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3 Dimensional Chat / TGC Comp 5: Futuristic vehicle competition

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MikeS
Retired Moderator
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Posted: 24th Jul 2007 00:57 Edited at: 24th Jul 2007 00:58
Quote: "Hey how bout a futuristic vehicle comp"


Aralox has spoken and choosen the next competition. Same rules as always apply from the rules thread.

Enjoy and model away.

Deadline: August 7, 2007



A book? I hate book. Book is stupid.
(Formerly Yellow)
Agent Dink
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Posted: 24th Jul 2007 05:13
Maybe I'll enter this one... I know I've been saying that for the last three competitions, but I do have need to make some futuristic vehicles for a certain project anyhow, so this may give me a good chance to break from coding and make some media.



Shadow heart
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Posted: 24th Jul 2007 05:27
a futuristic vehicle comp. hmm that seems a bit hard. altrhough i missesd teh deadline on the last i think i'll enter.

haha lets rock this world.
Crazy Ninja
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Posted: 24th Jul 2007 11:44
Well I've started my WIP, but i'm not quite ready to post a pic yet. I'll be adding a bit more detail to it before i post it up.

Mr Tank
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Posted: 24th Jul 2007 15:36
Perhaps i'll give this a go. I need to make some anyway. Will be interesting to see how other people go about this too.

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Crazy Ninja
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Posted: 25th Jul 2007 09:45 Edited at: 25th Jul 2007 09:46
My first WIP pic:



I'm going for a futuristic racer, sort of like something from the F-Zero series.

greenlig
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Posted: 25th Jul 2007 10:52
Hey this is like the compo ages ago. It will be good. I hope to enter this one.

Good luck guys!

Greenlig

Blender3D - GIMP - WINXP - DBPro
Aralox
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Posted: 25th Jul 2007 11:55
Whoa i just realised that another whole competition is going on!
I was stuck up to my nose with Paint.NET and i got an email about someone posting about a futuristic car comp and whaddaya know! theres a 111 post long thread about it!


There is no way ill have a chance with an entry like this from BidAdd


Ill sit this one out, and enjoy what people have up for offer!


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Roborb = [00------------] - figuring out collision
Crazy Ninja
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Posted: 25th Jul 2007 12:59
@Aralox: that's from 2 years ago. I don't think anyone will be entering models from then.

el zilcho
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Posted: 25th Jul 2007 15:59
yeah thats really f-zero crazy ninja. nice work so far.

anyone else got any WIPs?
SpyDaniel
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Posted: 25th Jul 2007 16:10
Are spaceships allowed as vehicles?

el zilcho
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Posted: 25th Jul 2007 16:48
yep.
Blastwave man
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Posted: 25th Jul 2007 17:22 Edited at: 25th Jul 2007 18:11
I thought I would try my hand at a modeling competition, though I will admit I'm not that good at modeling.

Here's a quick color sketch I did of part 1 of my vehicle:


my pwns all! lol

Edit:
Here's a second color sketch I just finished of the next part of my vehicle:



Current Project: Blastwave Saga
Completion: 33% (give or take a percentage)
el zilcho
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Posted: 25th Jul 2007 18:37
it's the hoverboard from back to the future! lol.

whats that next bit then?? looks like a can of beer.
Blastwave man
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Posted: 25th Jul 2007 18:39
lol, not giving anything away until i get the models underway


Current Project: Blastwave Saga
Completion: 33% (give or take a percentage)
Aralox
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Posted: 26th Jul 2007 01:16
Quote: "@Aralox: that's from 2 years ago. I don't think anyone will be entering models from then."

lol i gathered that after a while.


Lessen The List! (see the forum on my site)
Roborb = [00------------] - figuring out collision
Mr Tank
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Posted: 26th Jul 2007 01:38
I'm going to try and make something that can be used in my game. Just in case you're interested, here are some futuristic vehicles for said game that i made earlier.

An enemy gunship:


badass spaceship:


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Blastwave man
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Posted: 26th Jul 2007 04:01 Edited at: 26th Jul 2007 04:07
decided to try a high poly approach, since i've never have tried high poly models. Heres a wip, about 1 hour of work. I thought this would be the easiest place to start, and then work my model around that. I plan on using the built in shaders and not any textures since I wouldn't know how to go about it, lol.

Will work some more on this after I finish my Blastwave Saga Ship Editor tonight.



since this is a dead give away of what I'm making I'll clarify the concept for the beer can. If you watch then end of BTTF I, and the beginning of the II one, you'll see Doc using some eggs, bananas and a miller high life to fuel the time machine

and heres a nerdy fact, if you watch the opening of the second one closely, you'll notice that Marty's girlfriend is played by a different actor, and that they actually had to re-shoot the scene for the second movie check it out

"...roads!? Where we're going, we won't need...ROADS."


Current Project: Blastwave Saga
Completion: 33% (give or take a percentage)
Mr Tank
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Posted: 26th Jul 2007 04:44
Nice BTTF stuff.
I'm going to make a futuristic AFV. "Doga" isn't that great for making completed models, but is cool for knocking up stuff quickly, and I tend to get ideas by happy accident. Here's what i came up with. Next step is to use Milkshape to make something like it but better.


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Crazy Ninja
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Posted: 26th Jul 2007 06:37
My latest progress:



I added some docking gear for it. It uses magnets to hold the racer until the race is about to start, when it will rotate the magnet clamps up and then go into the floor. I've also done some stuff with the front end of it. I'll probably start texturing it soon.

@Mr tank: That looks cool! I love that game that you're working on so I hope this model comes out good.

el zilcho
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Posted: 27th Jul 2007 02:01
here's my first wip. despite the image, it's not actually textured at all yet. i just photoshopped the blank model a bit to get an idea in my head of what i want the final thing to look like.

i played with the idea that in the future, assault vehicles will develop increased versatility and manouverability.

therefore i designed a tank that could walk around whilst allowing the driver to shoot accurately using joystick controlled gun arms, that could then transform into a hover tank that can move at high speeds with great manouverability.

it uses technology powered by electricity, very cheap energy renewable energy source in the future, to charge the ground beneath it so to create a negative magnetic force hovering it stably above ground. It's also useful for holding the limbs together on the walker tank, meaning they break apart with ease and the tranformation from tank to car is quick.

i am planning to design the cockpit and a driver, fully equipped in his futuristic driving gear. i feel ambitious

i'd be interested in animating it as well, to see how realisticly i can get it to move and change.




I thought of a cool name as well, i figured in the car state it looks alot like an insect I know, so i decided to called it...

Mr Tank
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Posted: 27th Jul 2007 03:13 Edited at: 27th Jul 2007 03:14
Great Scott! Nice stuff here. Looks like i'm going to be coming last, but that's OK.
Crazy Ninja: glad you like the game. Cool model. Nice that you're putting the docking stuff in there too and thinking about how it would work in a game.
Here's my thing. Most of the polys are in the wheels. Maybe i'll make them simple cylinders instead.



I went to 4 wheels to save on polys a bit. I was initially inspired by the Spectrum Pursuit Vehicle- hence no windows and the intakes on the roof. It is now looking a bit like a quad from Dune 2. Think i'll try and make it a bit more like that. Going to actually do a texture for this, although none of my other game things have textures (yet).



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el zilcho
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Posted: 27th Jul 2007 18:44
beginning the cockpit.

Roxas
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Posted: 27th Jul 2007 18:47 Edited at: 27th Jul 2007 18:48
My wip




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Spotaru
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Posted: 30th Jul 2007 06:22
Here's my wip.

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RichMan
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Posted: 30th Jul 2007 18:34
do the models have to be textured?
and can I enter now or do you have to say at the start of the comp?

thanks (and what do we win)

richman


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MikeS
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Posted: 30th Jul 2007 19:48
You may enter whenever you'd like. Models do not have to be textured, although it may help when it comes voting time.



A book? I hate book. Book is stupid.
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RichMan
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Posted: 30th Jul 2007 23:32
ok thanks for info

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el zilcho
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Posted: 31st Jul 2007 17:41
it's finally uv mapped!, now for the texture. the fun bit.

Libervurto
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Posted: 6th Aug 2007 00:30
@El Zilcho
Quote: "it uses technology powered by electricity, very cheap energy renewable energy source in the future, to charge the ground beneath it so to create a negative magnetic force hovering it stably above ground."


Holy crap! I don't want to be standing to near that thing

Your signature has been erased by a mod because it was rubbish.
Dared1111
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Posted: 10th Aug 2007 12:41
El Zilcho, how'd you do that concept so good?!!!

StrykerV
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Posted: 28th Aug 2007 15:50
is it over? if not here's a few pics of a cel shaded ship i made for my HSC

Sorry for the format but im in the middle of my Trials ...

thanks!

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StrykerV
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Posted: 31st Aug 2007 11:03
bah, august 7th?! lol

who won?

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