>You mean all the WINAPI stuff that should have been a free add on >for Blitz 2D? Mark even said himself that he wasn't making any more >money on Blitz 2D, so he invented Blitz Plus to generate more funds. >You mean the WINAPI attempt that tries to compete with PureBasic and >Visual Basic?
Why should it have been free? DARKMATTER anyway.....
>Trust you? You don't even have a valid BUID, you hardly know whats >going on, you have been gone for months. Maybe 4 months at least. I >read on both boards daily.
I got my copy of Blitz2D for FREE for being a beta tester back in 2000. So weather I have a buid or not you can't dispute the fact that I've got a legal copy. Ask Mark Sibly himself..(If that was what you were implying..if not, no biggie.)
Yes I have been gone, but I've been back for over a month. It only takes one day to catch up. I'm already Well into one project of my own, and possibly joining a develeopment team.( No dillusions of grandour(sp? hmm..) just fun 2d games.)
>The OpenGL support in Blitz plus is far from complete, even mark >says that in his changelog. He still suggests using Direct X for >stability sake. You are better off using a userlib for OpenGL >support, but whoops, your app still requires you to have Direct X >installed. doh!
Yes, but a very old version of DX, i.e just about any pc on the planet.
>Dark basic Pro will be out in a year when September 2003 hits at >that point Blitz 3D will be two years old and not much has been >added to it that I would consider major features other than mainly a >few hacks here and there and its being updated less now...
Blitz+ has been done in that time. The windowsAPI support is great(Because instead of taking the easy way out and giving us naked access, which would have made it pretty hard for most users to use(WinAPI in it's MS form is a evil thing my friend...) he made it very simple to use yet very powerful. He rewrote the underlying DX code Twice.
>bsps work, but are not really supported anymore, kind of like an >afterthought now. Not many people use them and they have trouble >loading some maps which Mark isn't really interested in fixing >because he changed his mind about this feature.
(Shrugs) Bsp is a piss-poor format if you ask me. You have no real level of interactivity... (No need to argue that point. It's just a matter of taste.)
>External IDE support - Well after Darkbasic Classic having to have a >crap IDE and not supporting external IDE's,you would of thought mark >would have got this along time ago, but nope, took a long time to >get this and its finally here.
Because the Debugger was integrated with the IDE. Which I still use over any third party one. It's perfect if you ask me.
>Mark is one programmer, verses at least two main ones for DBPro and >another person doing the IDE and other stuff.
Mark has wrote a slew of commercial games(2d/pc across platforms) and has been writing compliers since 1990(The first version of Blitz came out on the Amiga back then) It's quality, not..well you know the cliches..
>BlitzMax is a huge undertaking and people are expecting quite a bit, >which usually means people will disapointed, this happened with >DBPro and I am sure it will happen with BlitzMax as well.
Really? Blitz2d. No-one is let down.(Magazines hail it as the second coming. Best/fastest language there is. That's pretty much a universal oppinon Outside of the DB communinty.. I suppose it's a conspiracy?) Blitz3D -> Initial reaction 'Wow...so easy, so fast'
Blitz+ Initial reaction(After using it) 'Wow...Fast, very easy... Amazing'.
I don't doubt BlitzMax will achieve similar wide-spread acclaim...(Multiplatform remember, so it'll be in two market areas that DB won't. Not that is a deciding factor..)
>>>"<----<Ignites ciggy on the masses of flames eminating from the thread>"
What flames? Stop trying to start trouble. You're not a child....