Quote: "I thought you said you were done with programming because of a heart condition or something stress related. Glad you're back at it though, as long as you're not endangering your health."
I did, but that was only during my A Levels, the whole process of doing my A Levels was stressful as it was, programming and modelling didn't help - but A Levels are over as my results thread shows, so with nothing bugging me on my mind I've been able to return to programming for over a month now.
And cheers, I'm glad to be back at it.
Quote: "I really hope you finish this one. You seem to get closer with every rpg engine you build, and I think you owe it to yourself to finish one."
I do too, my failed works were partially down to inexperience, before, I never used other people's models as 'placeholder material', I couldn't model as quickly as I could now and well LUA seems to be proving itself very handy - plus doubling my RAM has helped in the performance side, remember Shadow Behind the Leaves got a 5-15fps rate, terrible. This time I have a system that should see me to the end.
Quote: "On the art side of things, what kind of style are you going for? Just realism, horror realism, elongated stuff, lifelike anime, cartoon-realism, or what? (I assume it's something detailed given the shaders you're using)"
I'm sort of going to go for something slightly realistic - with a sense of detail - might go for the anime feel, being the Final Fantasy fan and all, but may give it a miss. As for the horror feel, I want moments where that is the case, but what I'll go for won't only be like that - I'll have brighter moments. If I get a good momentum on this, I might revive a dead project, like Ronin straight into this, but I won't promise anything at this stage and just focus on the progress of this RPG Engine.
Hakuna Matata