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3 Dimensional Chat / 3d modeling job requirements?

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Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 8th Mar 2007 00:59
Okay, looking into colleges since im *minor*-years old, and I was wondering if you would need to go to 4-year college in order to get a 3d modeling/animation job, or would a 2-year degree be enough?

Just wondering, as some colleges are waaaay too expensive.

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 8th Mar 2007 01:05
Some companies take in talent, more than years of experience. But if you have never modelled before, then take the college course.
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 8th Mar 2007 01:09
would the companys you want to work for also reconize high school classes on 3d animation...


Come see the WIP!

Venge
18
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Location: Iowa
Posted: 8th Mar 2007 01:17 Edited at: 8th Mar 2007 01:18
@Higgins: It's not about taking a college course or not, I'm asking if a 2-year college would be enough to get a job.

@DB newbie: Not really an option , since the only computer-class teacher at my school is also a special ed teacher, priorities put the *special* kids above computer classes.

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SpyDaniel
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Location: United Kingdom
Posted: 8th Mar 2007 01:52
Ive had two years of college, working with 3ds max and Ive emailed companies, but they have all turned me down. Not that the 2 years of experience was not good enough, it was because I could not texture or model beings very well :z
Moondog
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Location: outside the box
Posted: 8th Mar 2007 02:56
whats cool about the 3d and game industry is any average joe can come out of high school and get into the industry, that is, if your talented enough if you can't model or texture, then college might be a way to go, I'm self taught, and when i went to college i eventually dropped out because i wasn't learning a damn thing.

anyway, if you decide to go to college to learn this stuff, it doesn't really matter how many years, it's all about how fast you can learn this. Full Sail will get you a degree in a year and 3 months, though get ready to work your ass off for that year and 3 months, because you don't stop, there is no breaks, and there's no closing time for the school which means you can have a class at 4pm, then have to come back in at 3am for your next class, lol, it was fun actually.

though thats a tech school, where they'll just teach what you need to know, plus maybe two classes for math and writing a resume and portfolio.

now state uni's are starting to have game design degrees and such, but expect to be there for 4 years, because they'll require to take all those nasty subjects again that you did in high school.

MOONDOG


current projects: Mystic Dream // red // battle room
Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 8th Mar 2007 03:55
I looked into full sail--15,000 a year is better than some colleges here, except my parents aren't too crazy about me going to florida for college.

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greenlig
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Location: Melbourne
Posted: 8th Mar 2007 05:24
the answer is simple venge - do away with the parents!!



Blender3D - GIMP - WINXP - DBPro
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 8th Mar 2007 17:17
I've never looked into 3D graphics course for College/Uni, if you're in England, I stumbled upon a design course that included 3D modelling at the Anglia Ruskin University.

I've seen the odd job request, it seems design companies prefer experience and what program you use, that being said, there are various non-college institutions you can study at, they do a few courses for certain programs at Escape Studios in Soho, or if you're preferred Cinema 4D user up the road from where I live is the home of Cinema 4D in Bedford where Perry Stacy does a course there.

Here are some online job requests from employers and designers, Dreamworks have placed the odd one, you might want to check them out, they're quite detailed if I remember correctly. (Actually, I just realised, the website I'm linking you to has a culling system now, so there aren't many examples there, the dreamworks ones have been culled as well...)


http://forum.3dworldmag.com/viewforum.php?f=12

Did The Buddha have a Zen micro?
Frap
User Banned
Posted: 8th Mar 2007 21:33
A really good place to start would be to do some free stuff for a mod team, Most companies will be more interested in you if you have something professional to show them. An amazing amount of people who work in the 3D industry started here. You will need to build up a show reel, This does not have to include any animations stills are ok however if you can animate show your skills off. There is a whole lot of blood to sweat before you get some where. Any art degree/college course would be an advantage, but you need to have something to prove your talent. I wish you the best of luck.
Venge
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Location: Iowa
Posted: 9th Mar 2007 00:14 Edited at: 9th Mar 2007 00:15
okay, i'm a long way from england (changed location thing<<<.), but thanks for the link.
Most jobs require that you know maya/3ds max, but the maya PLE is pretty worthless and my 3ds max trial ran out .

and I have yet to find a job that asks for blender experience .

@Frap: I'm working on some sort of showcase/reel, still gotta master blender rigging before I can get any animations going

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RUCCUS
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Joined: 11th Dec 2004
Location: Canada
Posted: 9th Mar 2007 02:26 Edited at: 9th Mar 2007 02:27
Yes you can get a job, but you can get a job in pretty much anything that doesnt require a rocket scientist or brain surgeon to do SOMEWHERE in this world.

But.

The job you do get wont be good by any standards. The fact remains that in today's world, you've gotta have a good degree, or you'll be beaten to the job in the industry. Every modelling company that's worth becoming a partner with is going to be getting hundreds of applicants every month, and theres a good chance most of them well have university 4 year degrees. Are they going to chose the uni student, or a student thats only been in the learning industry for 2 years in college?

Jon Fletcher
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Location: Taunton, UK
Posted: 9th Mar 2007 03:14 Edited at: 9th Mar 2007 03:22
although i cant really say this truthfully, i should imagine you don't NEED a professional education to get a job modeling, many people manage to get in because they are good at modeling and can do the job to an exceptional level, not just because they have a fancy piece of paper saying they're smart.

college courses taking on modeling are usually only for means of learning, not professionalism.

either way you go it takes determination, but by all means, do yourself good and educate the field of work you are interested in.

judging by the jobs ive seen around on the internet, i would not advise going for a course devoted to modeling or games design,i would get a traditional art background, they want imagination.

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Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 10th Mar 2007 03:08 Edited at: 10th Mar 2007 03:09
Okay, just found out that i might (might) be getting maya next week (woohoo *cross fingers*).

<<<How do you put a picture here???>>>
Moondog
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Posted: 10th Mar 2007 03:25
lol, my parents bought me Raydreams when i was 14

MOONDOG


current projects: Mystic Dream // red // battle room
Venge
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Location: Iowa
Posted: 10th Mar 2007 03:28 Edited at: 10th Mar 2007 14:06
*testing sig...trying to put picture in it...*

Edit:
...
......
Yay, it worked

Soon to come: Corvette vs. the CHARGER

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james1980
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Posted: 10th Mar 2007 23:55 Edited at: 10th Mar 2007 23:56
As with any job you must get you foot in the door after that its easy to get other jobs. know someone who can put a word in for you & getting lucky.

some jobs if they need trainie's they'll take you as a trial at lowest pay and you might not even need any education if you know what your doing they'll keep you then put you on the payroll, but all companys hire from within then move to ppl with experience
then others & finally ppl trying to break in to the job your looking for.

BenDstraw
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Location: Arizona
Posted: 11th Mar 2007 01:39
usually if you going to be a modeller, animator or somethin in the 3d arena all thats required is a portfolio and demo reel. after they see a good demo reel and portfolio then you might get an interview. Education is only a plus in the world of 3d.

You can always learn alot from a school. especially the technical side to 3d. no one knows everything

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
GatorHex
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Location: Gunchester, UK
Posted: 15th Mar 2007 02:55 Edited at: 15th Mar 2007 03:02
I think a strong portfolio of work is more important than grades. Good grades have never help me anyway Employers lack imagination, they wana know for sure you can do the job!

Why not try writing to games companies and ask them what they are looking for and what 3D software they are using. I did this when I was a kid and was surprised how many wrote back and sent me a load of freebies

http://www.KumKie.com http://bulldog.servegame.com

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