Quote: "not too sure about the topology around the upper chest, but for the face it looks great
however looks pretty cool, looking forward to some more progress"
Cheers, I'll study some wireframes of other people's work to see how they do their chests.
Quote: "No what i mean is that usually horns go forwards because then the creature doesn't have to take its eyes off the target. Winged creatures especially would want forward pointing horns because one mistake and they will go ploughing in to the ground and generally mistakes happen when you can't see where youre going. Nice to see you site back online Jon by the way."
Oh right, fairplay, I'll look to see what's the most practical and realistic formation for the horns. Cheers.
Quote: "theres a triangle on the face"
Unfortunately yes, I try to avoid tris and n-gons as much as I possibly, however this time, I had the choice between the latter and the former, and chose to use a triangle - otherwise it could have ruin what I was going to do with the rest of the geometry. And as the tri hasn't ruined the appearance of the model, it's doing no harm.
[edit]
Manic just posted.
Quote: "the chest and abs look a bit blocky, like you've just extruded faces, its much better to go for a more grid like method of forming those areas.
I'd like to see those ears nice and detailed too!
what about having the horns curl all the way around?
good start sepp."
Cheers, I thought the extrusions were the way to go, but I'll take your advice there and see where that gets me. The ears will be detailed, don't you worry, ears aren't exactly something I am good at, so I am going to make sure I get the best method cooked up before I actually do anything to them. I was considering about cheating by using the displacement mapping, but that's not going to be the best practice.
Thank you.
Hakuna Matata