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FPSC Classic Product Chat / FPS Creator 1.04 RC9

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Saker
18
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Joined: 6th Apr 2006
Location: Egypt
Posted: 23rd Dec 2006 12:28
ok .... now its work .... i'll test it anther time
MR elevetor
19
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Location: you wouldn\'t belive me if I told you
Posted: 23rd Dec 2006 15:20 Edited at: 23rd Dec 2006 15:26
I would have downloaded it if it wherent for the lightmapping bug......does this rc drains ai from enemys as in rc 8??(if there is too much lightning)

I dont want you to die....I just dont want you to live anymore....BTW: I´ve xbox 360 and probably dont nyah nyah nyaah!!!
Michael S
18
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Location: Why do you ask?
Posted: 23rd Dec 2006 17:10
Quote: "Ok, when you guys installed this update how did you go about doing it?"

I downloaded RC9 then did bot repair and modify to install.

Then just moments ago I uninstalled RC9 and re-installed RC8 and it still shows the error and says map editor wont work.

Your signature has been erased by a mod because it's larger than 600x120
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 23rd Dec 2006 17:23
for both updates I only chose repair.

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Airslide
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Location: California
Posted: 23rd Dec 2006 17:51
Eureka Seven - Make sure you have the absolute latest, DirectX, and if you insist you do, try downloading it again anyway, they have a whole bunch of little releases that I really a pain in the neck.

tj990
18
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Location: In a radio shack
Posted: 23rd Dec 2006 21:52
I too can confirm the opacity problems!

[img][/img]


[img][/img]
drew4663
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Posted: 23rd Dec 2006 21:56
Kind of gives it a cool effect!
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 23rd Dec 2006 22:49
You guys might want to check your directx and video drivers. I am not going to pin that one on directx becuase i do not have the latest release (directx release) and I am not having these problems. would nay of you care to post an .fpm with stock media for me to try out? I want to see if I get the same problem you are all having.

Regards,
RF

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Bloodeath 6 6 6
19
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Location: Sierra vista in indonesia
Posted: 23rd Dec 2006 23:55
Lee just out of curiousity, *no i dont expect this anytime soon * how hard would it be to get fpsc ragdoll physics?

You'll Know When You See It.

Death has no end
Swhale aka The FPS Creator
20
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Location: My computer chair, no zip code sorry
Posted: 24th Dec 2006 04:48
Alright, FPSC fails to reload my maps some times. After saving, the editing area stays black, and never reloads. It ends up saving, but I have to close out of the program, and open it again.

Your signature has been erased by a mod because it's larger than 600x120
Blue Meanie TSi
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Posted: 24th Dec 2006 05:03
I had that problem with RC8.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 24th Dec 2006 06:15
SHOWSTOPPER ALERT

Lee, I made an arena game under RC9, however, when you host, it goes to a certain point on the map and just 'dies'. The health goes to 0, and you can use mouse scroll to switch to a non-functional weapon that doesn't appear. Really weird. Anyway, it's keeping me from playing with my dad and (dare I say it) my brother so I hope you can fix it

Gam3r
18
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Posted: 24th Dec 2006 08:56
Airslide's problem happens to me occasionally but in the normal game mode in 1.04 RC4-9

The Beta Cell Website 3% http://tbc.redlime.org
Wanna help me make an all new FPSCreator Resource website?
Submit your media for public use here! http://fpsc.redlime.org
Dark Goblin
18
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Joined: 19th May 2006
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Posted: 24th Dec 2006 13:23
i have a big problem with the soundzone in every Version exept the 1.02.
But without it is very boring...

Can anybody tell me if it works in his\her game? And how?

I'm from Germany so don't say something about my English! Otherwise i will be a bit angry!^^
GeoNeo
18
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Joined: 13th Jun 2006
Location: Canada
Posted: 24th Dec 2006 18:01
Quote: "Alright, FPSC fails to reload my maps some times. After saving, the editing area stays black, and never reloads. It ends up saving, but I have to close out of the program, and open it again."


this is a reoccurring problem with my install. I was starting to think it was my PC, so I'm glad to see someone else is having it also.

GeoNeo
FredP
Retired Moderator
18
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Location: Indiana
Posted: 24th Dec 2006 18:08
It's more of a minor freeze and not a major one.
I have the same problem but I can use the task manager to exit FPSC and the map editor and reload FPSC and my level pretty quick.

MK83
FPSC Reloaded TGC Backer
18
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Location: Greeneville, TN
Posted: 24th Dec 2006 18:14
I tried to test the terrorstrike.fpm, with full lightmapping,and full shadows on. First it took about 30 to 40 minutes to compile. Second the framerate was about 15-20 fps. (just my results, not a complaint)


http://www.mk83productions.com http://www.freewebs.com/mk83
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 24th Dec 2006 20:32
I want a multiplayer update really badly! I will try this.

DJ Professor K
18
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Location: Somwhr in front of a brokn kyboard.....
Posted: 24th Dec 2006 22:53
My only problem atm is the NPCs "invisibility" (their alpha channel seems it has been tweeked, leaving them half transparent, at least i think thats the problem). Removing full shaders fixs it. (No pics needed since this has been posted lots of times).

When i build my game, all lights are ok, regarding soft/full lightmaps.

Regards,
DJ


And i wish you all Happy Hollidays, specially to TGC team, for their great work, MOD team, for keeping these forums clean and helping out everyone in here, Airslide, Butter Fingers and xplosys, for their great scripts/script help, and to everyone i forgot to mention, once again, Hapyy Holiddays.

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
AaronG
18
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Location: Millstone, NJ
Posted: 24th Dec 2006 22:55
I am going to *try* to answer ragdoll physics for Lee...
_________________________________________________________

To start off, ragdoll physics I personally think are not possible in the FPSC Engine. Why? Because each hand raise, gunshot, leg movement on the run, on the characters-is all scripting. Once ragdoll physics are integrated-you can forget about FPI scripting. It won't matter . Firespots, bones, and everything else will not work.

Ragdoll physics will be possible under Direct X 10 in FPSC X 10 .
Because, they are redoing all of the characters and re-scripting them.
_________________
All i am saying is if you got Ragdoll physics to work in FPSC (which I believe is possible), then you would need ALL new models that aren't center focused on .FPI scripting.

-AaronG
forgive me if I am wrong.
_____________________________________________________________-
BTW-I downloaded RC9 and it didn't work for me. RC8 works just fine.

rolfy
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Posted: 25th Dec 2006 16:28 Edited at: 25th Dec 2006 17:08
I had the semi transparent characters with RC8 as well as 9.
Blaine damage
18
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Location: Truth is, I dont even know!
Posted: 25th Dec 2006 22:23
i gotta a quetion...

How do u update the thing

HOSTAGE
COMING
MAR 2007
Gam3r
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Posted: 26th Dec 2006 00:14
download the update run the install enter your serial and it does the rest

The Beta Cell Website 3% http://tbc.redlime.org
Wanna help me make an all new FPSCreator Resource website?
Submit your media for public use here! http://fpsc.redlime.org
Airslide
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Location: California
Posted: 26th Dec 2006 01:04
Aaron - ragdolls are usually only activated/put to use once they die, so it would be okay

Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 26th Dec 2006 01:39 Edited at: 26th Dec 2006 01:46
A better menu system and some more multiplayer features would be needed greatly.
Also, I think airslide is right, the pagdoll physics would only be needed at the time of death.

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 26th Dec 2006 02:25
You can make a better menu system with a few scripts....lets stick to show stopers and get out 50$ worth.
Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 26th Dec 2006 02:42
I don't know what the obsession is with ragdoll?

If you are SO desperate to have random death animations, you'd have an easier (and cheaper) time creating 3 or 4 new death animations (that are a little more realistic) and scripting them in. if you did 10 different death anims, and randomised them, it'd look almost as good.

Ragdoll would take alot of programming time, that would be better spent making more essential adjustments to the engine.

Thanks to the TGC, no offence, but I'm not testing until I know this thing is safe!

And cheers to DJ Proff, for mentioning me in his christmas thanks yous

FredP
Retired Moderator
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Location: Indiana
Posted: 26th Dec 2006 02:54
When I said that TGC is implementing DarkAI and possibly DarkPhysics everybody took that to mean ragdoll physics...
I am almost sure that TGC is going to make some improvements on the physics system as there are some issues with the current one.
Locrian is right about requesting stuff like a better menu system and you can even some stuff that will let you do that on the forums.
I believe at this point TGC wants you to post in this thread about show stoppers...things about RC9 that don't work properly.
Any requests for added features from here on out should probably be posted in the Feature Creep forum.

Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 26th Dec 2006 02:56
Quote: "When I said that TGC is implementing DarkAI and possibly DarkPhysics everybody took that to mean ragdoll physics..."


i did not, ive wanted ragdoll physics since v1

You'll Know When You See It.

Death has no end
DJ Professor K
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Location: Somwhr in front of a brokn kyboard.....
Posted: 26th Dec 2006 15:30
Ragdolls never gave quality to a game.

Actually, physics never gave quality to a game.

It's a mixs of 3 things that makes a game fun:
Story, immersion, playability.

It's not graphics (look at soldat, ugly 2d graphics, but it has lots, but lot's of players).
It's not physics/ragdolls (wow/lineage).
It's not evan sounds (for exemple Prince of Persia, the games are good but hte sounds let us really down).

I really don't understand why everyone is always whining about ragdolls, if you want ragdolls that bad, buy HL2 engine and make something with a small team (look at The Ship team did).

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Benjamin A
19
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Location: The Netherlands
Posted: 26th Dec 2006 22:51
I rahter not have TGC spent time on ragdoll or any other new addition, I rather them working on a stable, solid working FPSC version. I'm waiting for that for over a year now and others even longer then that.

I love the new DarkLights,but even though it looks awesome, it hasn't brought FPSC closer to a solid version at all. Instead of adding all kinds of gimmicks, please do give us a working version where all of the features stated in the manual do work.

The whole thing that bothers me most about the updates is this. The updates should make levels I've worked on V1 run solid and stable, but instead half of my levels don't run anymore.

Lee..... by now I've figured out the problem with the new Commander Josh not running on RC8/9. It seems like that some of the new features like double guns, DarkLights are putting such a demand on my system that it just can't run half of the stuff it used. I've taken out a good number entites in the game and it runs now, but I'm walking through empty rooms now. If I do add to many entities (even static ones) the engine will crash. If I keep it to a bare minimum, the game will run, but doesn't look to good.

This is the case with most of my levels. They run fine on RC6 and below, but cause crashes on RC7 and above. When taking out a good number of static and dynamic entities, the level runs fine again. BUT..... walking through empty rooms isn't fun at all, is it? RC8/9 are for some reason a huge demand to my system, it's so bad that I can't test larger games at all, they do crash. When I do choose build some of the games will build into a stand-alone version, but not all of them do.

Honestly, as much as I do like the DarkLights, perhaps it's better to go back to the way it was at RC6 and get us a stable version that can be used, before adding more gimmicks. I know DarkLights was being looked upon as a solution, but looking at all the problems it's creating, it doesn't look like the best solution yet.

Please do not ADD any more stuff to FPSC, but make it work stable. It's cool to have addition, but if they only add to the problems it's not worth it for me. I know the TGC computers can handle all of FPSC's new additions without a problem, but most of us don't have systems like that.

I'm all for going back to RC6 and getting that one solid and once that's been achieved, add new additions like DarkLight and DarkAI. The shine new toys are cool, but I do prefer a working toy, instead of a broken one with all kinds of shiny bells and whistles

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
FredP
Retired Moderator
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Posted: 26th Dec 2006 23:04
Ben,
I do believe that troubleshooting bugs and making FPSC work stable is Lee's top priority.
It the case of adding DarkLights,DarkAI and whatever physics that lee and the folks at TGC are going to implement I don't consider those features.I consider them necessary to the engine.
And any features that Lee has added lately,like the fog fixes and removing unused entites/segments from the level library,have been features that Lee has been bugged about for a long time.
There are a variety of people using RC9 (I am one of them) and I believe we all understand this is for testing purposes.
If you need a stable version of FPSC either RC2 or RC6 are probably your best bets.
While I have had to put a great deal of my game production on hold until some things in these latest RC versions get straightened out I am testing and trying to help work the bugs out so when they release a final upgrade of FPSC it will be as bug-free as possible.
While part of me wishes that I would have stuck with a more stable RC and made an entry for the Nvidia compo as I see at least up to this point there aren't nearly as many FPSC entries as I thought there would be I am doing what I am doing so when the final upgrade is released I can use it to make the game I want to.
The short version of it is that Lee is more concerned about fixing bugs than about adding new features...but some features are going to have to be implemented as we go along.

Jikito
18
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Posted: 27th Dec 2006 00:00
ok the engine crashes when going into preview mode.. not testing mode but preview.
Jikito
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Posted: 27th Dec 2006 00:06 Edited at: 27th Dec 2006 00:27
ohh and for above:

as far as I cna tell lee is fixing bugs and working very hard with it. but since FPSC is also a dark basic pro project, he needs to make it compatable with the other stuff too.

there are folks that buy both darkbasic pro and fpsc, and spend a fortune on the enhancement packs. it would be nice if the plugins worked with the sourcecode they are getting and that is advertised as part of purchasing dbpro.

also features are added to help keep the engine upto date...lets face it dark lights make a whole [mod edit] of a differance visually...it doesnt look so much like a bubble gum game anymore.

Mod note:No swearing please!
uman
Retired Moderator
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Posted: 27th Dec 2006 00:20 Edited at: 27th Dec 2006 00:23
Ben,

I have a lot of symapathy for your position and agree that stability is the most important issue. The problem I see it is that FPSC was so lacking in professional type features and quality including its stability that TGC is trying to do something about it for the overall benefit of the product and all those concerned even if it seems not too successfully at the moment - theres no going back - TGC just wont do that - its a non starter of and idea otherwise Lee would have stuck at RC2 which was as good as it was gonna get barring some tidying up. Having moved the development forward using another source version which has ever scince been unstable I dont see any option left but to keep going. The features to are needed so long job or not, success or failure I dont see Lee going back.

We have all been waiting for stability for a long time so the problems strike us all - I cant continue developing either and FPSC remains on the shelf for the last nine months or so. No idea if and when I will pick it up again at the moment so just have to wait I guess like everyone else and see what happens. I doubt I'm any happier than anyone else but dont want TGC to stop forward development either as I want the features of DarkLights, DarkAI and stability too.


DarkPhysics and FPSC : as far as I am aware thats not going to be integrated with FPSC - mores the pity as none of the early character models of mine in FPSC which I need to use are working correcttly now in RC8/9 all fall into the floor or get stuck on their parthfinding destroying my fps which is abysmal in these latest versions anyway.



"There are those who said this day would never come - What have they to say Now?"
FredP
Retired Moderator
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Location: Indiana
Posted: 27th Dec 2006 00:32
I don't think that TGC is going to include DarkPhysics exactly but I do think that at some point in time they are going to have to make some kind of improvements on the physics.
Clipping can be horrible at times.Once you open a door you can walk through the door entity...I know you can walk through the door since it is open but I mean the door itself.
And when enemies die they have a tendancy to partially or totally go through a wall if it is really close by.
Things like that...
I do think that RC2 is the most stable version available at the moment.

Michael S
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Location: Why do you ask?
Posted: 27th Dec 2006 02:26
I reinstalled FPS Creator because I was getting an error and now it worked fine. Then I reinstalled RC8 because RC9 is the one that messed it up. Well it does not show version 1.0.4 when FPS Creator opens it just shows Version 1. Why is it doing this?

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
Candle_
18
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Location: kindergarten
Posted: 27th Dec 2006 09:38 Edited at: 27th Dec 2006 09:39
How to repair if a RC goes bad for you .
One have the last RC you installed that work saved someplace so you can install it again
Ok Start the RC you want to install
You can do a repair or it will ask you to uninstall .
If you do a repair you don't have to enter your SN again .
If you do a uninstall then install the new RC you will have to enter your SN.
So you do the new RC and start the FPSC program and it crashes, runs like poop, walk thorugh walls etc .
And now you want to get rid of it.
Start the last good RC (remember I ask you to have it.
Start it and when it ask for update repair or uninstall you will choose uninstall.
Now start the RC again and do an install , it will ask for SN so have it handy .
You will now be back the the last RC that work for you.

Candle
Didn't spell check this ....


MY FPSC FILES
Copper Head
18
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Posted: 27th Dec 2006 18:55
I am very happy with the fact that someone is actually working on getting FPSC to run better. I can say that the product have improved considderably since i bought it! Yet i also have to say that there's alot of work yet to be done before it's good enough to used seriously.

I have installed 1.04 RC9 and i can say that it definitly runs better. Whatever you've done since RC7 it runs much faster, atleast on my computers. The only issue i could find though is that now all AI's are seeing me thru the walls! I know this because i can hear them firing at me from within rooms all around me as i walk around in my games. They didn't do that before ..possible bug?
CLiPs
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Location: California
Posted: 27th Dec 2006 19:27
I myself remember when I first got FPSC and all the dreams I once had with this product.... Then when reality hit and I was faced with what this product could do I still found it exceptable simply because if it's ease of use... I have not to dat seen another game creator that is as simple to learn as this one. And even with it's limitations that just means we had to become even more creative to show the potential of this product.

Really guy's this product is only as good as our imagination and developement skills... If you poses both then your really going to go along ways with this product.

Now this product has improved. Sure there are bug's but any developer know's that this happend when developing. So patience is a virtue and believe me any developer out there wants the best product out there especially when there name is on it. I am very sure Lee wants us all to have award winning games... This makes him look good if we do so I know Lee is doing the best he can with the time and resources he has.

So people it is up to us to help support this product not by bashing or complaining but by bringing our developement issues to Lee so he can futher improve on what is already been done with this product.

Lee to date my FPSC has worked extremely well now v1.04 rc9 has become an issue for me I tend to freeze at 275 saving and optimizing universe..... This seems to do this when I am using cusom media... If I use stock media or the packs that TGC sell's then my build works but I am investigating my media I am using could be a poly count issue, collision issue, heck for all I know it could be because I am using multiple textures on my models in some cases.... When I narrow this down to single media item's I will get back to you with futher information...

And to everybody else here trying to help advance this project big kodoo's to you all....



Have you downloaded your CLiPs today.
Airslide
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Posted: 29th Dec 2006 20:35
Lee, about the SHOWSTOPPER bug of shooting unspawned enemies...

I think it is because unspawned enemies are kept half way through the floor and bullet collision is still active. That is why you have to shoot low. So, simply make the raycasting setup ingore that object if it isn't spawned.

tj990
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Posted: 29th Dec 2006 23:12
Now im getting a "parameter is incorrect" when i press the edit load screen button!

[img][/img]
Urlforce Studios
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Posted: 30th Dec 2006 00:08
I'm still getting the object number showstopper connected with grenades. Seems when 2 or 3 explode on eachother.

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
Airslide
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Location: California
Posted: 30th Dec 2006 02:09
Urlforce Studios - try doing a build game and see if you still have the bug.

Mr Makealotofsmoke
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Location: BillTown (Well Aust)
Posted: 30th Dec 2006 11:21
i think this needs fixing
see picture



the doors when they are closed have light comming from them as if they were open and windows dont have any light coming out of them

If I Want It, I Want It

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Reality Forgotten
FPSC Reloaded TGC Backer
18
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Posted: 30th Dec 2006 13:20
try repositioning the actual light entity, place it closer to the door and lower to the floor

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Mr Makealotofsmoke
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Posted: 30th Dec 2006 13:33
but will that fix the light comming out of the doors when they are closed??

If I Want It, I Want It

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 30th Dec 2006 15:20
no but it will fix the light shining through the window bit. pick the lesser of the two evils.


Regards,
RF

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
sadsack
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Posted: 31st Dec 2006 02:31
Do I need to uninstall and then install the new rc9, or is it just like DBP, I just install it over the old one?
thank you renny
Airslide
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Posted: 31st Dec 2006 03:08
Just install over the old one Nice to see another DBP user around here...

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