've seen, you don't. Only one screen shot of your game, maybe if you provide more, people will be less likely to flame."


Uhm. Obviously you didn't read the whole thread. Please do before you make assumptions. There's a demo somewhere.

Dr Manette
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Posted: 29th Mar 2007 03:00
Sorry, didn't see that link within all that text. I did read this whole thread, however, and was merely telling him how get people to see his game's greatness and avoid flames.

zavix
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Posted: 29th Mar 2007 19:13
normally, I'm a good drawer on paper. I use sprites to make comics using paint though

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Venge
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Posted: 31st Mar 2007 01:39
hmmm...
do you have any experience with 3d modeling?
making a game with paint makes it look really low-budget, etc. and not many people will want to play it.
If it's going to be a 2d game with sprites, you can take pics of 3d models to use for the sprites, but 2d drawings are more for games created 20 years ago...

This is not a sig.
zavix
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Posted: 31st Mar 2007 01:57
The picture is not a game.

It's a sprite comic.

I made lots of them. using sprites from different games. they're either funny, action-oriented, or they're just little picture things.

If I posted this, you would REALLY think it was a game

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zavix
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Posted: 31st Mar 2007 02:00
Anyway. back to the main topic.

Sorry for double post.

I still have to think of what to use for the mainloop music.

*stands in thought*

hmmm...

I could look online for a music track or maybe just make it using Midi maker
Escaped Ape
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Posted: 31st Mar 2007 02:08
you bought the 3d game maker, so why don't you use one of the included mainloops?

zavix
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Posted: 31st Mar 2007 03:07 Edited at: 31st Mar 2007 03:29
because I don't wanna use stock music.

I need to have something custom in order for people to know that this isn't all stock media.

My other games are stock media though

EDIT: I've decided to make an updated version of the title screen
I can just leave the name area blank.

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Image All
18
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Posted: 31st Mar 2007 09:20
o_O the thing doesnt work for me, just a black screen with some looping background music, and when i click the mouse the noise works and i see the weapon for a while, then it goes all black again.

Shadow Coderer
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Posted: 31st Mar 2007 12:12
Thats the final version of the title screen is it?

You'll be older too. And if you say the word, I could stay with you.
zavix
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Posted: 31st Mar 2007 22:23
yes.

the other one looked a little low-budget and I wanted the title to be spelled in blood.
zavix
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Posted: 2nd Apr 2007 19:22 Edited at: 3rd Apr 2007 03:29
Well. I lost everything on my com. plus with Space Wars coming out, Hell on Earth is still under the developing cover.

STILL not sure when it'll come out.

also, I saw you can add a movie sequence at the beginning of your game. I need to find an animation tool to make the beginning film


EDIT: check out this box cover.
PS: I just made this for fun. I'm selling the game as freeware

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Dr Manette
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Posted: 5th Apr 2007 04:26
Quote: "I'm selling the game as freeware"


Talented and generous!

I like your title screen, much better than the last one. Any chance of a new demo soon or some more screen shots?

zavix
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Posted: 7th Apr 2007 02:44 Edited at: 11th Apr 2007 03:10
here's the MAIN LOOP music.

I found it at VG music archive.

I think it's Perfect


EDIT: I'm trying to get "the movies" so i can make a film out of this game. with it, I can make this whole into ALL-OUT WAR!!!!! rather than one robot fighting the legions of hell alone.

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Natflash Games
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Posted: 11th Apr 2007 15:56
Hell whatever its your game, but just so you and everyone else knows, I started with T3DGM and now look at me... still cant make a game


Check out my site for the latest on my games.
zavix
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Posted: 15th Apr 2007 17:54
I can't get the movies to work so my movie idea is a dud.

but the game lives on.

BTW, is there some sort of plug-in that can convert midi into windows media player files?
Nemesis_0_
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Posted: 15th Apr 2007 18:01
yes and no.... Midi is essentially a bunch of commands that tell a certain sound bank to play and whatnot, but there are ways to render the files... In my home studio I can take the GM bleeps and bloops and add high end sampled sounds to it... but since im assuming u don't have a $10,000 home studio look up audio compositor

~*~ Life Is Temporary, Gaming Is Eternal ~*~
zavix
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Posted: 15th Apr 2007 18:09 Edited at: 25th Apr 2007 00:06
10,000$

MY GOD!

that's robbery.


EDIT well, I have the Hiscore screen

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zavix
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Posted: 28th Apr 2007 16:23
sorry. as I can't edit now.


more screenies will arrive shortly.
these will be of level 2 and level 7.

along with a re-defined demo.


ALL COMING SOON


AaronG
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Posted: 29th Apr 2007 07:12
mmm cant wait.

Like wasn't there an FPSC game under development called Hell on Earth?
Some areo dude or something, I forget. That game also got flamed alot.
Haha, good times, good times.

AaronG
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Posted: 5th May 2007 02:58
honorary bump.
*double post*

zavix
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Posted: 5th May 2007 03:30
yes. It was canceled due to the lack of monster characters

I don't care what they say. T3DGM Rules!!!
Shadow heart
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Posted: 7th May 2007 00:49
ohok

to the ones thats trapped inside of you, this is it!!
Inspire
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Posted: 9th May 2007 05:01
Dude, I tried out T3DGM the other day. Why would this take any time at all? You pretty much click 10 times and you have a game.

zavix
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Posted: 9th May 2007 19:58
well, think about it Inspire.

I still gotta set up the enemy and item placing and the level design.

all that takes time, and patience.

I don't care what they say. T3DGM Rules!!!
Natflash Games
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Posted: 12th May 2007 21:25
Time maybe, patience only because of T3DGM's annoingly limited and buggy placement editor, its hardly level design at all, drag a few blocks here and there, specially since T3DGM comes with all the levels, and doesnt let you import.


Check out my site for the latest on my games.

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