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FPSC Classic Models and Media / [LOCKED] FREE Beretta Elite 2 weapon model.

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bond1
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Posted: 14th Jan 2007 06:18 Edited at: 14th Jan 2007 06:19
Also, I recommend getting the book "Animating Real Time Game Characters" by Paul Steed. His character modelling book sucks, but this one is pure gold. It is my bible for animating in max.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Me Self
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Posted: 14th Jan 2007 08:26
You have just been conquerd by the greatest man on earth it dosent matter if you live in the east or west live will never be the same John fletcher is coming to town.

Good model fletch the best . youve done it again , you should make a chucknorris model holding a dumbell and hes tryin to kill ya .

bob momento
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Posted: 14th Jan 2007 15:04
Jon, i sent u an email.
-Bobmomento

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The Meow Mix
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Location: Uh... Hold on, lemme check.....
Posted: 14th Jan 2007 15:12
this is pretty cool

Say what?
Jon Fletcher
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Location: Taunton, UK
Posted: 14th Jan 2007 18:30
@ bond1

ah, i see, well most of the time ove been doing that already, though i might not have with the empty shell, i'll try it out.

i'll look into that book you mentioned, i was thinking about getting a decent animation book

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
Marine10 beta corp
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Location: First Man Studios
Posted: 15th Jan 2007 02:20
wow this looks awesome, though I haven't downloaded it yet, I watched the videos...

one con though...the gun spits out a shell every time the weapon is pulled out...the same goes whenever it reloads...

this is still one of the best weapons Ive seen on the forums...
conmon
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Posted: 15th Jan 2007 19:06
I've tried almost everything, but I still can't get the gun into FPSC!!!

Yeah, yeah... I know... you eat n00bs for breakfast.
-- Me
conmon
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Posted: 15th Jan 2007 19:08
oh, and by the way Jon, from what I saw on the video, your gun looks better then the pistol in Half-Life 2!

Yeah, yeah... I know... you eat n00bs for breakfast.
-- Me
Cut scenes
18
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Location: Never leave your back to a door...
Posted: 15th Jan 2007 19:53
The reason it spits out a shell is because when you reaload without it being fully empty, there is still a shell in the chamber, and when you cock it the shell goes out.

"People are easier to search when they're dead."--Captain Barbosa
Owen
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Location: A Cottage, UK
Posted: 15th Jan 2007 20:05 Edited at: 15th Jan 2007 20:47
Quote: "The hand kinda looks like its backwards "


are you retarded, how does it look backwards? just enjoy his great FREE work.

Mod note:Insulting your fellow forum members is a vioation of the AUP.The appropriate action will be taken.

fpsmaster
18
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Location: Victoria, British Columbia
Posted: 15th Jan 2007 21:13 Edited at: 15th Jan 2007 21:39
@Everyone
I'm not sure if this fits in here, but I retextured the Model Pack 5 hands with Jon's military hand texture for the Beretta, that way the hands match, so this new weapon won't seem out of place.

@Jon Fletcher
Since the texture was your work, I won't release it on the forums without your consent, so I was wondering if it's fine with you?

Edit: Forgot the screeny that compares the hands.

Edit 2: Grrrr!!! Stupid image got messed up! I saved it as a .jpeg, but when you try to open it in the browser, it asks if you want to open a .php file, and when you do that, it says it's corrupted! I guess you have to download it if you want to see it.

I poured Spot remover on my dog. Now he's gone.

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That C++ Nerd
17
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Joined: 30th Dec 2006
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Posted: 15th Jan 2007 21:58
That thing is awesome! You should sell it on turbosquid.com for non-FPS Creator users. Are you going to post any other models you've created?
GaMer13
18
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Location: Into the Universe
Posted: 16th Jan 2007 17:15
This... is... GREAT! Thanks for the distribution of this amazing gun.

Thnx again!

I like playing games, and making games
Avenging Eagle
19
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Location: UK
Posted: 16th Jan 2007 17:55
That crosshair looks very similar to a crosshair in my pack. People who have the pack may back me up that it looks like crosshair 17 rotated 90°.

AE

Evil Star
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Location: England, Colchester
Posted: 16th Jan 2007 18:06
Oh yeah... but it is a common crosshair if you think about the simplicity of the design


Jon Fletcher
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Location: Taunton, UK
Posted: 16th Jan 2007 19:35
Quote: "That crosshair looks very similar to a crosshair in my pack. People who have the pack may back me up that it looks like crosshair 17 rotated 90°."


hah, yeah i saw that in your sig and really liked it, so i decided to create my own, sorry if your trying to keep the design to yourself.

but what the heck i think i'll go and buy your pack now

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
bob momento
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Posted: 16th Jan 2007 21:28
jon did u get my email?

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Avenging Eagle
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Posted: 16th Jan 2007 23:55
Thanks Jon!

AE

Cherd
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Location: Where I can see you.
Posted: 17th Jan 2007 17:22
Jon i used your weapon in the earlu production of a game im workin on, the demo is available with screenshots here http://forum.thegamecreators.com/?m=forum_view&t=97872&b=25
I may retexture it for uniqueness still but im impressed with your work so far

Your signature has been erased by a mod because it's larger than 600x120
Evil Star
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Location: England, Colchester
Posted: 17th Jan 2007 18:13
Just out of interest Jon, will there be a pickup entity being released? not demanding, just wondering


henk
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Posted: 17th Jan 2007 19:35
How can I install this package i have put it in gamecore butr I can't see it bij the entiny bank
helix101
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Posted: 17th Jan 2007 20:39
hi guys new to this fps creator , awesome but just wondering i really like the hand model more than the gun in this thread, how can i extract the hands only and use them along with the guns i have in model pack 5?
RockStizzar
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Posted: 17th Jan 2007 22:28
Quote: "Just out of interest Jon, will there be a pickup entity being released? not demanding, just wondering
"

u can make ur own using FPSC free entity maker , if jon says its ok

Jon Fletcher
19
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Location: Taunton, UK
Posted: 17th Jan 2007 22:41
yes i'll make an entity when i get around to it...

@ bob momento

no, resend.

Quote: "How can I install this package i have put it in gamecore butr I can't see it bij the entiny bank "


right now its a start only weapon, i forgot about the pickup, ammo and the VWEAP, i'll get on it soon.

Quote: "how can i extract the hands only and use them along with the guns i have in model pack 5? "


not possible, the hands are integrated into the same model file.

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
bob momento
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Posted: 17th Jan 2007 23:00
ok jon, i resent it, also if u can't find it check ur spam folder.
-Bobmomento

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Thraxas
Retired Moderator
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Posted: 18th Jan 2007 01:47
Wow... just saw this... excellent... thanks alot


conmon
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Location: I am not really sure.
Posted: 18th Jan 2007 01:50
Omigod.... I realized it can't be an entity, so I tried it as a start wpn... I about past out...

You lookin' at my sentence?!
guerilla
19
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Posted: 19th Jan 2007 19:11
heey
i put the gun into files/gamecore/guns/modernday
but i cant put the gun in my map

can you please tell me how to install..

Nice weapon!!!

CCC-GAMES
Locrian
19
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Location: Burton Mi.
Posted: 19th Jan 2007 19:50
guerilla, You've been here since 2005, and you don't know enough that when you have a problem, you read the whole thread? I see the answers clearly, and Jons reply about what else he's going to do for the community.
Evil Star
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Location: England, Colchester
Posted: 19th Jan 2007 20:29
guerilla, put all the files into gamecore\guns\modernday and then click on the playerstart arrow and select modernday\beretta elite 2...VERY SIMPLE!


guerilla
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Posted: 20th Jan 2007 10:35
sorry about my post, i didn't saw the post before me.

Great work Jon

CCC-GAMES
Rawy
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Posted: 20th Jan 2007 18:21
Its a awsome gun, I finnaly learned how to get it in-game.

To bad it can only be used as a starting weapon.

When the sound of cocking a gun happens, its not when the hand is accually cocking back. Only problum I had.

Great job, I want more!

Why do you guys not put your models into a install wizard??!?!?!?!
FredP
Retired Moderator
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Location: Indiana
Posted: 20th Jan 2007 18:39
You can always make your own pickup entities.There are a variety of ways to do this.
For instance,you can use the FPSC free entity maker to make them.
Just remember to specify the proper pathway to the gun.
Or you can copy the weapon/ammo files of another weapon and alter the model/pathways to the gun.
Once you get the hang of it making pickups are quite simple.

the programmer
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Posted: 22nd Jan 2007 04:52
TO BUITYFULL FOR WORDS TO DISCRIBE. ITS ABSALUT BUITY

cheers mate
the programmer
Deathead
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Posted: 22nd Jan 2007 17:28
looks like something outta Rainbow 6 Vegas and that is good graphics. Nice one Jon.

Rawy
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Posted: 22nd Jan 2007 17:58
IT CANNOT BE USED AS A ENTRY RIGHT NOW,

But I have it to a charecter and when he died it was on the ground with a weird bio-like texture... The gun I mean.

You couldnt pick it up though...

Why do you guys not put your models into a install wizard??!?!?!?!
Blaine damage
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Location: Truth is, I dont even know!
Posted: 11th Feb 2007 19:33
how do you et it in FPSC Ive put it in every folder that says "Modern Day" and its still not working. this is the best model ive seen ever in FPSC better then the people who make the model packs

Ok ya u know what, NO!
FredP
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Posted: 11th Feb 2007 20:04 Edited at: 11th Feb 2007 20:04
Because you have to right click on the Player Start Marker to give yourself the weapon unless you make your own entity pickups for it.

Quote: "this is the best model ive seen ever in FPSC better then the people who make the model packs"


I'm sure Jon will be glad to know this since he made model pack 5.

Fungames
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Posted: 11th Feb 2007 21:49
how many polys?

I fix things and make things,who knew.
Jon Fletcher
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Location: Taunton, UK
Posted: 12th Feb 2007 19:46 Edited at: 12th Feb 2007 19:49
lol, i completely forgot about finishing up this weapon, thanks for the bump, im just creating the VWEAP and entities now

heheh, i dont know how you guys put up with me

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
Phlum
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Posted: 12th Feb 2007 20:03
We put up with you because you're an expert dude! You're pure modeller! You're the best! I like it! Don't stop me now! I'm havin' such a good time...

WARNING! OVER-DO ALERT! TGC Forums will now shut down...
Not likely! What I'm trying to imply is this is the BEST, the BEST and
the BEST thing I've seen in FPSC! Well done Mr. Jon, well done. Hope you get some more done soon, I'd appreciate it! (not demanding)

-Good-Time Phlumetoid

[center]
Jon Fletcher
19
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Location: Taunton, UK
Posted: 13th Feb 2007 02:55 Edited at: 13th Feb 2007 16:43
Quote: "Mr. Jon"


lol.

OK, I'm pretty much finished with these, this ZIP file (and the one I'll very shortly update in the first post) contains all the files all in its original folders, what you may want to do to save time and space, is to delete all of the current documents and the the folder containing everything from the original download, this one contains it all, and might just put the gun in a different directory.

just copy this into your FPSC folder and let it overwrite the 'Files' folder.

DOWNLOAD LINK:

http://files.filefront.com/Beretta_Elite_2zip/;6735108;;/fileinfo.html

To my knowledge, everything i can think of (although i haven't thought hard) has been fixed, cleaned up the animation of the empty shell, changed the HUD image to the elite 2 rather than the deagle (simple copy and paste mistake) created pickups for both weapon and ammo, and Ive sorted out the VWEAP

have fun!

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
Jon Fletcher
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Location: Taunton, UK
Posted: 13th Feb 2007 16:48
has anyone downloaded and tested it yet? just want to know if anyone is having problems with the newer version, so i can get on with the dual animations before i get bored and bugger off with my DM2 entry

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
rolfy
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Posted: 13th Feb 2007 17:04
Yeah Jon,tested it and everything appears to be fine.
The only problem I have is since installing update v1.04,my frame rate drops when using the Beretta,I dont have any of the other model packs so I dont know if this happens with all them.The stock weapons seem fine,I do know that some others have problems with characters in this way,it may be my graphics card isn't up to it GeForce FX 5200,but it's odd and kind of a shame because I really admire the work in this weap.
Pick ups and all working perfectly though.
best rolfy
Locrian
19
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Location: Burton Mi.
Posted: 13th Feb 2007 17:05
I tested and it looked and worked fine Jon. Glad to see you placed the gun on it's side. Much more realistic. I was suprized to see you didnt use multi/sub on this though, instead opting for a 2048x1024 and using 1 texture.
Smitho
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Location: Blackpool, England
Posted: 13th Feb 2007 17:10
Hey Fletch...
Just a quick question.. Where did you learn to paint your UV maps, please? If you followed tutorials or something, I mean... I am skilled in photoshop, So I have no problem following tutorials, and the like.
Would totally appreciate some help

Dan

FredP
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Posted: 13th Feb 2007 17:14 Edited at: 13th Feb 2007 17:14
I checked it out as well and the weapon and pickups work perfect.

Jon Fletcher
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Posted: 13th Feb 2007 17:14 Edited at: 13th Feb 2007 17:18
with multi-sub i wouldnt have been able to have a unique normal map for the hand and gun, only by joining the textures can they both have correct mapping with shaders on.

i dont get any frame rate drops, my hardware specs are in my sig, though beforehand on another computer i experienced some during the reload animation, no doubt this was caused by the amount of bones and individual animation going on.

besides that, the polycount isnt all that high, so you may want to try turning off the shaders/degrading the texture down to a 1024x512. What processor model do you have rolfy?

edit:

Smitho, i always found UV mapping easy from the start, its just time consuming and extremelly boring. there are plenty of tutorials as i have mentioned, you may also want to visit bond1's site and download the UV mapping tutorial video, it is with 3DS Max but it still shows the basic principles of UV mapping and will be the same with most or near all packages, planar map and weld.

http://www.hyrumark.com

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
rolfy
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Posted: 13th Feb 2007 17:20
Yup! turning the shaders off did the trick Jon,didn't think it was the bones/animation,I have created some entities with over 100 bones and they didn't cause any lag.
Smitho
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Location: Blackpool, England
Posted: 13th Feb 2007 17:53
Cheers Jon.. Im alright at actually UV mapping, its the proccess of Painting them in PS, I struggle/struggled with. Literraly, as you replied to this, I found fairly good tutorial.. If you wanna check out the model Im working a UV map with, check out my latest post in the Flashlight thread (If you're interested at all )

Thanks for the help,
Dan.

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