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FPSC Classic Product Chat / FPS Creator 1.04 RC9

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LeeBamber
TGC Lead Developer
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Posted: 22nd Dec 2006 09:37
Hi Guys,

Find RC9 ready for testing:

http://www.fpscreator.com/betafiles/FPSC_104_RC9.zip

The changes:

* Added LOADREPORT field to SETUP.INI, used to track load/build times of each segment of the game level loading sequence
* Added LIGHTMAPTHREADMAX to specify the maximum number of threads to create (for cross-processor calculation) (in testing)
* Can now build more than one level under DarkLIGHTS tech - did not free a kernal DLL link causing an error
* Pre-calculated the physics static geometry in the build phase so it can be loaded in real-time (significant load time saving)
* Bug in AIKO model revealed with update to new lightmapping, sorted by restoring OFFSET LIMB code dealing with character centering
* IMPORTANT: Before going direct to BUILD GAME, ensure you load your FPM levels and re-save them to ensure they are using the latest file version
* A number of brass and decal assets where updated for better quality visuals in the areas of gun firing
* Added new SMOKEDECAL field which overrides the SMOKE value in GUNSPEC.TXT, allowing any decal name to be specified for the gun smoke
* When SMOKE=1 is found in GUNSPEC.TXT, the engine replaces functionality and uses GUNSMOKE decal istead of SMOKE1 decal

This will likely be the last one before christmas, as the team are dispersing to enjoy the holiday of goodwill. I will plod on making changes and responding to feedback here, and deailing with emails on the subject.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Thraxas
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Posted: 22nd Dec 2006 09:39 Edited at: 22nd Dec 2006 09:55
Well my characters moving through the walls issue have now been solved it seems... and so far I haven't had any random crashes... thanks for the update

I had a problem the first time I downloaded, but the second time was all good

'Dawn of the Fallen Angel' coming soon(ish)...
Jikito
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Posted: 22nd Dec 2006 09:46
I keep getting the error message..
the compressed zip folder is invalid or corrupt.
LeeBamber
TGC Lead Developer
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Posted: 22nd Dec 2006 09:47
You guys are too eager - try again - upload complete now

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Jikito
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Posted: 22nd Dec 2006 09:53
hehe works now, what can i say.. you got me addicted! its all your fault lee! I could be playing a nice game of everquest right now.. but I cant set fpsc down long enough to go play.. its like the new digital designer drug.
Saker
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Posted: 22nd Dec 2006 09:56
i'll download it now and test it &^^
Nighthawk
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Posted: 22nd Dec 2006 10:44
downloading right now...

i got a question:

will there be dynamic shadows?
actually there are only shadows of static objects/segments, but not of dynamic objects

-- This is not the best English, i'm from Germany
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Nalle Karhu
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Posted: 22nd Dec 2006 10:44
You fix bugs with awsome speed! Any idea when the final version of 1.04 is coming?
Benjamin A
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Posted: 22nd Dec 2006 10:54
Quote: "This will likely be the last one before christmas, as the team are dispersing to enjoy the holiday of goodwill. "


Thanks for this update, downloading now. You deserve a break and I hope all of you have a blessed holiday!

Quote: "will there be dynamic shadows?"


Ouch, do you want to bring FPSC to it's knees..... dynamic shadows will be a huge demand on you cpu, unless you've got the latests system at home, which most of us don't have.

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JBOSS
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Posted: 22nd Dec 2006 11:03
error

the application has encountered a problem and needs to close. extra debug info: 0 0


?
Jikito
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Posted: 22nd Dec 2006 11:16 Edited at: 22nd Dec 2006 11:37
ok im getting some sort of weird light things.
in rc 8 some lights wouldnt render a shadowmap no matter what i did.
those same lights are doing a bugout in rc 9.
they look find in test, but the final build and they go poop!

here are some before and after screenshots.

edit:: before ya ask, yes I did open and resave before I tested or compiled.

Here is the room under test.



now here is the room under final compile

CLiPs
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Posted: 22nd Dec 2006 11:17
Thanks Lee
Yet another awesome update.... Lee any chance on you looking into implimenting the team feature for multiplayer.... deathmatch in the multiplayer format gets boring really quick....



Have you downloaded your CLiPs today.
i SmOkEmAkEr i
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Posted: 22nd Dec 2006 11:37
i agree CLiPs
we need some more mutliplayer features now

poo
Butter fingers
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Posted: 22nd Dec 2006 11:56
Quote: "* Added new SMOKEDECAL field which overrides the SMOKE value in GUNSPEC.TXT, allowing any decal name to be specified for the gun smoke"


Any decal could be specified anyway by copying the decal folder you wanted and calling it "smoke#" (where # is a number), so long as it was in the decal bank in the gamecore folder, it worked fine.

Dark Goblin
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Posted: 22nd Dec 2006 12:24
you can use Dynamic Shadows and static...
you only need to activate DynamiyShadows and RealGameView in the .ini File in the folder. Y think its the setup.ini or build.ini

I have no problems with them, but if you walk to a static light with the dynamic, you don´t have a shadow...

I'm from Germany so don't say something about my English! Otherwise i will be a bit angry!^^
GeoNeo
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Posted: 22nd Dec 2006 14:12
Quote: "I will plod on making changes and responding to feedback here, and deailing with emails on the subject."


Great job Lee. Have a nice Christmas.

GeoNeo
Avenging Eagle
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Posted: 22nd Dec 2006 14:20
In order to take advantage of DarkLights, you need full lightmapping don't you? In RC8, i could select this and have a level maps in seconds, but in RC9 it just gets stuck on "Creating Lightmaps" like in V1.

Anybody else had this trouble.

AE

bdgbdg
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Posted: 22nd Dec 2006 14:36 Edited at: 22nd Dec 2006 15:04
I don't have that problem, AE. Make sure you chose repair in the installer and you have the latest direct x version.
Also, try to create a map form beggining instead of loading another one...

Btw, dynamic shadows don't work properly on things such as boxes...

Project FPS - 71%
Saker
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Posted: 22nd Dec 2006 15:09
There is aproblem with me.... after installing the update...
when i open the FPSC .... error msg come out to me "in attachments"

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Mickm
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Posted: 22nd Dec 2006 15:24 Edited at: 22nd Dec 2006 15:32
Installed fine, tested a game it looked great!

However, when I built the game I got the exact same lighting issues as Jikito.

It appears to be the shadows of some lights. When I tested the game the red area was a shadow from the light.

Test Game

Built Game


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Avenging Eagle
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Posted: 22nd Dec 2006 16:00
I got problem sorted...and had it relaced by another one:

Look at the pic attached, the character is slightly transparent, sort 50% opacity. However, the rest is fine (though i haven't build a game yet).

AE

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Benjamin A
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Posted: 22nd Dec 2006 16:31
Lee, just popping in to let you know how RC9 behaves with levels. RC9 was able to build a standalone of the fire game with soft lightmaps. Everything in the game worked as supposed to and the framerate was most of the times above 28fps, so that is excellent. I did have an occasional drop to 20 or so, but 95% of the time the game preformed very solid.

When building a test game, I'm still getting a crash when I do use a storyzone at the beginning of the game, but with the stand-alone there is no crash. When avoiding the storyzones in the beginning I can still play the level in test mode, but the framerate is low, 10-24fps. Most likely running the level as a test game is just a bit to much for my system. Stand-alone it works fine and I can at least build stand-alone games which I could do with RC8.

As for the new Commander Josh, I still can do anything with it, it only causes crashes, so I do need to figure out what is happening with that one and see if I can solve it. Perhaps that one is just to much for my system also, but on every build prior to RC7 it works fine. The DarkLights must be somehow more demanding.

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Avenging Eagle
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Posted: 22nd Dec 2006 16:37
UPDATE:
here's something interesting. The character transparency issue i post on earlier is visible in thie test game pic (attached). Yet, another Model Pack 4 character is perfectly visible. On a side note, in test game the lights work well and the shadows look great...

AE

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Avenging Eagle
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Posted: 22nd Dec 2006 16:38
...but once built...(see attached pic)

This seems to be a problem with everyone.

AE

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Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 17:33
Maybe we made him a bit too eager to release the next update...looks like i'll stay with RC8 until the next update...

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Nickydude
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Posted: 22nd Dec 2006 18:29
I too can confirm weird lighting on the final build.


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FredP
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Posted: 22nd Dec 2006 19:11
Downloading and testing now.

Mickm
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Posted: 22nd Dec 2006 19:45
Quote: "Maybe we made him a bit too eager to release the next update...looks like i'll stay with RC8 until the next update..."


RC means release candidate for a reason
However, if we didnt find the bugs the real release wouldn't be much fun

I am glad Lee releases the RC for us to test, users are the best at finding issues.

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Candle_
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Posted: 22nd Dec 2006 20:58
Quote: "I too can confirm weird lighting on the final build."

Same here.


MY FPSC FILES
DJ Professor K
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Posted: 22nd Dec 2006 21:15
Saker, you need to install Dx9.0c from DECEMBER.

That error is from a non-updated Dx9.0c

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Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 21:19
Yea, I suppose I'm not planning on making final build of anything for a long time anyway. I'll install it now...

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Mickm
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Posted: 22nd Dec 2006 21:24
Swhale,

I didn't mean to sound mean or anything, but release candidates help the product expand. If you need to make anything like a final build you should almost always stay away from release candidates as you know there are bound to be bugs.

Installing it and finding the bugs will only make the product stronger

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Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 21:34
I know bud, I didn't take it as mean, I didnt wanna intalls RC9 at first because I was hearin things that I didn't want to deal with at the moment. I was just going to wait until the next, more stable, RC is all. But I've decided since it is true that I will NOT be making anytype of a final build that it WOULD be alright to test it out and help find bugs.

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Jikito
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Posted: 22nd Dec 2006 21:35
well on a good note.. yeah the lights are funky.. but one of the big differances I noticed is...

in rc 8, in both test and final build. after I stepped on trigger areas. the entity would spawn just like in the tutorials.. but only a few would seem to have an AI.. the others would spawn and just stand there and look real dumb with thumb stuck in places we wound describe.
also i would have wierd visuals such as vertices appearing at other end of map, giving things a real weird streatch look occasionally.

in RC 9 however, the enemies spawn as they should, and follow through with the Ai script.
FredP
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Posted: 22nd Dec 2006 21:36
Quote: "Saker, you need to install Dx9.0c from DECEMBER.

That error is from a non-updated Dx9.0c"


I am getting an error like that and I have the latest DirectX installed.
My levels won't even test on full or soft lightmapping.

Phlum
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Posted: 22nd Dec 2006 21:51
This looks cool, although this light problem doesn't look too good.

(I hope I don't post wrong, but is this the one with dual wielding? Because, on YouTube, I watched a video which was called "FPSC Dual Wielding")

[center]
Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 21:52 Edited at: 22nd Dec 2006 21:57
I have a door that gets lit up without any lights shown on it(well, apperantly not i suppose) The door is inaccesable due to a teleporter shortly before it, so I built walls, a floor and a ceiling around it to block the outside light (the same ones shining through the windows) to no avail.

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Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 21:56
And the engine does not cast light upon entities after their texture has changed, peep the same door whos texture changed to a bloody one, no light cast on it now...

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DJ Professor K
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Posted: 22nd Dec 2006 22:07 Edited at: 22nd Dec 2006 22:11
FredP, by the image that he showed, it was teh same i was getting with RC8, then i noticed there was Dx9.0c December update, wich i downlaoded and installed, after that, FPSC never gave that error again on starting up.

Swale, PLEASE put your images in JPG, never use BMP to show pics on the internet (becosue of their file size).

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 22:22
Sorry bud, all I did was browse to my fraps folder, will keep in mind. THX. P.S, this happened on RC8 for me also.

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FredP
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Posted: 22nd Dec 2006 23:17
Fraps will only save your images in .jpg if you purchase the full version.
You can do the same without having to run Fraps.
Just press F12 to take pics.
If it is a built game it will save it in that game's folder.
If not you will find the screenshots in the FPS Creator folder.
But you will still need to convert them to either .jpg or .png and resize them to 800X600 or smaller...for the folks that have dial-up.

Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 23:25
sure thing, i guess it was a sporadic thing, if I HAD thought about it b4, i would have reduced the image size and saved it for web in photoshop like i usually do, sry again

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Swhale aka The FPS Creator
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Posted: 22nd Dec 2006 23:51
alright, those last two pics are from the test game with everything on full/high whatnot, and this is a pic form the final build, just for catalogging purposes i suppose...

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Blue Meanie TSi
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Posted: 23rd Dec 2006 01:26
Just showin up to say I have the same lighting problems

Gam3r
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Posted: 23rd Dec 2006 08:03
i have a really huge lightmapping problem

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Gam3r
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Posted: 23rd Dec 2006 08:05
same room with no light maps

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Saker
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Posted: 23rd Dec 2006 09:14
Quote: "I am getting an error like that and I have the latest DirectX installed.
My levels won't even test on full or soft lightmapping."

???...ok i'll install dx9.0c dec an see
Michael S
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Posted: 23rd Dec 2006 10:16
I just installed RC9 and now it tells me that the map editor will not work and gives me a 0.0 error. Why is it doing this all of a sudden?

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Reality Forgotten
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Posted: 23rd Dec 2006 10:47
Ok, when you guys installed this update how did you go about doing it? The reason I ask is RC8 and RC9 did not produce any errors for me. I have even completed final builds on a level for both RC8 and RC9.


Regards,
RF

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Candle_
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Posted: 23rd Dec 2006 10:53
Quote: "I just installed RC9 and now it tells me that the map editor will not work and gives me a 0.0 error. Why is it doing this all of a sudden?"

Because it is a beta..... don't install unless you want to test...........


MY FPSC FILES

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