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FPS Creator X10 / X10 Juggernaut screenshots.

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Jon Fletcher
19
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Location: Taunton, UK
Posted: 18th Jun 2007 12:16
Hi,

just ran it by rick and he's ok with me showing these shots, its nothing new of course, but it shows it in the X10 engine and looks freaking brilliant!

dark silhouettes, shows the illumination mapping of the lights:



front shot...overall basically



walking into the camera...



i have altered many animations to something more 'stylish' for this character, including all of the strafe animations, he now sidesteps instead of hopping

X10 is truly awesome, and the screenshots and videos don't really say enough, on your first test game, it doesn't have that "fpsc feel"

just wait until you get to see the Fresnel water flowing at 80fps with bloom reflecting off it.

MikeB
17
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Location: My Computer, Shropshire, England
Posted: 18th Jun 2007 12:17
Holy..... Yeah..... that is amazing Jon.

E.D.


Shame I can't change my name
X Games
17
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Location: World Wide Web
Posted: 18th Jun 2007 12:43 Edited at: 7th Jul 2007 02:06
wow thats ace

EDIT: Any mor snapshots?

FPSCreator content, information and resources.

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Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 18th Jun 2007 14:37
Funking brilliant, Jon.

"Or perhaps we're just one of god's little jokes?"
Cheese Cake
17
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Location: At the bakery
Posted: 18th Jun 2007 15:29
Wow that looks just amazing.

But noticed one of the shoulderpads...
The inside is invisible.
Mickm
18
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Location: Kingston, ON
Posted: 18th Jun 2007 15:36
Quote: "But noticed one of the shoulderpads...
The inside is invisible. "

I think its just the way his arm is, I could be wrong


Anyway nice shots. The bloom makes him look really good.

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Jon Fletcher
19
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Location: Taunton, UK
Posted: 18th Jun 2007 16:17
Thanks guys.

Quote: "The inside is invisible. "


That would be due to backface culling. A lot of the time it isn't noticable but i'll probably fix it.

i am also creating another character whilst finishing the map variations, i wont show any w.i.p shots but think 'Quake + Alien'

Trinity Pictures
18
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Location: Leesburg, VA
Posted: 18th Jun 2007 16:24
Juggernaut finally made it in to X10
congratulations.

Artist/Modellor of Encrypto Studios
Jon Fletcher
19
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Location: Taunton, UK
Posted: 18th Jun 2007 16:30
yey indeed.

Commander in Chief
18
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Posted: 18th Jun 2007 17:44
Holy crap... 157738 polys! That has to be for the scene in totality though. How many polys was the character?

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
Jon Fletcher
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Posted: 18th Jun 2007 18:05 Edited at: 18th Jun 2007 18:06
cant remember specifically, but nothing too large for a character.

edit:

4273 triangles

AaronG
18
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Location: Millstone, NJ
Posted: 18th Jun 2007 18:10
It's all the water mesh right?

Anyway-
That juggernaut looks awesome man! Now, kill me if this question is stupid, but will this be included defaultly in FPSCX10?

If so, your going on my next project's "Modellers" page.

-AaronG

Jon Fletcher
19
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Location: Taunton, UK
Posted: 18th Jun 2007 19:20
i think so yup, my name appears to be in the credits under 'artists'

i hope they find a publisher to distribute in stores, that way i guess i could call it my first shipped title

SamHH
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Location: Vermont
Posted: 18th Jun 2007 19:23
awesome
Trinity Pictures
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Posted: 18th Jun 2007 21:06
Quote: "i think so yup, my name appears to be in the credits under 'artists'

i hope they find a publisher to distribute in stores, that way i guess i could call it my first shipped title "

Yep...I would rather buy x10 in a store than online (no waiting )

Artist/Modellor of Encrypto Studios
mastercheif 193
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Location: Outer Heaven
Posted: 18th Jun 2007 21:28
Loss of words
Pus In Boots
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Posted: 18th Jun 2007 22:09
Has a Marcus Fenix look to it. Great work!

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BMB
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Posted: 18th Jun 2007 23:18
Quote: "X10 is truly awesome, and the screenshots and videos don't really say enough"


Hmm... I wonder if it would be OK with RickV for you to put that small room together in a stand alone game for people with X10 cards & Vista to see for themselves?

bmbvideo.com
Jon Fletcher
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Posted: 18th Jun 2007 23:22
Quote: "I wonder if it would be OK with RickV for you to put that small room together in a stand alone game for people with X10 cards & Vista to see for themselves?"


why don't you download the demo on the main website? its slightly older but its very good none the less.

BMB
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Posted: 18th Jun 2007 23:26
Quote: "why don't you download the demo on the main website? its slightly older but its very good none the less."


Well see that's my problem. Everytime I go to instal it the instaler crashes after it extracts. I've got all the latest drivers and tried re-downloading but I still get the same thing.

bmbvideo.com
glyvin101
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Posted: 19th Jun 2007 01:22
guns look kinda weird in the hands, any plans for TGC to make them look better?
Jon Fletcher
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Posted: 19th Jun 2007 03:53
could just be the firepot positioning, but thats never 'perfect'

Shadow heart
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Posted: 19th Jun 2007 05:04
unbeliveable x10 will be phenomenal.

to the ones thats trapped inside of you, this is it!!
glyvin101
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Posted: 19th Jun 2007 06:15
I know I mean the guns don't match the quality of the model idk maybe its just me looks off model looks amazing tho mate
Trinity Pictures
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Posted: 19th Jun 2007 06:16
Quote: "unbeliveable x10 will be phenomenal."

Indeed....lol

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Jon Fletcher
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Posted: 19th Jun 2007 13:15
Quote: "I know I mean the guns don't match the quality of the model "


i dont think the weapon shader is complete yet

FADE Studios
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Posted: 19th Jun 2007 15:10
in one of your earlier pics of him, he was holding a totally sweet mingun, does that come with?

Manager Of The Soon To Become Known Fade Studios
Jon Fletcher
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Posted: 19th Jun 2007 15:46
the minigun was the one from the original fpsc, so yes it does come with.

FADE Studios
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Posted: 20th Jun 2007 00:40
really? Was it a retexture? Cause it looked totally black

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Jon Fletcher
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Posted: 20th Jun 2007 02:58
nope, just due to some ambient light bug i think, i cant really explain it, but it ind of pitches it out.

Inspire
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Posted: 20th Jun 2007 04:18
I really wanna' see this Juggernaut in action! Make a vid!

Veron
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Posted: 20th Jun 2007 12:31
I can hardly wait! All I need is a damn X10 card...


[center]
tyrano man
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Location: Battle City - Kalspher :)
Posted: 20th Jun 2007 21:49
I couldn't help but see this huge poly count at the bottom of your screens. Why is that so high for such a small area? maybe because of the water.

I've got a favour to ask, could you fill the whole grid with a floor segment so we can see how well X10 handles extirors?

Thanks in advance Jon
Tyrano

nackidno
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Posted: 20th Jun 2007 21:54
Oh my, you're right, the poly count is.....erm..Gigantic..

Footsteps W.I.P

[url]nack-pro.se.nu[/url] It's swe!
game freak16
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Posted: 25th Jun 2007 01:18
Also the frame rate is good but it is not in the 60s to 80s like i expected it to be.
Jon Fletcher
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Posted: 25th Jun 2007 04:15 Edited at: 25th Jun 2007 04:16
a lot of the time its very high, sometimes after changing some effect parameters there are some very minor slowdowns.

for instance, it goes to about 40 fps when using a certain sky-box, don't ask why, i don't really know

@ tyrano man

full canvas filled with floor segment and water included:



@ inspire

i really don't want to abuse my access to the beta so publicly, so i think it'd be best to wait for official videos. plus, the compression of a video would wash out the detail.

Slayer Simon
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Posted: 25th Jun 2007 04:42
Yeah, i did hear something about Lee or someone saying the framerate was around 60 with the dirctX 10 cards. It seems pretty low for just an open room with a couple characters and water.
Satchmo
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Posted: 25th Jun 2007 04:47 Edited at: 21st Aug 2007 18:52
Is the fps going to be capped? Or can you set the cap or what?

Your about to get pwned.
Jon Fletcher
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Posted: 25th Jun 2007 16:16
Quote: " It seems pretty low for just an open room with a couple characters and water. "


remember what i said about the skybox, i know it sounds stupid but its randomly true, perhaps i will re-post some shots to clarify this.

Quote: "Is the fps going to be capped? Or can you set the cap or what?"


it goes as high as possible, which is what any game should be doing.

im not entirely sure if its capped and whether you can set a limit, and neither do i want to disclose any details of such features.

Jon Fletcher
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Posted: 29th Jun 2007 00:43
another screenshot, showing a whole bunch of allies using one of the texture variations for this guy.

i scaled it down a bit



Roger Wilco
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Posted: 29th Jun 2007 00:51


"Or perhaps we're just one of god's little jokes?"
AaronG
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Posted: 29th Jun 2007 03:16
The guy third from the left's health hud is reflecting in the water, lol.

Jon Fletcher
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Posted: 29th Jun 2007 03:29 Edited at: 29th Jun 2007 03:31
so it is, lol good eyes

by the way those are completely optional, set per character.

Trinity Pictures
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Posted: 29th Jun 2007 06:43
Quote: "The guy third from the left's health hud is reflecting in the water, lol."

Yeah, that should get fixed

Artist/Modellor of Encrypto Studios
AlanC
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Posted: 29th Jun 2007 07:11
Quote: "The guy third from the left's health hud is reflecting in the water, lol."


Roflamo

Anyway thanks for sharing the screenshots.

LeeBamber
TGC Lead Developer
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Posted: 30th Jun 2007 01:06
X10 won't be capped, the entire engine is timer-based, meaning it runs the same speed no matter what machine you are on

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mastercheif 193
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Posted: 30th Jun 2007 02:02
This is making me more excited about FPSC x10
Inspire
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Posted: 1st Jul 2007 04:38
Quote: "The guy third from the left's health hud is reflecting in the water, lol."


Wow, nice eyes Aaron. lol That's insane that you caught that.

Clone Gaming Prouductions
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Posted: 1st Jul 2007 20:52
More Pics! More Pics! More Pics!

Freewebs.com/jfresh5
Yep, quello รจ il mio Web site!
Roger Wilco
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Posted: 1st Jul 2007 23:39
Aye, give us more of ye pics.

"Or perhaps we're just one of god's little jokes?"

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