Hi
Sorry my delay.
I was in a hurry to finish my project till the dead line and after send the file at last hours of 16 I was
really tired...
I sended the file on time, so now is time to rest a few.and continuos the many works that I stoped to
participate the compo.
There are many coments here and I will try to answer all.
zzz
ahahaha... is this mean like or not????
Crazy Ninja
Thank you.Glad that you had a surprise!
Zilla
Thankyou for apreciate the segments.I used the segment editor from FPSC that i think is superior
than others because you can incorporate others meshs. The others segments editors aren´t free and you just can work with simple box.
And the question: No thickness.In 3DMax select element and clone to element and flip.You can economize some polys this way...I didn´t use backface culling inside FPSC because I didn´t find how
to use this in the engine.
Seppuku Arts
Thank you.Did you see the video? I will try to post another one with the game complete.
Benjamin A
Ok
Bizar Guy
'cause that's the best level work for either compo right now, hands down
Thank you to apreciate my work!
The Full Metal Coder Roxas
AHAHAHA.
zzz
The BIGHATBOY is a important thing in the concept...I believe I find a good solution to place the player...
Zedane
Thank you to perceive the good solution on player
TEH_CODERER
The BIGHATBOY is a important thing in the concept...I believe I find a good solution to place the player...
Prince Of Darkness
Really is not about the recorder...
Benjamin A
Yep
Wehtam_
Thank you very much!
Glad to know that you keeping track of my thread since the begin and this inspired you and others.
I submited my game considering exactly what you say.
and Wehtam, I ´ll register in your comunity... looks intersting...
Terrorist Zero
Man... Thank you for yours words... For an artist this is a great prize!!!Thank you very much!
Benjamin A
My friend,how you sad:
" since they know FPSC well, they also know that good framerates can be maintained and yet crate something as good looking as this game."
This wiil be considered too.I did this in 40 days.With not FPSC knowledge. Not a 1 year.
What you talk about is a technical problem.Of course.There is many solutions to this.What don´t have solution is the creation.Or it´s good or not. Simple.
Ethan
yes.15x15x5
Butter fingers
Thank you bro.
" I think they really should consider whether the level would run on the average PC."
are you sure???I´m not.
This is not highpoly modeling... and the lowpoly forms are parts of the BIGHATBOY concept.
This is not the problem of course.
The problem is with the dynamic lights and AI, and you know this.
The diference is that I decide not sacrifice the most important thing in my work bacause this.Not for the compo.Simple.It´s a choice.
Wiggett
Thank you bro. I hope so.ahahaha
French gui
Thank you. No problems.
I ´d like to thank all the competitors and just wait to the judge decision.
My real interest is a publish deal.
I already have a contract to publish 2 books about BIGHATBOY here in Brazil in this year.
I´m looking for a publisher books in Europe and USA now.
I have my own animation company with many people working in a animated serie that I create, Pixcodelics ( www.pixcodelics.com ), thats is showing at this moment in Cartoon Network Latin America, Animania USA and Disney Japan.
I want make BIGHATBOY worldwide with games , animated serie and books.
My intention here is show all my concept, and not just a game.
Because this, my work is good documented with a lot of screens.
And the TGC is the place where I begin this road.
This game can be made in many ways, include FPSC .
FPSC is a great program and I´m sure the TGC will be this program better and better.
TGC you have a great product in your hands.
I did all the textures, segments, characters, models, animations in 40 days from the scratch.Not full time.and alone.
Thanks to Adriano Carvalho that made the scripts for me.
Here are the last screenings.
More in the TGC gallery.
regards
Alemar
www.marcoalemar.com